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Merge remote-tracking branch 'origin/fixes'.

This commit is contained in:
madmaxoft 2013-11-13 11:08:51 +01:00
commit 293051eca8
18 changed files with 268 additions and 95 deletions

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@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break; case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
} }
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir); m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
// Update the UI window, if open: // Update the UI window, if open:

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@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
void cJukeboxEntity::PlayRecord( void ) void cJukeboxEntity::PlayRecord( void )
{ {
m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
} }
@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void )
{ {
cItems Drops; cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0)); Drops.push_back(cItem(m_Record, 1, 0));
m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ); m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
} }

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@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
{ {
// The starting point is inside the bounding box. // The starting point is inside the bounding box.
a_LineCoeff = 0; a_LineCoeff = 0;
a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are. a_Face = BLOCK_FACE_NONE; // No faces hit
return true; return true;
} }
char Face = 0; char Face = BLOCK_FACE_NONE;
double Coeff = Vector3d::NO_INTERSECTION; double Coeff = Vector3d::NO_INTERSECTION;
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff

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@ -1679,9 +1679,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{ {
if (!(*itr)->IsPickup()) if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
{ {
continue; // Only pickups continue; // Only pickups and projectiles
} }
float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY ); float DiffY = (float)((*itr)->GetPosY() - PosY );
@ -1695,7 +1695,14 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
); );
*/ */
MarkDirty(); MarkDirty();
(reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player ); if ((*itr)->IsPickup())
{
(reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player);
}
else
{
(reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player);
}
} }
else if (SqrDist < 5 * 5) else if (SqrDist < 5 * 5)
{ {

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@ -613,7 +613,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
cCSLock Lock(m_CSLayers); cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ; int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL) if (Chunk == NULL)
{ {

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@ -729,7 +729,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
if (a_OldBlock == E_BLOCK_AIR) if (a_OldBlock == E_BLOCK_AIR)
{ {
LOGD("Digged air? wtf?"); LOGD("Dug air - what the function?");
return; return;
} }
@ -738,7 +738,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
// The ItemHandler is also responsible for spawning the pickups // The ItemHandler is also responsible for spawning the pickups
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this); World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);

View File

@ -31,8 +31,9 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
, m_bCollected( false ) , m_bCollected( false )
, m_bIsPlayerCreated( IsPlayerCreated ) , m_bIsPlayerCreated( IsPlayerCreated )
{ {
m_MaxHealth = 5; SetGravity(-10.5f);
m_Health = 5; SetMaxHealth(5);
SetHealth(5);
SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
} }
@ -145,6 +146,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
{ {
m_Item.m_ItemCount -= NumAdded; m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest); m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0) if (m_Item.m_ItemCount == 0)
{ {
// All of the pickup has been collected, schedule the pickup for destroying // All of the pickup has been collected, schedule the pickup for destroying

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@ -371,6 +371,16 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
{
// Overriden in arrow
UNUSED(a_Dest);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity: // cArrowEntity:
@ -378,7 +388,10 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup), m_PickupState(psNoPickup),
m_DamageCoeff(2), m_DamageCoeff(2),
m_IsCritical(false) m_IsCritical(false),
m_Timer(0),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
SetMass(0.1); SetMass(0.1);
@ -398,7 +411,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative), m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2), m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)) m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{ {
} }
@ -424,7 +440,31 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{ {
if (a_HitFace == BLOCK_FACE_NONE)
{
return;
}
super::OnHitSolidBlock(a_HitPos, a_HitFace); super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
if (a_HitFace != BLOCK_FACE_YP)
{
AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
}
else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
{
a_Y--;
}
else
{
a_Y++;
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
// Broadcast the position and speed packets before teleporting: // Broadcast the position and speed packets before teleporting:
BroadcastMovementUpdate(); BroadcastMovementUpdate();
@ -439,7 +479,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer()) if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{ {
// Not an entity that interacts with an arrow // Not an entity that interacts with an arrow
return; return;
@ -452,6 +492,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
} }
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy(); Destroy();
} }
@ -459,6 +502,67 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
if (NumAdded > 0) // Only play effects if there was space in inventory
{
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
}
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
if (m_bIsCollected)
{
if (m_Timer > 500.f) // 0.5 seconds
{
Destroy();
return;
}
}
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
return;
}
if (m_IsInGround)
{
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
// Inside an unloaded chunk, abort
return;
}
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
m_IsInGround = false; // Yes, begin simulating physics again
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEggEntity: // cThrownEggEntity:

