Code Optimization
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@ -234,8 +234,9 @@ public:
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/** Called when the player will enchant a Item */
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/** Called when the player will enchant a Item */
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void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
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void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
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cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
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void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment);
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cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment);
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void RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID);
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void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment);
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private:
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private:
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