Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@711 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
f85f83df7f
commit
2a72c5c838
@ -30,8 +30,8 @@ CCE_OPTIONS = -s -x c -O3
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LNK_OPTIONS = -lstdc++ -pthread -O3
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BUILDDIR = build/release/
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else
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CC_OPTIONS = -s -ggdb -D_DEBUG
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CCE_OPTIONS = -s -x c -ggdb -D_DEBUG
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CC_OPTIONS = -s -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
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CCE_OPTIONS = -s -x c -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long
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LNK_OPTIONS = -lstdc++ -pthread -ggdb
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BUILDDIR = build/debug/
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endif
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@ -48,8 +48,8 @@ public:
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http_request()
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: s_( 0 )
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, authentication_given_(false)
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, content_length_( 0 )
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, authentication_given_(false)
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{}
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Socket* s_;
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 07/29/12 13:49:55.
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** Generated automatically by tolua++-1.0.92 on 08/03/12 10:35:41.
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*/
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#ifndef __cplusplus
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@ -2572,7 +2572,7 @@ static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
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{
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const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
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{
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char tolua_ret = ( char) BlockStringToType(a_BlockTypeString);
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unsigned char tolua_ret = ( unsigned char) BlockStringToType(a_BlockTypeString);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString);
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}
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@ -8035,7 +8035,7 @@ static int tolua_AllToLua_cPlugin_OnBlockToPickup00(lua_State* tolua_S)
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#endif
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{
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cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
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char a_BlockType = (( char) tolua_tonumber(tolua_S,2,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0));
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const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
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const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
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@ -8671,7 +8671,7 @@ public:
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return ( bool ) cPlugin:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
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};
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};
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bool OnBlockToPickup( char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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bool OnBlockToPickup( unsigned char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
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tolua_pushnumber(lua_state, (lua_Number)a_BlockType);
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tolua_pushnumber(lua_state, (lua_Number)a_BlockMeta);
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@ -8788,7 +8788,7 @@ public:
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bool cPlugin__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
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return ( bool )cPlugin::OnPostCrafting(a_Player,a_Grid,a_Recipe);
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};
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bool cPlugin__OnBlockToPickup( char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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bool cPlugin__OnBlockToPickup( unsigned char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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return ( bool )cPlugin::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
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};
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bool cPlugin__OnWeatherChanged( cWorld* a_World) {
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@ -9499,7 +9499,7 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00(lua_State* tol
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#endif
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{
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Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
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char a_BlockType = ((char) tolua_tonumber(tolua_S,2,0));
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unsigned char a_BlockType = ((unsigned char) tolua_tonumber(tolua_S,2,0));
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unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,3,0));
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const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
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const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
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@ -10096,7 +10096,7 @@ public:
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return ( bool ) cPlugin_NewLua:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
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};
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};
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bool OnBlockToPickup( char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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bool OnBlockToPickup( unsigned char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
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tolua_pushnumber(lua_state, (lua_Number)a_BlockType);
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tolua_pushnumber(lua_state, (lua_Number)a_BlockMeta);
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@ -10216,7 +10216,7 @@ public:
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bool cPlugin_NewLua__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
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return ( bool )cPlugin_NewLua::OnPostCrafting(a_Player,a_Grid,a_Recipe);
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};
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bool cPlugin_NewLua__OnBlockToPickup( char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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bool cPlugin_NewLua__OnBlockToPickup( unsigned char a_BlockType, unsigned char a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
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return ( bool )cPlugin_NewLua::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
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};
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bool cPlugin_NewLua__OnWeatherChanged( cWorld* a_World) {
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@ -10888,8 +10888,8 @@ static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S)
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
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char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
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char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
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#endif
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@ -10929,8 +10929,8 @@ static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
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char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
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char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
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#endif
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@ -10972,7 +10972,7 @@ static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
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#endif
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{
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char tolua_ret = (char) self->GetBlock(a_X,a_Y,a_Z);
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unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_X,a_Y,a_Z);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -11004,7 +11004,7 @@ static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
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#endif
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{
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char tolua_ret = (char) self->GetBlock(*a_Pos);
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unsigned char tolua_ret = ( unsigned char) self->GetBlock(*a_Pos);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -11039,7 +11039,7 @@ static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
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#endif
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{