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@ -53,6 +53,9 @@ public:
/// Called by the physics blocktracer when the entity hits another entity /// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
/// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest);
// tolua_begin // tolua_begin
/// Returns the kind of the projectile (fast class identification) /// Returns the kind of the projectile (fast class identification)
@ -153,9 +156,20 @@ protected:
/// If true, the arrow deals more damage /// If true, the arrow deals more damage
bool m_IsCritical; bool m_IsCritical;
/// Timer for pickup collection animation or five minute timeout
float m_Timer;
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin // tolua_begin
} ; } ;

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@ -36,6 +36,7 @@ public:
{ {
return false; return false;
} }
a_Player->StartChargingBow(); a_Player->StartChargingBow();
return true; return true;
} }
@ -71,6 +72,7 @@ public:
return; return;
} }
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force);
if (!a_Player->IsGameModeCreative()) if (!a_Player->IsGameModeCreative())
{ {

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@ -55,10 +55,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
{ {
if (m_World->GetTickRandomNumber(50) == 25) if (m_World->GetTickRandomNumber(50) == 25)
{ {
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0); m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2); m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6); m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8); m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
m_Attachee->Detach(); m_Attachee->Detach();
m_bIsRearing = true; m_bIsRearing = true;

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@ -622,65 +622,78 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
{ {
cFastRandom Random; cFastRandom Random;
cMonster * toReturn = NULL; cMonster * toReturn = NULL;
// unspecified size get rand[1,3] for Monsters that need size // Create the mob entity
switch (a_MobType) switch (a_MobType)
{ {
case mtMagmaCube: case mtMagmaCube:
case mtSlime: case mtSlime:
{ {
if (a_Size == -1) toReturn = new cSlime (Random.NextInt(2) + 1);
{
a_Size = Random.NextInt(2, a_MobType) + 1;
}
if ((a_Size <= 0) || (a_Size >= 4))
{
ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
a_Size = 1;
}
break; break;
} }
default: break; case mtSkeleton:
} // switch (a_MobType) {
// TODO: Actual detection of spawning in Nether
toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
break;
}
case mtVillager:
{
int VillagerType = Random.NextInt(6);
if (VillagerType == 6)
{
// Give farmers a better chance of spawning
VillagerType = 0;
}
// Create the mob entity toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
switch (a_MobType) break;
{ }
case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; case mtHorse:
case mtSlime: toReturn = new cSlime(a_Size); break; {
case mtBat: toReturn = new cBat(); break; // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
case mtBlaze: toReturn = new cBlaze(); break; int HorseType = Random.NextInt(7);
case mtCaveSpider: toReturn = new cCavespider(); break; int HorseColor = Random.NextInt(6);
case mtChicken: toReturn = new cChicken(); break; int HorseStyle = Random.NextInt(6);
case mtCow: toReturn = new cCow(); break; int HorseTameTimes = Random.NextInt(6) + 1;
case mtCreeper: toReturn = new cCreeper(); break;
case mtEnderman: toReturn = new cEnderman(); break; if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
case mtGhast: toReturn = new cGhast(); break; {
// TODO: // Increase chances of normal horse (zero)
// case cMonster::mtHorse: toReturn = new cHorse(); break; HorseType = 0;
case mtMooshroom: toReturn = new cMooshroom(); break; }
case mtOcelot: toReturn = new cOcelot(); break;
case mtPig: toReturn = new cPig(); break; toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
// TODO: Implement sheep color break;
case mtSheep: toReturn = new cSheep(0); break; }
case mtSilverfish: toReturn = new cSilverfish(); break;
// TODO: Implement wither skeleton geration case mtBat: toReturn = new cBat(); break;
case mtSkeleton: toReturn = new cSkeleton(false); break; case mtBlaze: toReturn = new cBlaze(); break;
case mtSpider: toReturn = new cSpider(); break; case mtCaveSpider: toReturn = new cCavespider(); break;
case mtSquid: toReturn = new cSquid(); break; case mtChicken: toReturn = new cChicken(); break;
case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; case mtCow: toReturn = new cCow(); break;
case mtWitch: toReturn = new cWitch(); break; case mtCreeper: toReturn = new cCreeper(); break;
case mtWolf: toReturn = new cWolf(); break; case mtEnderman: toReturn = new cEnderman(); break;
case mtZombie: toReturn = new cZombie(false); break; case mtGhast: toReturn = new cGhast(); break;
case mtZombiePigman: toReturn = new cZombiePigman(); break; case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;
case mtPig: toReturn = new cPig(); break;
case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
case mtSilverfish: toReturn = new cSilverfish(); break;
case mtSpider: toReturn = new cSpider(); break;
case mtSquid: toReturn = new cSquid(); break;
case mtWitch: toReturn = new cWitch(); break;
case mtWolf: toReturn = new cWolf(); break;
case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
case mtZombiePigman: toReturn = new cZombiePigman(); break;
default: default:
{ {
ASSERT(!"Unhandled Mob type"); ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
} }
} }
return toReturn; return toReturn;

