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More Vector3 in cBlockHandler (#4644)

* cBlockHandler.OnUpdate uses Vector3 params.

Also slightly changed how block ticking works.
This commit is contained in:
Mattes D 2020-04-17 11:36:37 +02:00 committed by GitHub
parent 96bd4637d7
commit 26ac146f41
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 406 additions and 253 deletions

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@ -3032,7 +3032,18 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "number",
},
},
Notes = "Sets the blockticking to start at the specified block in the next tick.",
Notes = "DEPRECATED, use SetNextBlockToTick() instead.",
},
SetNextBlockToTick =
{
Params =
{
{
Name = "BlockPos",
Type = "Vector3i",
},
},
Notes = "Requests that the specified block be ticked at the start of the next world tick. Only one block per chunk can be queued this way; a second call to the same chunk overwrites the previous call.",
},
SetSavingEnabled =
{

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@ -580,7 +580,7 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C
if (HeldItemType == E_ITEM_STICK) then
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
Player:GetWorld():SetNextBlockToTick(Vector3i(BlockX, BlockY, BlockZ));
return true
elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);

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@ -518,6 +518,43 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
/** function: cWorld:SetNextBlockTick */
static int tolua_cWorld_SetNextBlockTick(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
if (
!LuaState.CheckParamUserType(1, "cWorld") ||
!LuaState.CheckParamNumber(2, 4) ||
!LuaState.CheckParamEnd(5)
)
{
return 0;
}
cWorld * Self = nullptr;
int BlockX = 0;
int BlockY = 0;
int BlockZ = 0;
if (!LuaState.GetStackValues(1, Self, BlockX, BlockY, BlockZ))
{
tolua_error(LuaState, "Failed to read parameters", nullptr);
}
if (Self == nullptr)
{
tolua_error(LuaState, "invalid 'self' in function 'SetNextBlockTick'", nullptr);
}
Self->SetNextBlockToTick({BlockX, BlockY, BlockZ});
LOGWARNING("Warning: 'cWorld:SetNextBlockTick' function is deprecated. Please use 'cWorld:SetNextBlockToTick' instead.");
LuaState.LogStackTrace(0);
return 1;
}
void DeprecatedBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, nullptr);
@ -558,6 +595,7 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "SetNextBlockTick", tolua_cWorld_SetNextBlockTick);
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
tolua_endmodule(tolua_S);

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@ -19,11 +19,19 @@ public:
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
return cItem(E_ITEM_CAULDRON, 1, 0);
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
@ -86,29 +94,45 @@ public:
return true;
}
virtual bool IsUseable() override
{
return true;
}
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ)))
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
if (!a_WorldInterface.IsWeatherWetAtXYZ(WorldPos.addedY(1)))
{
// It's not raining at our current location or we do not have a direct view of the sky
// We cannot eat the rain :(
return;
}
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
auto Meta = a_Chunk.GetMeta(a_RelPos);
if (Meta < 3)
{
a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
a_Chunk.SetMeta(a_RelPos, Meta + 1);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);

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@ -38,11 +38,17 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
if (GetRandomProvider().RandBool(0.20))
{
Grow(a_Chunk, {a_RelX, a_RelY, a_RelZ});
Grow(a_Chunk, a_RelPos);
}
}

