Fixed Window Titles being MCS-*
For example, MCS-Chest, MCS-DoubleChest, etc.
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20cb8221f9
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265fa6d750
@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Window.h"
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@ -682,7 +681,7 @@ void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
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// cInventoryWindow:
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cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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cWindow(cWindow::Inventory, "MCS-Inventory"),
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cWindow(cWindow::Inventory, "Inventory"),
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m_Player(a_Player)
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{
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m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
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@ -699,7 +698,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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// cCraftingWindow:
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cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(cWindow::Workbench, "MCS-Workbench")
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cWindow(cWindow::Workbench, "Crafting Table")
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{
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m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@ -714,7 +713,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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// cChestWindow:
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cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cWindow(cWindow::Chest, "MCS-SingleChest"),
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cWindow(cWindow::Chest, "Chest"),
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m_World(a_Chest->GetWorld()),
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m_BlockX(a_Chest->GetPosX()),
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m_BlockY(a_Chest->GetPosY()),
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@ -736,7 +735,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
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cWindow(cWindow::Chest, "MCS-DoubleChest"),
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cWindow(cWindow::Chest, "Double Chest"),
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m_World(a_PrimaryChest->GetWorld()),
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m_BlockX(a_PrimaryChest->GetPosX()),
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m_BlockY(a_PrimaryChest->GetPosY()),
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@ -775,7 +774,7 @@ cChestWindow::~cChestWindow()
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// cDropSpenserWindow:
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cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
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cWindow(cWindow::DropSpenser, "MCS-DropSpenser")
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cWindow(cWindow::DropSpenser, "Dropspenser")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
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@ -791,7 +790,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
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// cHopperWindow:
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cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
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super(cWindow::Hopper, "MCS-Hopper")
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super(cWindow::Hopper, "Hopper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
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@ -807,7 +806,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn
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// cFurnaceWindow:
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cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
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cWindow(cWindow::Furnace, "MCS-Furnace")
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cWindow(cWindow::Furnace, "Furnace")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
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