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char tolua_ret = (char) self->GetBlockMeta(a_X,a_Y,a_Z);
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unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_X,a_Y,a_Z);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -11071,7 +11071,7 @@ static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
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#endif
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{
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char tolua_ret = (char) self->GetBlockMeta(*a_Pos);
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unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(*a_Pos);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -11103,7 +11103,7 @@ static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S)
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
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int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
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char a_MetaData = ((char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
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#endif
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@ -11136,7 +11136,7 @@ static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S)
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
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char a_MetaData = ((char) tolua_tonumber(tolua_S,3,0));
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unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
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#endif
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@ -11175,7 +11175,7 @@ static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
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#endif
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{
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char tolua_ret = (char) self->GetBlockSkyLight(a_X,a_Y,a_Z);
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unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_X,a_Y,a_Z);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -11211,8 +11211,8 @@ static int tolua_AllToLua_cWorld_GetBlockTypeMeta00(lua_State* tolua_S)
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int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
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int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
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char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,6,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
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#endif
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@ -18121,7 +18121,7 @@ static int tolua_AllToLua_cBlockArea_SetRelBlockType00(lua_State* tolua_S)
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int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
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int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
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char a_BlockType = (( char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockType'", NULL);
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#endif
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@ -18160,7 +18160,7 @@ static int tolua_AllToLua_cBlockArea_SetBlockType00(lua_State* tolua_S)
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int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
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int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
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char a_BlockType = (( char) tolua_tonumber(tolua_S,5,0));
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unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
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#endif
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@ -18436,7 +18436,7 @@ static int tolua_AllToLua_cBlockArea_GetRelBlockType00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockType'", NULL);
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#endif
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{
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char tolua_ret = ( char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ);
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unsigned char tolua_ret = ( unsigned char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -18474,7 +18474,7 @@ static int tolua_AllToLua_cBlockArea_GetBlockType00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
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#endif
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{
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char tolua_ret = ( char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ);
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unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -21348,7 +21348,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK);
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tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE);
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tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK);
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tolua_constant(tolua_S,"E_BLOCK_",E_BLOCK_);
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tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
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tolua_constant(tolua_S,"E_ITEM_STONE",E_ITEM_STONE);
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tolua_constant(tolua_S,"E_ITEM_GRASS",E_ITEM_GRASS);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 07/29/12 13:49:56.
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** Generated automatically by tolua++-1.0.92 on 08/03/12 10:35:42.
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*/
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/* Exported function */
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@ -149,8 +149,7 @@ enum ENUM_BLOCK_ID
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E_BLOCK_ENDER_CHEST = 130,
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E_BLOCK_TRIPWIRE_HOOK = 131,
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E_BLOCK_TRIPWIRE = 132,
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E_BLOCK_EMERALD_BLOCK = 133,
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E_BLOCK_ = 121,
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E_BLOCK_EMERALD_BLOCK = 133
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};
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//tolua_end
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@ -440,7 +439,7 @@ enum ENUM_ITEM_ID
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E_ITEM_STAL_DISC = 2263,
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E_ITEM_STRAD_DISC = 2264,
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E_ITEM_WARD_DISC = 2265,
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E_ITEM_11_DISC = 2266,
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E_ITEM_11_DISC = 2266
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};
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@ -540,7 +539,7 @@ enum
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E_BLOCK_WOODEN_STEP_APPLE = 0,
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E_BLOCK_WOODEN_STEP_CONIFER = 1,
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E_BLOCK_WOODEN_STEP_BIRCH = 2,
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E_BLOCK_WOODEN_STEP_JUNGLE = 3,
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E_BLOCK_WOODEN_STEP_JUNGLE = 3
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} ;
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@ -603,7 +602,7 @@ enum
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E_META_SPAWN_EGG_OCELOT = 98,
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E_META_SPAWN_EGG_VILLAGER = 120,
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E_META_SPAWN_EGG_SNOW_GOLEM = 97,
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E_META_SPAWN_EGG_IRON_GOLEM = 99,
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E_META_SPAWN_EGG_IRON_GOLEM = 99
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} ;
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//tolua_end
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@ -44,7 +44,7 @@ typedef std::list<cBlockEntity *> cBlockEntityList;
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// tolua_begin
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/// The datatype used by blockdata
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typedef char BLOCKTYPE;
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typedef unsigned char BLOCKTYPE;
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/// The datatype used by nibbledata (meta, light, skylight)
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typedef unsigned char NIBBLETYPE;
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@ -94,7 +94,7 @@ enum EMCSBiome
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// Automatically capture the maximum biome value into biMaxBiome:
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biNumBiomes, // True number of biomes, since they are zero-based
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biMaxBiome = biNumBiomes - 1, // The maximum biome value
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biMaxBiome = biNumBiomes - 1 // The maximum biome value
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} ;
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// tolua_end
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@ -316,34 +316,34 @@ public:
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(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
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If false is returned, the chunk is skipped.
