Use LastPlacedSign instead of LastPlacedBlock.
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fe9750136c
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@ -536,7 +536,6 @@ end
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
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HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
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IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."},
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IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."},
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GetLastPlacedBlock = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the positions from the last block that the player placed." },
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." },
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SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." },
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SetClientBrand = { Params = "ClientBrand", Return = "", Notes = "Sets the value of the client's brand. Normally this value is received from the client by a MC|Brand plugin message, this function lets plugins overwrite the value." },
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SetClientBrand = { Params = "ClientBrand", Return = "", Notes = "Sets the value of the client's brand. Normally this value is received from the client by a MC|Brand plugin message, this function lets plugins overwrite the value." },
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@ -93,7 +93,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_UniqueID(0),
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m_UniqueID(0),
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m_HasSentPlayerChunk(false),
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m_HasSentPlayerChunk(false),
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m_Locale("en_GB"),
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m_Locale("en_GB"),
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m_LastPlacedBlock(0, -1, 0),
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m_LastPlacedSign(0, -1, 0),
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m_ProtocolVersion(0)
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m_ProtocolVersion(0)
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{
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{
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m_Protocol = new cProtocolRecognizer(this);
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m_Protocol = new cProtocolRecognizer(this);
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@ -1501,7 +1501,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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{
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m_Player->GetInventory().RemoveOneEquippedItem();
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m_Player->GetInventory().RemoveOneEquippedItem();
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}
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}
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m_LastPlacedBlock.Set(a_BlockX, a_BlockY, a_BlockZ);
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cChunkInterface ChunkInterface(World->GetChunkMap());
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cChunkInterface ChunkInterface(World->GetChunkMap());
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NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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@ -1680,8 +1679,9 @@ void cClientHandle::HandleUpdateSign(
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const AString & a_Line3, const AString & a_Line4
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const AString & a_Line3, const AString & a_Line4
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)
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)
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{
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{
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if (m_LastPlacedBlock.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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{
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m_LastPlacedSign.Set(0, -1, 0);
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m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
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m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
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}
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}
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}
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}
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@ -2262,6 +2262,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
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void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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{
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m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ);
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m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
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m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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@ -125,9 +125,6 @@ public:
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inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
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inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
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/** Returns the positions from the last block that the player placed. */
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const Vector3i & GetLastPlacedBlock(void) const { return m_LastPlacedBlock; } // tolua_export
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/** Called while the client is being ticked from the world via its cPlayer object */
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/** Called while the client is being ticked from the world via its cPlayer object */
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void Tick(float a_Dt);
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void Tick(float a_Dt);
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@ -436,8 +433,8 @@ private:
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/** Client Settings */
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/** Client Settings */
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AString m_Locale;
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AString m_Locale;
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/** The positions from the last block that the player placed. It's needed to verify the sign text change. */
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/** The positions from the last sign that the player placed. It's needed to verify the sign text change. */
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Vector3i m_LastPlacedBlock;
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Vector3i m_LastPlacedSign;
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/** The plugin channels that the client has registered. */
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/** The plugin channels that the client has registered. */
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cChannels m_PluginChannels;
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cChannels m_PluginChannels;
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