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@ -153,12 +153,9 @@ public:
/** Creates a new object of the specified mob. /** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created a_MobType is the type of the mob to be created
a_Size is the size (for mobs with size) Asserts and returns null if mob type is not specified
if a_Size is let to -1 for entities that need size, size will be random
asserts and returns null if mob type is not specified
asserts if invalid size for mobs that need size
*/ */
static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1); static cMonster * NewMonsterFromType(eType a_MobType);
protected: protected:

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@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID); WriteInt (a_EffectID);
WriteInt (a_SrcX / 8); WriteInt (a_SrcX);
WriteByte(a_SrcY / 8); WriteByte(a_SrcY);
WriteInt (a_SrcZ / 8); WriteInt (a_SrcZ);
WriteInt (a_Data); WriteInt (a_Data);
Flush(); Flush();
} }

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@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID); WriteInt (a_EffectID);
WriteInt (a_SrcX / 8); WriteInt (a_SrcX);
WriteByte(a_SrcY / 8); WriteByte(a_SrcY);
WriteInt (a_SrcZ / 8); WriteInt (a_SrcZ);
WriteInt (a_Data); WriteInt (a_Data);
WriteBool(0); WriteBool(0);
Flush(); Flush();

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@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
#include "../World.h" #include "../World.h"
#include "../WorldStorage/FastNBT.h" #include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h" #include "../StringCompression.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h" #include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/Player.h" #include "../Entities/Player.h"
@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason) void cProtocol172::SendDisconnect(const AString & a_Reason)
{ {
cPacketizer Pkt(*this, 0x40); cPacketizer Pkt(*this, 0x40);
Pkt.WriteString(EscapeString(a_Reason)); Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
} }
@ -615,9 +616,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{ {
cPacketizer Pkt(*this, 0x28); // Effect packet cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID); Pkt.WriteInt(a_EffectID);
Pkt.WriteInt(a_SrcX / 8); Pkt.WriteInt(a_SrcX);
Pkt.WriteByte(a_SrcY / 8); Pkt.WriteByte(a_SrcY);
Pkt.WriteInt(a_SrcZ / 8); Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_Data); Pkt.WriteInt(a_Data);
Pkt.WriteBool(false); Pkt.WriteBool(false);
} }
@ -819,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather) void cProtocol172::SendWeather(eWeather a_Weather)
{ {
cPacketizer Pkt(*this, 0x2b); // Change Game State packet {
Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteFloat(0); // unused Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
Pkt.WriteFloat(0); // Unused for weather
}
// TODO: Fade effect, somehow
} }
@ -1664,12 +1669,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteItem(((const cPickup &)a_Entity).GetItem()); WriteItem(((const cPickup &)a_Entity).GetItem());
break; break;
} }
case cEntity::etMinecart:
{
WriteByte(0x51);
// The following expression makes Minecarts shake more with less health or higher damage taken
// It gets half the maximum health, and takes it away from the current health minus the half health:
/* Health: 5 | 3 - (5 - 3) = 1 (shake power)
Health: 3 | 3 - (3 - 3) = 3
Health: 1 | 3 - (1 - 3) = 5
*/
WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
WriteByte(0x52);
WriteInt(1); // Shaking direction, doesn't seem to affect anything
WriteByte(0x73);
WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
{
WriteByte(0x10);
WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
}
break;
}
case cEntity::etProjectile:
{
if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
{
WriteByte(0x10);
WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
}
break;
}
case cEntity::etMonster: case cEntity::etMonster:
{ {
WriteMobMetadata((const cMonster &)a_Entity); WriteMobMetadata((const cMonster &)a_Entity);
break; break;
} }
// TODO: Other types
} }
} }

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@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ItemTypeToString(NewBlock).c_str() ItemTypeToString(NewBlock).c_str()
); );
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
// TODO: Sound effect
return; return;
} }
} }
@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
); );
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
// TODO: Sound effect
return; return;
} }
} }

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@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{ {
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedY = 1; float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
cPickup * Pickup = new cPickup( cPickup * Pickup = new cPickup(
@ -2563,15 +2563,16 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{ {
cMonster * Monster = NULL; cMonster * Monster = NULL;
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
bool SkType = GetDimension() == dimNether ; // Skeleton
Monster = cMonster::NewMonsterFromType(a_MonsterType); Monster = cMonster::NewMonsterFromType(a_MonsterType);
if (Monster != NULL) if (Monster != NULL)
{ {
Monster->SetPosition(a_PosX, a_PosY, a_PosZ); Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
} }
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster); return SpawnMobFinalize(Monster);
} }