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*/
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virtual bool Coords(int a_ChunkX, int a_ChunkZ) { return true; };
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virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
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/// Called once to provide heightmap data
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virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {};
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virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
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||||
|
||||
/// Called once to provide biome data
|
||||
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {};
|
||||
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
|
||||
|
||||
/// Called once to export block types
|
||||
virtual void BlockTypes (const BLOCKTYPE * a_Type) {};
|
||||
virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
|
||||
|
||||
/// Called once to export block meta
|
||||
virtual void BlockMeta (const NIBBLETYPE * a_Meta) {};
|
||||
virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
|
||||
|
||||
/// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
|
||||
virtual bool LightIsValid(bool a_IsLightValid) {return true; };
|
||||
virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
|
||||
|
||||
/// Called once to export block light
|
||||
virtual void BlockLight (const NIBBLETYPE * a_Meta) {};
|
||||
virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
|
||||
|
||||
/// Called once to export sky light
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_Meta) {};
|
||||
virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
|
||||
|
||||
/// Called for each entity in the chunk
|
||||
virtual void Entity(cEntity * a_Entity) {};
|
||||
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
|
||||
/// Called for each blockentity in the chunk
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) {};
|
||||
virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
} ;
|
||||
|
||||
|
||||
@ -357,8 +357,8 @@ class cChunkDataCollector :
|
||||
{
|
||||
public:
|
||||
|
||||
// Must be char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
|
||||
char m_BlockData[cChunkDef::BlockDataSize];
|
||||
// Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
|
||||
unsigned char m_BlockData[cChunkDef::BlockDataSize];
|
||||
|
||||
protected:
|
||||
|
||||
@ -458,8 +458,8 @@ struct sSetBlock
|
||||
|
||||
sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
|
||||
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
|
||||
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
|
||||
x(a_X), y(a_Y), z(a_Z),
|
||||
ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
|
||||
BlockType(a_BlockType),
|
||||
BlockMeta(a_BlockMeta)
|
||||
{}
|
||||
|
@ -223,7 +223,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHa
|
||||
return;
|
||||
}
|
||||
cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
|
||||
cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData, m_BiomeMap);
|
||||
cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, (BLOCKTYPE *)m_BlockData, m_BiomeMap);
|
||||
|
||||
// Send:
|
||||
if (a_Client == NULL)
|
||||
|
@ -289,9 +289,9 @@ inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockID)
|
||||
//tolua_begin
|
||||
enum eGameMode
|
||||
{
|
||||
eGameMode_NotSet = -1,
|
||||
eGameMode_Survival = 0,
|
||||
eGameMode_Creative = 1,
|
||||
eGameMode_NotSet = -1,
|
||||
eGameMode_Survival = 0,
|
||||
eGameMode_Creative = 1
|
||||
};
|
||||
|
||||
|
||||
@ -300,10 +300,9 @@ enum eGameMode
|
||||
|
||||
enum eWeather
|
||||
{
|
||||
eWeather_Sunny = 0,
|
||||
eWeather_Rain = 1,
|
||||
eWeather_ThunderStorm = 2,
|
||||
|
||||
eWeather_Sunny = 0,
|
||||
eWeather_Rain = 1,
|
||||
eWeather_ThunderStorm = 2
|
||||
};
|
||||
|
||||
|
||||
|
@ -80,6 +80,8 @@ typedef short Int16;
|
||||
TypeName(const TypeName &); \
|
||||
void operator=(const TypeName &)
|
||||
|
||||
// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
|
||||
#define UNUSED(X) (void)(X)
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//tolua_begin
|
||||
enum ENUM_PACKET_ID
|
||||
{
|
||||
@ -56,6 +61,10 @@ enum ENUM_PACKET_ID
|
||||
E_PLAYER_LIST_ITEM = 0xC9,
|
||||
E_PLAYER_ABILITIES = 0xca, // since 1.2.4, protocol version 29
|
||||
E_PING = 0xfe,
|
||||
E_DISCONNECT = 0xff,
|
||||
};
|
||||
E_DISCONNECT = 0xff
|
||||
} ;
|
||||
//tolua_end
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
