World threads are stopped before the plugin mgr for clean exit (FS #228)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@669 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -162,6 +162,8 @@ void cRoot::Start()
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// Deallocate stuffs
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LOG("Shutting down server...");
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m_Server->Shutdown(); // This waits for threads to stop and d/c clients
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LOG("Stopping world threads...");
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StopWorlds();
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LOG("Stopping authenticator...");
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m_Authenticator.Stop();
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LOG("Stopping plugin manager...");
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@ -253,6 +255,18 @@ void cRoot::StartWorlds(void)
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void cRoot::StopWorlds(void)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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{
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itr->second->StopThreads();
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}
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}
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void cRoot::UnloadWorlds(void)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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@ -78,6 +78,10 @@ private:
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/// Starts each world's life
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void StartWorlds(void);
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/// Stops each world's threads, so that it's safe to unload them
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void StopWorlds(void);
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/// Unloads all worlds from memory
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void UnloadWorlds(void);
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cServer * m_Server;
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@ -208,9 +208,6 @@ cWorld::~cWorld()
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delete m_FireSimulator;
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delete m_RedstoneSimulator;
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m_Generator.Stop();
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m_ChunkSender.Stop();
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UnloadUnusedChunks();
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m_Storage.WaitForFinish();
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@ -510,6 +507,16 @@ void cWorld::InitializeSpawn(void)
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void cWorld::StopThreads(void)
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{
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m_Generator.Stop();
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m_ChunkSender.Stop();
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}
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void cWorld::Tick(float a_Dt)
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{
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m_Time += a_Dt / 1000.f;
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@ -326,7 +326,10 @@ public:
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void Tick(float a_Dt);
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void InitializeSpawn();
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void InitializeSpawn(void);
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/// Stops threads that belong to this world (part of deinit)
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void StopThreads(void);
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void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
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void SetWeather ( eWeather a_Weather ); //tolua_export
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