diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 3c9da6de7..08ed893f5 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void) memset(m_BlockLight, 0, sizeof(m_BlockLight)); memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); } + + // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this. + if (!m_HasHadEntity) + { + m_Writer.BeginList("Entities", TAG_Compound); + m_Writer.EndList(); + } + if (!m_HasHadBlockEntity) + { + m_Writer.BeginList("TileEntities", TAG_Compound); + m_Writer.EndList(); + } } @@ -765,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap) +{ + for (int RelX = 0; RelX < cChunkDef::Width; RelX++) + { + for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++) + { + int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ); + m_VanillaHeightMap[(RelZ << 4) | RelX] = Height; + } + } +} + + + + + void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 4c229a65c..5ffab8cc5 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -59,6 +59,7 @@ class cNBTChunkSerializer : public: cChunkDef::BiomeMap m_Biomes; unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width]; bool m_BiomesAreValid; @@ -125,6 +126,7 @@ protected: // cChunkDataSeparateCollector overrides: virtual void LightIsValid(bool a_IsLightValid) override; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override; virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; virtual void Entity(cEntity * a_Entity) override; virtual void BlockEntity(cBlockEntity * a_Entity) override; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index be526e74e..bd814e2c7 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -51,6 +51,7 @@ #include "../Entities/ItemFrame.h" #include "../Protocol/MojangAPI.h" +#include "Server.h" @@ -96,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : if (!cFile::Exists(fnam)) { cFastNBTWriter Writer; - Writer.BeginCompound(""); - Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); + Writer.BeginCompound("Data"); + Writer.AddByte("allowCommands", 1); + Writer.AddByte("Difficulty", 2); + Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0); + Writer.AddByte("initialized", 1); + Writer.AddByte("MapFeatures", 1); + Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); + Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); + Writer.AddInt("GameType", (int)a_World->GetGameMode()); + Writer.AddInt("generatorVersion", 1); + Writer.AddInt("SpawnX", (int)a_World->GetSpawnX()); + Writer.AddInt("SpawnY", (int)a_World->GetSpawnY()); + Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ()); + Writer.AddInt("version", 19133); + Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay()); + Writer.AddLong("Time", a_World->GetWorldAge()); + Writer.AddLong("SizeOnDisk", 0); + Writer.AddString("generatorName", "default"); + Writer.AddString("generatorOptions", ""); + Writer.AddString("LevelName", a_World->GetName()); Writer.EndCompound(); Writer.Finish(); @@ -440,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.BeginCompound("Level"); a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); + cNBTChunkSerializer Serializer(a_Writer); if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) { @@ -454,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); } - + + // Save heightmap (Vanilla require this): + a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap)); + // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; @@ -485,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ { a_Writer.AddByte("MCSIsLightValid", 1); } + + // Save the world age to the chunk data. Required by vanilla and mcedit. + a_Writer.AddLong("LastUpdate", m_World->GetWorldAge()); // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. a_Writer.AddByte("TerrainPopulated", 1);