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@ -41,26 +41,32 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
NIBBLETYPE BlockMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
auto BlockMeta = a_Chunk.GetMeta(a_RelPos);
if (IsWaterInNear(a_Chunk, a_RelX, a_RelY, a_RelZ))
if (IsWaterInNear(a_Chunk, a_RelPos))
{
// Water was found, set block meta to 7
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, 7);
a_Chunk.FastSetBlock(a_RelPos, m_BlockType, 7);
return;
}
// Water wasn't found, de-hydrate block:
if (BlockMeta > 0)
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_FARMLAND, --BlockMeta);
return;
}
// Farmland too dry. If nothing is growing on top, turn back to dirt:
BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
auto UpperBlock = cChunkDef::IsValidHeight(a_RelPos.y + 1) ? a_Chunk.GetBlock(a_RelPos.addedY(1)) : E_BLOCK_AIR;
switch (UpperBlock)
{
case E_BLOCK_BEETROOTS:
@ -75,7 +81,7 @@ public:
}
default:
{
a_Chunk.SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_DIRT, 0);
a_Chunk.SetBlock(a_RelPos, E_BLOCK_DIRT, 0);
break;
}
}
@ -111,11 +117,12 @@ public:
bool IsWaterInNear(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
/** Returns true if there's either a water source block close enough to hydrate the specified position, or it's raining there. */
bool IsWaterInNear(cChunk & a_Chunk, const Vector3i a_RelPos)
{
if (a_Chunk.GetWorld()->IsWeatherWetAt(a_RelX, a_RelZ))
if (a_Chunk.GetWorld()->IsWeatherWetAtXYZ(a_RelPos))
{
// Rain hydrates farmland, too, except in Desert biomes.
// Rain hydrates farmland, too
return true;
}
@ -123,9 +130,8 @@ public:
// Ref.: https://minecraft.gamepedia.com/Farmland#Hydration
// TODO: Rewrite this to use the chunk and its neighbors directly
cBlockArea Area;
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
if (!Area.Read(*a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4))
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
if (!Area.Read(*a_Chunk.GetWorld(), WorldPos - Vector3i(4, 0, 4), WorldPos + Vector3i(4, 1, 4)))
{
// Too close to the world edge, cannot check surroundings
return false;
@ -144,6 +150,10 @@ public:
return false;
}
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override
{
return (

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@ -80,6 +80,10 @@ public:
return 0;
}
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override
{
return (
@ -109,33 +113,47 @@ public:
{
}
/** Called to tick the block */
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
if (a_Chunk.GetWorld()->ShouldLavaSpawnFire())
{
// Try to start up to 5 fires:
for (int i = 0; i < 5; i++)
{
TryStartFireNear(a_RelX, a_RelY, a_RelZ, a_Chunk);
TryStartFireNear(a_RelPos, a_Chunk);
}
}
}
/** Tries to start a fire near the lava at given coords. Returns true if fire started. */
static bool TryStartFireNear(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
static bool TryStartFireNear(const Vector3i a_RelPos, cChunk & a_Chunk)
{
// Pick a block next to this lava block:
// Pick a random block next to this lava block:
int rnd = a_Chunk.GetWorld()->GetTickRandomNumber(cChunkDef::NumBlocks * 8) / 7;
int x = (rnd % 3) - 1; // -1 .. 1
int y = ((rnd / 4) % 4) - 1; // -1 .. 2
int z = ((rnd / 16) % 3) - 1; // -1 .. 1
auto Pos = a_RelPos + Vector3i(x, y, z);
// Check if it's fuel:
BLOCKTYPE BlockType;
if (
((a_RelY + y < 0) || (a_RelY + y >= cChunkDef::Height)) ||
!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
!cChunkDef::IsValidHeight(Pos.y) ||
!a_Chunk.UnboundedRelGetBlockType(Pos, BlockType) ||
!cFireSimulator::IsFuel(BlockType)
)
{
@ -143,10 +161,7 @@ public:
}
// Try to set it on fire:
static struct
{
int x, y, z;
} CrossCoords[] =
static Vector3i CrossCoords[] =
{
{-1, 0, 0},
{ 1, 0, 0},
@ -155,31 +170,37 @@ public:
{ 0, 0, -1},
{ 0, 0, 1},
} ;
int RelX = a_RelX + x;
int RelY = a_RelY + y;
int RelZ = a_RelZ + z;
for (size_t i = 0; i < ARRAYCOUNT(CrossCoords); i++)
{
auto NeighborPos = Pos + CrossCoords[i];
if (
((RelY + CrossCoords[i].y >= 0) && (RelY + CrossCoords[i].y < cChunkDef::Height)) &&
a_Chunk.UnboundedRelGetBlockType(RelX + CrossCoords[i].x, RelY + CrossCoords[i].y, RelZ + CrossCoords[i].z, BlockType) &&
cChunkDef::IsValidHeight(NeighborPos.y) &&
a_Chunk.UnboundedRelGetBlockType(NeighborPos, BlockType) &&
(BlockType == E_BLOCK_AIR)
)
{
// This is an air block next to a fuel next to lava, light it up:
a_Chunk.UnboundedRelSetBlock(RelX + CrossCoords[i].x, RelY + CrossCoords[i].y, RelZ + CrossCoords[i].z, E_BLOCK_FIRE, 0);
// This is an air block next to a fuel next to lava, light the fuel block up:
a_Chunk.UnboundedRelSetBlock(NeighborPos, E_BLOCK_FIRE, 0);
return true;
}
} // for i - CrossCoords[]
return false;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 4;
}
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override
{
return false;

