Add ExpOrb saving.
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@ -5,20 +5,26 @@
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#include "../ClientHandle.h"
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cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
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cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Reward(a_Reward)
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cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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: cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
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, m_Reward(a_Reward)
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, m_Timer(0.f)
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{
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SetMaxHealth(5);
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SetHealth(5);
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}
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cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) :
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cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Reward(a_Reward)
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cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
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: cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
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, m_Reward(a_Reward)
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, m_Timer(0.f)
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{
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SetMaxHealth(5);
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SetHealth(5);
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}
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@ -52,7 +58,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
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a_ClosestPlayer->DeltaExperience(m_Reward);
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m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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Destroy();
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}
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@ -64,4 +70,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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BroadcastMovementUpdate();
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}
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HandlePhysics(a_Dt, a_Chunk);
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m_Timer += a_Dt;
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if (m_Timer >= 1000 * 60 * 5) // 5 minutes
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{
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Destroy(true);
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}
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}
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@ -21,10 +21,22 @@ public:
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// Override functions
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SpawnOn(cClientHandle & a_Client) override;
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/** Returns the number of ticks that this entity has existed */
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int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
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/** Set the number of ticks that this entity has existed */
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void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
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// cExpOrb functions
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int GetReward(void) const { return m_Reward; }
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/** Get the exp amount */
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int GetReward(void) const { return m_Reward; } // tolua_export
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/** Set the exp amount */
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void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export
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protected:
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int m_Reward;
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/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
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float m_Timer;
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} ;
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@ -82,7 +82,7 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
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void cPickup::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendPickupSpawn(*this);
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a_Client.SendPickupSpawn(*this);
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}
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@ -29,6 +29,7 @@
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Mobs/Monster.h"
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#include "../Mobs/Bat.h"
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@ -596,6 +597,20 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
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void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb* a_ExpOrb)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_ExpOrb, "XPOrb");
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m_Writer.AddShort("Health", (short)(unsigned char)a_ExpOrb->GetHealth());
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m_Writer.AddShort("Age", (short)a_ExpOrb->GetAge());
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m_Writer.AddShort("Value", (short)a_ExpOrb->GetReward());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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m_Writer.BeginList("Items", TAG_Compound);
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@ -676,7 +691,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etPainting: /* TODO */ break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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@ -42,6 +42,7 @@ class cPickup;
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class cItemGrid;
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class cProjectileEntity;
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class cTNTEntity;
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class cExpOrb;
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@ -109,6 +110,7 @@ protected:
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void AddPickupEntity (cPickup * a_Pickup);
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void AddProjectileEntity (cProjectileEntity * a_Projectile);
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void AddTNTEntity (cTNTEntity * a_TNT);
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void AddExpOrbEntity (cExpOrb * a_ExpOrb);
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void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
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@ -37,6 +37,7 @@
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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@ -1092,6 +1093,14 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
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{
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LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "XPOrb", a_IDTagLength) == 0)
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{
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LoadExpOrbFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
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{
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LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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@ -1232,10 +1241,6 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
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{
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LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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// TODO: other entities
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}
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@ -1393,6 +1398,9 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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return;
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}
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// TODO: Add health and age
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a_Entities.push_back(Pickup.release());
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}
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@ -1400,6 +1408,64 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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// Load Fuse Ticks:
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int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
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if (FuseTicks > 0)
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{
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TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
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}
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a_Entities.push_back(TNT.release());
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}
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void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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// Load Health:
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int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
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if (Health > 0)
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{
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ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
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}
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// Load Age:
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int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
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if (Age > 0)
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{
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ExpOrb->SetAge(a_NBT.GetShort(Age));
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}
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// Load Reward (Value):
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int Reward = a_NBT.FindChildByName(a_TagIdx, "Value");
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if (Reward > 0)
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{
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ExpOrb->SetReward(a_NBT.GetShort(Reward));
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}
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a_Entities.push_back(ExpOrb.release());
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}
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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@ -2172,28 +2238,6 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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// Load Fuse Ticks:
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int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
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if (FuseTicks > 0)
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{
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TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
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}
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a_Entities.push_back(TNT.release());
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}
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bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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double Pos[3];
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@ -149,6 +149,8 @@ protected:
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void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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@ -192,7 +194,6 @@ protected:
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void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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/// Loads entity common data from the NBT compound; returns true if successful
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bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
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