cJsonChunkSerializer(void);
|
||||
|
||||
Json::Value & GetRoot (void) {return m_Root; }
|
||||
BLOCKTYPE * GetBlockData(void) {return m_BlockData; }
|
||||
BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; }
|
||||
bool HasJsonData (void) const {return m_HasJsonData; }
|
||||
|
||||
protected:
|
||||
|
@ -606,7 +606,7 @@ BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
|
||||
|
||||
|
||||
|
||||
void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
|
||||
void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
|
||||
|
@ -49,9 +49,9 @@ public:
|
||||
/// The mode in which to open the file
|
||||
enum EMode
|
||||
{
|
||||
fmRead, // Read-only. If the file doesn't exist, object will not be valid
|
||||
fmWrite, // Write-only. If the file already exists, it will be overwritten
|
||||
fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
|
||||
fmRead, // Read-only. If the file doesn't exist, object will not be valid
|
||||
fmWrite, // Write-only. If the file already exists, it will be overwritten
|
||||
fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
|
||||
} ;
|
||||
|
||||
/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
|
||||
|
@ -6,7 +6,7 @@
|
||||
namespace Json
|
||||
{
|
||||
class Value;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct TakeDamageInfo //tolua_export
|
||||
class cPawn : public cEntity //tolua_export
|
||||
{ //tolua_export
|
||||
public:
|
||||
CLASS_PROTOTYPE();
|
||||
CLASS_PROTOTYPE()
|
||||
|
||||
cPawn();
|
||||
virtual ~cPawn();
|
||||
|
@ -23,7 +23,8 @@ class cPlayer : public cPawn //tolua_export
|
||||
{ //tolua_export
|
||||
public:
|
||||
typedef cPawn super;
|
||||
CLASS_PROTOTYPE();
|
||||
|
||||
CLASS_PROTOTYPE()
|
||||
|
||||
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
|
||||
virtual ~cPlayer();
|
||||
|
@ -24,57 +24,253 @@ cPlugin::~cPlugin()
|
||||
// return false;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::Tick(float a_Dt)
|
||||
{
|
||||
(void)a_Dt;
|
||||
UNUSED(a_Dt);
|
||||
}
|
||||
|
||||
bool cPlugin::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnBlockPlace(cPacket_BlockPlace * a_PacketData, cPlayer * a_Player)
|
||||
{
|
||||
(void)a_PacketData;
|
||||
(void)a_Player;
|
||||
UNUSED(a_PacketData);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cPlugin::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnBlockDig(cPacket_BlockDig * a_PacketData, cPlayer * a_Player, cItem * a_PickupItem)
|
||||
{
|
||||
(void)a_Pickup;
|
||||
(void)a_Player;
|
||||
UNUSED(a_PacketData);
|
||||
UNUSED(a_Player);
|
||||
UNUSED(a_PickupItem);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cPlugin::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnCollectItem(cPickup * a_Pickup, cPlayer * a_Player)
|
||||
{
|
||||
(void)a_Reason;
|
||||
(void)a_Player;
|
||||
UNUSED(a_Pickup);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cPlugin::OnChat( const char* a_Chat, cPlayer* a_Player )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnDisconnect(const AString & a_Reason, cPlayer * a_Player)
|
||||
{
|
||||
(void)a_Chat;
|
||||
(void)a_Player;
|
||||
UNUSED(a_Reason);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cPlugin::OnLogin( cPacket_Login* a_PacketData )
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnChat(const char * a_Chat, cPlayer * a_Player)
|
||||
{
|
||||
(void)a_PacketData;
|
||||
UNUSED(a_Chat);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
void cPlugin::OnPlayerSpawn( cPlayer* a_Player )
|
||||
{
|
||||
(void)a_Player;
|
||||
}
|
||||
|
||||
bool cPlugin::OnPlayerJoin( cPlayer* a_Player )
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnLogin(cPacket_Login * a_PacketData)
|
||||
{
|
||||
(void)a_Player;
|
||||
UNUSED(a_PacketData);
|
||||
return false;
|
||||
}
|
||||
|
||||
void cPlugin::AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission )
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::OnPlayerSpawn(cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnPlayerJoin(cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::OnPlayerMove(cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
|
||||
{
|
||||
UNUSED(a_Pawn);
|
||||
UNUSED(a_TakeDamageInfo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer)
|
||||
{
|
||||
UNUSED(a_Killed);
|
||||
UNUSED(a_Killer);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_ChunkX);
|
||||
UNUSED(a_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_ChunkX);
|
||||
UNUSED(a_ChunkZ);
|
||||
UNUSED(a_pLuaChunk);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