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@ -39,34 +39,39 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
// Make sure that there is enough light at the source block to spread
if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
{
a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
return;
}
else if ((a_RelY < cChunkDef::Height - 1))
auto AbovePos = a_RelPos.addedY(1);
if (cChunkDef::IsValidHeight(AbovePos.y))
{
BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
// Grass turns back to dirt when the block above it is not transparent or water.
// It does not turn to dirt when a snow layer is above.
if ((above != E_BLOCK_SNOW) &&
(!cBlockInfo::IsTransparent(above) || IsBlockWater(above)))
// Grass turns back to dirt when the block Above it is not transparent or water.
// It does not turn to dirt when a snow layer is Above.
auto Above = a_Chunk.GetBlock(AbovePos);
if (
(Above != E_BLOCK_SNOW) &&
(!cBlockInfo::IsTransparent(Above) || IsBlockWater(Above)))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
}
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
// Source block is not bright enough to spread
// Make sure that there is enough light at the source block to spread
auto light = std::max(a_Chunk.GetBlockLight(AbovePos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(AbovePos)));
if (light < 9)
{
return;
}
}
// Grass spreads to adjacent dirt blocks:
@ -79,37 +84,36 @@ public:
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
if (!cChunkDef::IsValidHeight(a_RelY + OfsY))
auto Pos = a_RelPos + Vector3i(OfsX, OfsY, OfsZ);
if (!cChunkDef::IsValidHeight(Pos.y))
{
// Y Coord out of range
continue;
}
Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ);
auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos);
auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Pos);
if (chunk == nullptr)
{
// Unloaded chunk
continue;
}
chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta);
chunk->GetBlockTypeMeta(Pos, DestBlock, DestMeta);
if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
{
// Not a regular dirt block
continue;
}
auto abovePos = pos.addedY(1);
BLOCKTYPE above = chunk->GetBlock(abovePos);
NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos)));
BLOCKTYPE Above = chunk->GetBlock(AbovePos);
NIBBLETYPE light = std::max(chunk->GetBlockLight(AbovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(AbovePos)));
if ((light > 4) &&
cBlockInfo::IsTransparent(above) &&
(!IsBlockLava(above)) &&
(!IsBlockWaterOrIce(above))
cBlockInfo::IsTransparent(Above) &&
(!IsBlockLava(Above)) &&
(!IsBlockWaterOrIce(Above))
)
{
auto absPos = chunk->RelativeToAbsolute(pos);
auto absPos = chunk->RelativeToAbsolute(Pos);
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread))
{
chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0);
chunk->FastSetBlock(Pos, E_BLOCK_GRASS, 0);
}
}
} // for i - repeat twice

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@ -421,7 +421,13 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
)
{
}

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@ -30,8 +30,14 @@ public:
virtual ~cBlockHandler() {}
/** Called when the block gets ticked either by a random tick or by a queued tick.
Note that the coords are chunk-relative! */
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
Note that the coords in a_RelPos are chunk-relative! */
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_BlockPluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
);
/** Returns the relative bounding box that must be entity-free in
order for the block to be placed. a_XM, a_XP, etc. stand for the
@ -108,7 +114,14 @@ public:
static void NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor);
/** Called when the player starts digging the block. */
virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
virtual void OnDigging(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ
)
{
}
/** Called if the user right clicks the block and the block is useable
returns true if the use was successful, return false to use the block as a "normal" block */

