Removed MagicCarpet
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@ -1,97 +0,0 @@
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-- Location object
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cLocation = {}
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function cLocation:new( x, y, z )
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local object = { x = x, y = y, z = z }
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setmetatable(object, { __index = cLocation })
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return object
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end
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-- Offsets
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cFibers = { }
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function cFibers:new()
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local object = {
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cLocation:new( 2, -1, 2 ),
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cLocation:new( 2, -1, 1 ),
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cLocation:new( 2, -1, 0 ),
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cLocation:new( 2, -1, -1 ),
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cLocation:new( 2, -1, -2 ),
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cLocation:new( 1, -1, 2 ),
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cLocation:new( 1, -1, 1 ),
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cLocation:new( 1, -1, 0 ),
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cLocation:new( 1, -1, -1 ),
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cLocation:new( 1, -1, -2 ),
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cLocation:new( 0, -1, 2 ),
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cLocation:new( 0, -1, 1 ),
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cLocation:new( 0, -1, 0 ),
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cLocation:new( 0, -1, -1 ),
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cLocation:new( 0, -1, -2 ),
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cLocation:new( -1, -1, 2 ),
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cLocation:new( -1, -1, 1 ),
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cLocation:new( -1, -1, 0 ),
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cLocation:new( -1, -1, -1 ),
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cLocation:new( -1, -1, -2 ),
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cLocation:new( -2, -1, 2 ),
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cLocation:new( -2, -1, 1 ),
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cLocation:new( -2, -1, 0 ),
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cLocation:new( -2, -1, -1 ),
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cLocation:new( -2, -1, -2 ),
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imadeit = false,
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}
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setmetatable(object, { __index = cFibers })
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return object;
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end
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-- Carpet object
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cCarpet = {}
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function cCarpet:new()
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local object = { Location = cLocation:new(0,0,0),
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Fibers = cFibers:new(),
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}
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setmetatable(object, { __index = cCarpet })
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return object
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end
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function cCarpet:remove()
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local World = cRoot:Get():GetDefaultWorld()
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for i, fib in ipairs( self.Fibers ) do
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local x = self.Location.x + fib.x
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local y = self.Location.y + fib.y
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local z = self.Location.z + fib.z
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local BlockID = World:GetBlock( x, y, z )
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if( fib.imadeit == true and BlockID == E_BLOCK_GLASS ) then
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World:SetBlock( x, y, z, 0, 0 )
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fib.imadeit = false
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end
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end
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end
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function cCarpet:draw()
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local World = cRoot:Get():GetDefaultWorld()
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for i, fib in ipairs( self.Fibers ) do
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local x = self.Location.x + fib.x
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local y = self.Location.y + fib.y
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local z = self.Location.z + fib.z
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local BlockID = World:GetBlock( x, y, z )
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if( BlockID == 0 ) then
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fib.imadeit = true
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World:SetBlock( x, y, z, E_BLOCK_GLASS, 0 )
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else
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fib.imadeit = false
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end
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end
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end
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function cCarpet:moveTo( NewPos )
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local x = math.floor( NewPos.x )
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local y = math.floor( NewPos.y )
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local z = math.floor( NewPos.z )
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if( self.Location.x ~= x or self.Location.y ~= y or self.Location.z ~= z ) then
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self:remove()
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self.Location = cLocation:new( x, y, z )
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self:draw()
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end
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end
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function cCarpet:getY()
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return self.Location.y
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end
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@ -1,81 +0,0 @@
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local Carpets = {}
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local PLUGIN
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function Initialize( Plugin )
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Plugin:SetName( "MagicCarpet" )
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Plugin:SetVersion( 2 )
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect)
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local PluginManager = cPluginManager:Get()
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PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
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PLUGIN = Plugin
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LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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return true
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end
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function OnDisable()
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LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
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for i, Carpet in pairs( Carpets ) do
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Carpet:remove()
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end
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end
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function HandleCarpetCommand( Split, Player )
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Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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Carpets[ Player ] = cCarpet:new()
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Player:SendMessageSuccess("You're on a magic carpet!")
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Player:SendMessageInfo("Look straight down to descend. Jump to ascend.")
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else
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Carpet:remove()
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Carpets[ Player ] = nil
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Player:SendMessageSuccess("The carpet vanished!")
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end
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return true
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end
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function OnDisconnect( Reason, Player )
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local Carpet = Carpets[ Player ]
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if( Carpet ~= nil ) then
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Carpet:remove()
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end
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Carpets[ Player ] = nil
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end
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function OnPlayerMoving(Player)
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local Carpet = Carpets[ Player ]
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if( Carpet == nil ) then
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return
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end
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if( Player:GetPitch() == 90 ) then
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
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else
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if( Player:GetPosY() < Carpet:getY() ) then
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Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
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end
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Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
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end
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end
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