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Merge branch 'master' into WorldLoader

This commit is contained in:
Howaner 2014-09-23 22:16:05 +02:00
commit 2832685c02
2 changed files with 5 additions and 5 deletions

View File

@ -576,7 +576,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
// Send the spawn position: // Send the spawn position:
{ {
cPacketizer Pkt(*this, 0x05); // Spawn Position packet cPacketizer Pkt(*this, 0x05); // Spawn Position packet
Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ());
} }
// Send the server difficulty: // Send the server difficulty:
@ -633,7 +633,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteVarInt(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WriteString(a_Painting.GetName().c_str());
Pkt.WritePosition(PosX, PosY, PosZ); Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ);
Pkt.WriteChar(a_Painting.GetDirection()); Pkt.WriteChar(a_Painting.GetDirection());
} }

View File

@ -2493,19 +2493,19 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx); LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
if (SittingIdx > 0) if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
{ {
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false); bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting); Monster->SetIsSitting(Sitting);
} }
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry"); int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
if (AngryIdx > 0) if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
{ {
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false); bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry); Monster->SetIsAngry(Angry);
} }
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor"); int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0) if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int))
{ {
int CollarColor = a_NBT.GetInt(CollarColorIdx); int CollarColor = a_NBT.GetInt(CollarColorIdx);
Monster->SetCollarColor(CollarColor); Monster->SetCollarColor(CollarColor);