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@ -10,29 +10,88 @@
// Leaves can be this many blocks that away (inclusive) from the log not to decay
#define LEAVES_CHECK_DISTANCE 6
#define PROCESS_NEIGHBOR(x, y, z) \
do { \
switch (a_Area.GetBlockType(x, y, z)) \
{ \
case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_LOG: return true; \
case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_NEW_LOG: return true; \
} \
} while (false)
bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
class cBlockLeavesHandler :
class cBlockLeavesHandler:
public cBlockHandler
{
using Super = cBlockHandler;
/** Returns true if the area contains a continous path from the specified block to a log block entirely made out of leaves blocks. */
static bool HasNearLog(cBlockArea & a_Area, const Vector3i a_BlockPos)
{
// Filter the blocks into a {leaves, log, other (air)} set:
auto * Types = a_Area.GetBlockTypes();
for (size_t i = a_Area.GetBlockCount() - 1; i > 0; i--)
{
switch (Types[i])
{
case E_BLOCK_LEAVES:
case E_BLOCK_LOG:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_NEW_LOG:
{
break;
}
default:
{
Types[i] = E_BLOCK_AIR;
break;
}
}
} // for i - Types[]
// Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
// Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log
a_Area.SetBlockType(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_SPONGE);
for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
{
auto ProcessNeighbor = [&a_Area, i](int cbx, int cby, int cbz) -> bool
{
switch (a_Area.GetBlockType(cbx, cby, cbz))
{
case E_BLOCK_LEAVES: a_Area.SetBlockType(cbx, cby, cbz, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break;
case E_BLOCK_LOG: return true;
case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(cbx, cby, cbz, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break;
case E_BLOCK_NEW_LOG: return true;
}
return false;
};
for (int y = std::max(a_BlockPos.y - i, 0); y <= std::min(a_BlockPos.y + i, cChunkDef::Height - 1); y++)
{
for (int z = a_BlockPos.z - i; z <= a_BlockPos.z + i; z++)
{
for (int x = a_BlockPos.x - i; x <= a_BlockPos.x + i; x++)
{
if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
{
continue;
}
if (
ProcessNeighbor(x - 1, y, z) ||
ProcessNeighbor(x + 1, y, z) ||
ProcessNeighbor(x, y, z - 1) ||
ProcessNeighbor(x, y, z + 1) ||
ProcessNeighbor(x, y + 1, z) ||
ProcessNeighbor(x, y - 1, z)
)
{
return true;
}
} // for x
} // for z
} // for y
} // for i - BFS iterations
return false;
}
public:
cBlockLeavesHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
cBlockLeavesHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
@ -104,30 +163,34 @@ public:
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
auto Meta = a_Chunk.GetMeta(a_RelPos);
if ((Meta & 0x04) != 0)
{
// Player-placed leaves, don't decay
return;
}
if ((Meta & 0x8) == 0)
if ((Meta & 0x08) == 0)
{
// These leaves have been checked for decay lately and nothing around them changed
return;
}
// Get the data around the leaves:
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
auto worldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
cBlockArea Area;
if (!Area.Read(
*a_Chunk.GetWorld(),
BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE,
a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE,
BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE,
worldPos - Vector3i(LEAVES_CHECK_DISTANCE, LEAVES_CHECK_DISTANCE, LEAVES_CHECK_DISTANCE),
worldPos + Vector3i(LEAVES_CHECK_DISTANCE, LEAVES_CHECK_DISTANCE, LEAVES_CHECK_DISTANCE),
cBlockArea::baTypes)
)
{
@ -135,15 +198,15 @@ public:
return;
}
if (HasNearLog(Area, BlockX, a_RelY, BlockZ))
if (HasNearLog(Area, worldPos))
{
// Wood found, the leaves stay; unset the check bit
a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta ^ 0x08, true, false);
a_Chunk.SetMeta(a_RelPos, Meta ^ 0x08, true, false);
return;
}
// Decay the leaves:
a_ChunkInterface.DropBlockAsPickups({BlockX, a_RelY, BlockZ});
a_ChunkInterface.DropBlockAsPickups(worldPos);
}
@ -156,62 +219,3 @@ public:
return 7;
}
} ;
bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Filter the blocks into a {leaves, log, other (air)} set:
BLOCKTYPE * Types = a_Area.GetBlockTypes();
for (size_t i = a_Area.GetBlockCount() - 1; i > 0; i--)
{
switch (Types[i])
{
case E_BLOCK_LEAVES:
case E_BLOCK_LOG:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_NEW_LOG:
{
break;
}
default:
{
Types[i] = E_BLOCK_AIR;
break;
}
}
} // for i - Types[]
// Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
// Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
{
for (int y = std::max(a_BlockY - i, 0); y <= std::min(a_BlockY + i, cChunkDef::Height - 1); y++)
{
for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
{
for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
{
if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
{
continue;
}
PROCESS_NEIGHBOR(x - 1, y, z);
PROCESS_NEIGHBOR(x + 1, y, z);
PROCESS_NEIGHBOR(x, y, z - 1);
PROCESS_NEIGHBOR(x, y, z + 1);
PROCESS_NEIGHBOR(x, y + 1, z);
PROCESS_NEIGHBOR(x, y - 1, z);
} // for x
} // for z
} // for y
} // for i - BFS iterations
return false;
}

