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Proper fix for long interaction.

Fixes #1078 and #1038.
This commit is contained in:
madmaxoft 2014-06-08 11:32:52 +02:00
parent 3c661d84c1
commit 28b82d5bbb

View File

@ -1089,18 +1089,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cWorld * World = m_Player->GetWorld(); cWorld * World = m_Player->GetWorld();
if ( if (
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
(
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
) )
{ )
if (a_BlockFace != BLOCK_FACE_NONE)
{ {
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (a_BlockY < cChunkDef::Height - 1)
{
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
m_Player->GetInventory().SendEquippedSlot();
} }
if (a_BlockY > 0)
{
World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
}
m_Player->GetInventory().SendEquippedSlot();
return; return;
} }