UNUSED(a_Grid);
|
||||
UNUSED(a_Recipe);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
UNUSED(a_Grid);
|
||||
UNUSED(a_Recipe);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
UNUSED(a_Grid);
|
||||
UNUSED(a_Recipe);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
|
||||
{
|
||||
UNUSED(a_BlockType);
|
||||
UNUSED(a_BlockMeta);
|
||||
UNUSED(a_Player);
|
||||
UNUSED(a_EquippedItem);
|
||||
UNUSED(a_Pickups);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnWeatherChanged(cWorld * a_World)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_BlockX);
|
||||
UNUSED(a_BlockY);
|
||||
UNUSED(a_BlockZ);
|
||||
UNUSED(a_Line1);
|
||||
UNUSED(a_Line2);
|
||||
UNUSED(a_Line3);
|
||||
UNUSED(a_Line4);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_BlockX);
|
||||
UNUSED(a_BlockY);
|
||||
UNUSED(a_BlockZ);
|
||||
UNUSED(a_Line1);
|
||||
UNUSED(a_Line2);
|
||||
UNUSED(a_Line3);
|
||||
UNUSED(a_Line4);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission)
|
||||
{
|
||||
CommandStruct Command;
|
||||
Command.Command = a_Command;
|
||||
@ -82,3 +278,7 @@ void cPlugin::AddCommand( std::string & a_Command, std::string & a_Description,
|
||||
Command.Permission = a_Permission;
|
||||
m_Commands.push_back( Command );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -51,23 +51,23 @@ public:
|
||||
virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
|
||||
virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
|
||||
virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
|
||||
virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
|
||||
virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer * a_Player, cItem * a_PickupItem);
|
||||
virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
|
||||
virtual bool OnLogin (cPacket_Login* a_PacketData );
|
||||
virtual void OnPlayerSpawn (cPlayer* a_Player );
|
||||
virtual bool OnPlayerJoin (cPlayer* a_Player );
|
||||
virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
|
||||
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
|
||||
virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
|
||||
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
|
||||
virtual bool OnChunkGenerating (cWorld * a_Wordl, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
|
||||
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
|
||||
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
|
||||
virtual bool OnWeatherChanged (cWorld * a_World) {return false; }
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) {return false; }
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) {return false; }
|
||||
virtual void OnPlayerMove (cPlayer* a_Player );
|
||||
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo );
|
||||
virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer );
|
||||
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
|
||||
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
|
||||
virtual bool OnWeatherChanged (cWorld * a_World);
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
|
||||
|
||||
// Accessors
|
||||
const char* GetName() const { return m_Name.c_str(); }
|
||||
@ -83,8 +83,9 @@ public:
|
||||
std::string Permission;
|
||||
};
|
||||
|
||||
void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
|
||||
void AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission);
|
||||
// tolua_end
|
||||
|
||||
typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
|
||||
void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
@ -34,7 +34,7 @@ cSocket::~cSocket()
|
||||
|
||||
|
||||
|
||||
cSocket::operator const cSocket::xSocket() const
|
||||
cSocket::operator cSocket::xSocket() const
|
||||
{
|
||||
return m_Socket;
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
bool IsValid(void) const;
|
||||
void CloseSocket();
|
||||
|
||||
operator const xSocket() const;
|
||||
operator xSocket() const;
|
||||
xSocket GetSocket() const;
|
||||
|
||||
bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
|
||||
|
@ -465,7 +465,7 @@ void cWorld::Tick(float a_Dt)
|
||||
{
|
||||
if ((*itr)->IsDestroyed())
|
||||
{
|
||||
LOG("Destroying entity #%i", (*itr)->GetUniqueID());
|
||||
LOGD("Destroying entity #%i", (*itr)->GetUniqueID());
|
||||
cEntity * RemoveMe = *itr;
|
||||
itr = m_AllEntities.erase( itr );
|
||||
m_RemoveEntityQueue.push_back( RemoveMe );
|
||||
@ -1032,7 +1032,7 @@ int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
||||
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
|
||||
{
|
||||