View File

@ -26,20 +26,25 @@ public:
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
Vector3i relPos(a_RelX, a_RelY, a_RelZ);
auto action = CanGrow(a_Chunk, relPos);
switch (action)
auto Action = CanGrow(a_Chunk, a_RelPos);
switch (Action)
{
case paGrowth:
{
Grow(a_Chunk, relPos);
Grow(a_Chunk, a_RelPos);
break;
}
case paDeath:
{
a_ChunkInterface.DigBlock(a_WorldInterface, a_Chunk.RelativeToAbsolute(relPos));
a_ChunkInterface.DigBlock(a_WorldInterface, a_Chunk.RelativeToAbsolute(a_RelPos));
break;
}
case paStay: break; // do nothing

View File

@ -46,19 +46,27 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
// Spawn zombie pigmen with a 0.05% chance:
if (GetRandomProvider().RandBool(0.9995))
{
return;
}
int PosX = a_Chunk.GetPosX() * cChunkDef::Width + a_RelX;
int PosZ = a_Chunk.GetPosZ() * cChunkDef::Width + a_RelZ;
a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, mtZombiePigman, false);
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_WorldInterface.SpawnMob(WorldPos.x, WorldPos.y, WorldPos.z, mtZombiePigman, false);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height - 1))

View File

@ -12,9 +12,10 @@ class cBlockRedstoneOreHandler :
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super;
using Super::Super; // Inherit constructor from base
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
@ -55,19 +56,19 @@ class cBlockGlowingRedstoneOreHandler:
public cBlockOreHandler
{
using Super = cBlockOreHandler;
public:
using Super::Super;
using Super::Super; // Inherit constructor from base
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_BlockPluginInterface,
cChunk & a_Chunk,
int a_RelX, int a_RelY, int a_RelZ
const Vector3i a_RelPos
) override
{
const Vector3i a_RelPos{a_RelX, a_RelY, a_RelZ};
auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_ChunkInterface.SetBlock(BlockPos, E_BLOCK_REDSTONE_ORE, 0);
}

View File

@ -43,26 +43,31 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE Light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY, a_RelZ)));
auto Meta = a_Chunk.GetMeta(a_RelPos);
auto Light = std::max(a_Chunk.GetBlockLight(a_RelPos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelPos)));
// Only grow if we have the right amount of light
if (Light > 8)
{
auto & random = GetRandomProvider();
// Only grow if we are in the right growth stage and have the right amount of space around them.
if (((Meta & 0x08) != 0) && random.RandBool(0.45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta))
if (((Meta & 0x08) != 0) && random.RandBool(0.45) && CanGrowAt(a_Chunk, a_RelPos.x, a_RelPos.y, a_RelPos.z, Meta))
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_Chunk.GetWorld()->GrowTree(WorldPos.x, WorldPos.y, WorldPos.z);
}
// Only move to the next growth stage if we haven't gone there yet
else if (((Meta & 0x08) == 0) && random.RandBool(0.45))
{
a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
a_Chunk.SetMeta(a_RelPos, Meta | 0x08);
}
}
}

View File

@ -221,25 +221,33 @@ public:
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) override
{
UNUSED(a_ChunkInterface);
UNUSED(a_WorldInterface);
// Vine cannot grow down if at the bottom:
if (a_RelY < 1)
auto GrowPos = a_RelPos.addedY(-1);
if (!cChunkDef::IsValidHeight(GrowPos.y))
{
return;
}
// Grow one block down, if possible:
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
a_Chunk.UnboundedRelGetBlockType(GrowPos, Block);
if (Block == E_BLOCK_AIR)
{
if (!a_BlockPluginInterface.CallHookBlockSpread(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY - 1, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, ssVineSpread))
auto WorldPos = a_Chunk.RelativeToAbsolute(GrowPos);
if (!a_PluginInterface.CallHookBlockSpread(WorldPos.x, WorldPos.y, WorldPos.z, ssVineSpread))
{
a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
a_Chunk.UnboundedRelSetBlock(GrowPos, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelPos));
}
}
}

