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cClientHandle manages the client-registered plugin channels.

Fixes #706.
This commit is contained in:
madmaxoft 2014-02-20 23:24:39 +01:00
parent ffc4691f48
commit 27e77a28fa
2 changed files with 123 additions and 36 deletions

View File

@ -542,19 +542,23 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message) void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message)
{ {
if (a_Channel == "MC|AdvCdm") // Command block, set text, Client -> Server if (a_Channel == "MC|AdvCdm")
{ {
const char* Data = a_Message.c_str(); // Command block, set text, Client -> Server
HandleCommandBlockMessage(Data, a_Message.size()); HandleCommandBlockMessage(a_Message.c_str(), a_Message.size());
return;
} }
else if (a_Channel == "MC|Brand") // Client <-> Server branding exchange else if (a_Channel == "MC|Brand")
{ {
// We are custom, // Client <-> Server branding exchange
// We are awesome,
// We are MCServer.
SendPluginMessage("MC|Brand", "MCServer"); SendPluginMessage("MC|Brand", "MCServer");
return; }
else if (a_Channel == "REGISTER")
{
RegisterPluginChannels(BreakApartPluginChannels(a_Message));
}
else if (a_Channel == "UNREGISTER")
{
UnregisterPluginChannels(BreakApartPluginChannels(a_Message));
} }
cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message); cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message);
@ -564,7 +568,61 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length) AStringVector cClientHandle::BreakApartPluginChannels(const AString & a_PluginChannels)
{
// Break the string on each NUL character.
// Note that StringSplit() doesn't work on this because NUL is a special char - string terminator
size_t len = a_PluginChannels.size();
size_t first = 0;
AStringVector res;
for (size_t i = 0; i < len; i++)
{
if (a_PluginChannels[i] != 0)
{
continue;
}
if (i > first)
{
res.push_back(a_PluginChannels.substr(first, i - first));
}
first = i + 1;
} // for i - a_PluginChannels[]
if (first < len)
{
res.push_back(a_PluginChannels.substr(first, len - first));
}
return res;
}
void cClientHandle::RegisterPluginChannels(const AStringVector & a_ChannelList)
{
for (AStringVector::const_iterator itr = a_ChannelList.begin(), end = a_ChannelList.end(); itr != end; ++itr)
{
m_PluginChannels.insert(*itr);
} // for itr - a_ChannelList[]
}
void cClientHandle::UnregisterPluginChannels(const AStringVector & a_ChannelList)
{
for (AStringVector::const_iterator itr = a_ChannelList.begin(), end = a_ChannelList.end(); itr != end; ++itr)
{
m_PluginChannels.erase(*itr);
} // for itr - a_ChannelList[]
}
void cClientHandle::HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length)
{ {
if (a_Length < 14) if (a_Length < 14)
{ {
@ -2463,6 +2521,15 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
bool cClientHandle::HasPluginChannel(const AString & a_PluginChannel)
{
return (m_PluginChannels.find(a_PluginChannel) != m_PluginChannels.end());
}
bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{ {
if (m_State >= csDestroying) if (m_State >= csDestroying)

View File

@ -72,10 +72,10 @@ public:
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); } inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
/// Called while the client is being ticked from the world via its cPlayer object /** Called while the client is being ticked from the world via its cPlayer object */
void Tick(float a_Dt); void Tick(float a_Dt);
/// Called while the client is being ticked from the cServer object /** Called while the client is being ticked from the cServer object */
void ServerTick(float a_Dt); void ServerTick(float a_Dt);
void Destroy(void); void Destroy(void);
@ -150,23 +150,28 @@ public:
void SendWindowOpen (const cWindow & a_Window); void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
const AString & GetUsername(void) const; // tolua_export // tolua_begin
void SetUsername( const AString & a_Username ); // tolua_export const AString & GetUsername(void) const;
void SetUsername( const AString & a_Username );
inline short GetPing(void) const { return m_Ping; } // tolua_export inline short GetPing(void) const { return m_Ping; }
void SetViewDistance(int a_ViewDistance); // tolua_export void SetViewDistance(int a_ViewDistance);
int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export int GetViewDistance(void) const { return m_ViewDistance; }
void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
AString GetLocale(void) const { return m_Locale; } // tolua_export AString GetLocale(void) const { return m_Locale; }
int GetUniqueID() const { return m_UniqueID; } // tolua_export int GetUniqueID(void) const { return m_UniqueID; }
/// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) bool HasPluginChannel(const AString & a_PluginChannel);
// tolua_end
/** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */
bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) /** Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) */
void AddWantedChunk(int a_ChunkX, int a_ChunkZ); void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
// Calls that cProtocol descendants use to report state: // Calls that cProtocol descendants use to report state:
@ -217,14 +222,17 @@ public:
void SendData(const char * a_Data, int a_Size); void SendData(const char * a_Data, int a_Size);
/// Called when the player moves into a different world; queues sreaming the new chunks /** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
private: private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
@ -257,7 +265,7 @@ private:
int m_LastStreamedChunkX; int m_LastStreamedChunkX;
int m_LastStreamedChunkZ; int m_LastStreamedChunkZ;
/// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket; float m_TimeSinceLastPacket;
short m_Ping; short m_Ping;
@ -279,7 +287,7 @@ private:
int m_LastDigBlockY; int m_LastDigBlockY;
int m_LastDigBlockZ; int m_LastDigBlockZ;
/// Used while csDestroyedWaiting for counting the ticks until the connection is closed /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
int m_TicksSinceDestruction; int m_TicksSinceDestruction;
enum eState enum eState
@ -299,10 +307,10 @@ private:
eState m_State; eState m_State;
/// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads /** m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads */
cCriticalSection m_CSDestroyingState; cCriticalSection m_CSDestroyingState;
/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() /** If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() */
bool m_ShouldCheckDownloaded; bool m_ShouldCheckDownloaded;
/** Number of explosions sent this tick */ /** Number of explosions sent this tick */
@ -311,27 +319,39 @@ private:
static int s_ClientCount; static int s_ClientCount;
int m_UniqueID; int m_UniqueID;
/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player /** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
bool m_HasSentPlayerChunk; bool m_HasSentPlayerChunk;
/// Client Settings /** Client Settings */
AString m_Locale; AString m_Locale;
/** The plugin channels that the client has registered. */
cChannels m_PluginChannels;
/// Returns true if the rate block interactions is within a reasonable limit (bot protection) /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */
bool CheckBlockInteractionsRate(void); bool CheckBlockInteractionsRate(void);
/// Adds a single chunk to be streamed to the client; used by StreamChunks() /** Adds a single chunk to be streamed to the client; used by StreamChunks() */
void StreamChunk(int a_ChunkX, int a_ChunkZ); void StreamChunk(int a_ChunkX, int a_ChunkZ);
/// Handles the DIG_STARTED dig packet: /** Handles the DIG_STARTED dig packet: */
void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the DIG_FINISHED dig packet: /** Handles the DIG_FINISHED dig packet: */
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the "MC|AdvCdm" plugin message /** Converts the protocol-formatted channel list (NUL-separated) into a proper string vector. */
void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length); AStringVector BreakApartPluginChannels(const AString & a_PluginChannels);
/** Adds all of the channels to the list of current plugin channels. Handles duplicates gracefully. */
void RegisterPluginChannels(const AStringVector & a_ChannelList);
/** Removes all of the channels from the list of current plugin channels. Ignores channels that are not found. */
void UnregisterPluginChannels(const AStringVector & a_ChannelList);
/** Handles the "MC|AdvCdm" plugin message */
void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
// cSocketThreads::cCallback overrides: // cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client