if(a_BlockType == E_BLOCK_AIR)
|
||||
{
|
||||
@ -1048,7 +1048,7 @@ void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
|
||||
|
||||
|
||||
|
||||
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
||||
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
|
||||
{
|
||||
cCSLock Lock(m_CSFastSetBlock);
|
||||
m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
|
||||
@ -1058,7 +1058,7 @@ void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
|
||||
|
||||
|
||||
|
||||
char cWorld::GetBlock(int a_X, int a_Y, int a_Z)
|
||||
BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
// First check if it isn't queued in the m_FastSetBlockQueue:
|
||||
{
|
||||
@ -1083,7 +1083,7 @@ char cWorld::GetBlock(int a_X, int a_Y, int a_Z)
|
||||
|
||||
|
||||
|
||||
char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
|
||||
NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
|
||||
{
|
||||
// First check if it isn't queued in the m_FastSetBlockQueue:
|
||||
{
|
||||
@ -1104,7 +1104,7 @@ char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
|
||||
|
||||
|
||||
|
||||
void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
|
||||
void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData )
|
||||
{
|
||||
m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
|
||||
}
|
||||
@ -1113,7 +1113,7 @@ void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
|
||||
|
||||
|
||||
|
||||
char cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
|
||||
NIBBLETYPE cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
|
||||
{
|
||||
return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
|
||||
}
|
||||
@ -1122,7 +1122,7 @@ char cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
|
||||
|
||||
|
||||
|
||||
void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta)
|
||||
void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
|
||||
{
|
||||
m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
|
||||
}
|
||||
|
@ -214,17 +214,17 @@ public:
|
||||
/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
|
||||
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
|
||||
|
||||
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
|
||||
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
|
||||
char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
|
||||
char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
|
||||
void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
|
||||
void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
|
||||
char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
// TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
||||
void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta); // tolua_export
|
||||
void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); //tolua_export
|
||||
void FastSetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); //tolua_export
|
||||
BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
BLOCKTYPE GetBlock(const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
|
||||
NIBBLETYPE GetBlockMeta(int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
|
||||
void SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData ); //tolua_export
|
||||
void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
|
||||
NIBBLETYPE GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
|
||||
// TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
||||
void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // tolua_export
|
||||
|
||||
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
|
||||
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
|
||||
|
@ -41,6 +41,8 @@ public:
|
||||
/// Called to parse the packet. Packet type has already been read and the correct packet type created. Return the number of characters processed, PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error
|
||||
virtual int Parse(const char * a_Data, int a_Size)
|
||||
{
|
||||
UNUSED(a_Data);
|
||||
UNUSED(a_Size);
|
||||
LOGERROR("Undefined Parse function for packet type 0x%x\n", m_PacketID );
|
||||
ASSERT(!"Undefined Parse function");
|
||||
return -1;
|
||||
@ -49,6 +51,7 @@ public:
|
||||
/// Called to serialize the packet into a string. Append all packet data to a_Data, including the packet type!
|
||||
virtual void Serialize(AString & a_Data) const
|
||||
{
|
||||
UNUSED(a_Data);
|
||||
LOGERROR("Undefined Serialize function for packet type 0x%x\n", m_PacketID );
|
||||
ASSERT(!"Undefined Serialize function");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user