View File

@ -47,6 +47,7 @@ SET (HDRS
BlockFurnace.h
BlockGlass.h
BlockGlowstone.h
BlockGrass.h
BlockGravel.h
BlockHandler.h
BlockHopper.h

View File

@ -73,6 +73,10 @@ public:
/** Returns true if it is raining or storming at the specified location. This takes into account biomes. */
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
/** Returns true if it is raining or storming at the specified location,
and the rain reaches the specified block position. */
virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos) = 0;
/** Returns or sets the minumim or maximum netherportal width */
virtual int GetMinNetherPortalWidth(void) const = 0;
virtual int GetMaxNetherPortalWidth(void) const = 0;

View File

@ -71,9 +71,6 @@ cChunk::cChunk(
m_World(a_World),
m_ChunkMap(a_ChunkMap),
m_ChunkData(a_Pool),
m_BlockTickX(0),
m_BlockTickY(0),
m_BlockTickZ(0),
m_NeighborXM(a_NeighborXM),
m_NeighborXP(a_NeighborXP),
m_NeighborZM(a_NeighborZM),
@ -724,13 +721,13 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
void cChunk::TickBlock(const Vector3i a_RelPos)
{
cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
cBlockHandler * Handler = BlockHandler(GetBlock(a_RelPos));
ASSERT(Handler != nullptr); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelX, a_RelY, a_RelZ);
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelPos);
}
@ -839,43 +836,27 @@ void cChunk::CheckBlocks()
void cChunk::TickBlocks(void)
{
// Tick dem blocks
// _X: We must limit the random number or else we get a nasty int overflow bug - https://forum.cuberite.org/thread-457.html
int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
int TickX = m_BlockTickX;
int TickY = m_BlockTickY;
int TickZ = m_BlockTickZ;
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
// This is so that SetNextBlockTick() works
for (int i = 0; i < 50; i++,
// This weird construct (*2, then /2) is needed,
// otherwise the blocktick distribution is too biased towards even coords!
TickX = (TickX + RandomX) % (Width * 2),
TickY = (TickY + RandomY) % (Height * 2),
TickZ = (TickZ + RandomZ) % (Width * 2),
m_BlockTickX = TickX / 2,
m_BlockTickY = TickY / 2,
m_BlockTickZ = TickZ / 2
)
// Tick random blocks, but the first one should be m_BlockToTick (so that SetNextBlockToTick() works)
auto Idx = cChunkDef::MakeIndexNoCheck(m_BlockToTick);
for (int i = 0; i < 50; ++i)
{
if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
auto Pos = cChunkDef::IndexToCoordinate(static_cast<size_t>(Idx));
Idx = m_World->GetTickRandomNumber(cChunkDef::NumBlocks - 1);
if (Pos.y > cChunkDef::GetHeight(m_HeightMap, Pos.x, Pos.z))
{
continue; // It's all air up here
}
cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
cBlockHandler * Handler = BlockHandler(GetBlock(Pos));
ASSERT(Handler != nullptr); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, Pos);
} // for i
// Set a new random coord for the next tick:
m_BlockToTick = cChunkDef::IndexToCoordinate(static_cast<size_t>(Idx));
}

View File

@ -147,7 +147,7 @@ public:
void Tick(std::chrono::milliseconds a_Dt);
/** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */
void TickBlock(int a_RelX, int a_RelY, int a_RelZ);
void TickBlock(const Vector3i a_RelPos);
int GetPosX(void) const { return m_PosX; }
int GetPosZ(void) const { return m_PosZ; }
@ -375,12 +375,12 @@ public:
m_IsSaving = false;
}
/** Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call */
inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ)
/** Causes the specified block to be ticked on the next Tick() call.
Plugins can use this via the cWorld:SetNextBlockToTick() API.
Only one block coord per chunk may be set, a second call overwrites the first call */
inline void SetNextBlockToTick(const Vector3i a_RelPos)
{
m_BlockTickX = a_RelX;
m_BlockTickY = a_RelY;
m_BlockTickZ = a_RelZ;
m_BlockToTick = a_RelPos;
}
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
@ -629,7 +629,9 @@ private:
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;
int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
/** Relative coords of the block to tick first in the next Tick() call.
Plugins can use this to force a tick in a specific block, using cWorld:SetNextBlockToTick() API. */
Vector3i m_BlockToTick;
cChunk * m_NeighborXM; // Neighbor at [X - 1, Z]
cChunk * m_NeighborXP; // Neighbor at [X + 1, Z]

View File

@ -2030,16 +2030,16 @@ int cChunkMap::GrowPlantAt(Vector3i a_BlockPos, int a_NumStages)
void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::SetNextBlockToTick(const Vector3i a_BlockPos)
{
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
auto ChunkPos = cChunkDef::BlockToChunk(a_BlockPos);
auto RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos, ChunkPos);
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
auto Chunk = GetChunkNoLoad(ChunkPos);
if (Chunk != nullptr)
{
Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
Chunk->SetNextBlockToTick(RelPos);
}
}
@ -2100,17 +2100,17 @@ void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::TickBlock(const Vector3i a_BlockPos)
{
auto ChunkPos = cChunkDef::BlockToChunk(a_BlockPos);
auto RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos, ChunkPos);
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
auto Chunk = GetChunkNoLoad(ChunkPos);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
Chunk->TickBlock(a_BlockX, a_BlockY, a_BlockZ);
Chunk->TickBlock(RelPos);
}

View File

@ -373,8 +373,10 @@ public:
Returns the number of stages the plant has grown, 0 if not a plant. */
int GrowPlantAt(Vector3i a_BlockPos, int a_NumStages = 1);
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Causes the specified block to be ticked on the next Tick() call.
Plugins can use this via the cWorld:SetNextBlockToTick() API.
Only one block coord per chunk may be set, a second call overwrites the first call */
void SetNextBlockToTick(const Vector3i a_BlockPos);
/** Make a Mob census, of all mobs, their family, their chunk and their distance to closest player */
void CollectMobCensus(cMobCensus & a_ToFill);
@ -385,7 +387,7 @@ public:
void Tick(std::chrono::milliseconds a_Dt);
/** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */
void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
void TickBlock(const Vector3i a_BlockPos);
void UnloadUnusedChunks(void);
void SaveAllChunks(void);

View File

@ -590,9 +590,9 @@ bool cWorld::IsWeatherWetAtXYZ(Vector3i a_Pos)
void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::SetNextBlockToTick(const Vector3i a_BlockPos)
{
return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
return m_ChunkMap->SetNextBlockToTick(a_BlockPos);
}
@ -3195,7 +3195,7 @@ void cWorld::TickQueuedBlocks(void)
if (Block->TicksToWait <= 0)
{
// TODO: Handle the case when the chunk is already unloaded
m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z);
m_ChunkMap->TickBlock({Block->X, Block->Y, Block->Z});
delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
}
else

View File

@ -1043,11 +1043,9 @@ public:
return (IsWeatherWet() && !IsBiomeNoDownfall(Biome) && !IsBiomeCold(Biome));
}
/** Returns true if the specified location has wet weather (rain or storm),
using the same logic as IsWeatherWetAt, except that any rain-blocking blocks
above the specified position will block the precipitation and this function
will return false. */
virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos);
/** Returns true if it is raining or storming at the specified location,
and the rain reaches (the bottom of) the specified block position. */
virtual bool IsWeatherWetAtXYZ(Vector3i a_Pos) override;
/** Returns the seed of the world. */
int GetSeed(void) { return m_Generator.GetSeed(); }
@ -1058,8 +1056,9 @@ public:
cWorldStorage & GetStorage (void) { return m_Storage; }
cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); }
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Causes the specified block to be ticked on the next Tick() call.
Only one block coord per chunk may be set, a second call overwrites the first call */
void SetNextBlockToTick(const Vector3i a_BlockPos); // tolua_export
int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export

View File

@ -132,7 +132,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos)
{
}

View File

@ -157,7 +157,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos)
{
}

View File

@ -84,7 +84,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta(
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos)
{
}