Custom Disconnect Message
Adds a m_ShutdownMessage option to the settings. When the stop command is issued, players are kicked with said message before the server shuts down.
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parent
45ce828a16
commit
25e4f15488
16
src/Root.cpp
16
src/Root.cpp
@ -332,6 +332,22 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo)
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void cRoot::StopServer()
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{
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// Kick all players from the server with custom disconnect message
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class cPlayerCallback : public cPlayerListCallback
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{
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AString m_ShutdownMessage;
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virtual bool Item(cPlayer * a_Player)
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{
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a_Player->GetClientHandlePtr()->Kick(m_ShutdownMessage);
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return false;
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}
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public:
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cPlayerCallback(AString a_ShutdownMessage) : m_ShutdownMessage(a_ShutdownMessage) {}
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}PlayerCallback((m_Server->GetShutdownMessage()));
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cRoot::Get()->ForEachPlayer(PlayerCallback);
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// What's a better way to do this?
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std::this_thread::sleep_for(std::chrono::seconds(1));
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m_TerminateEventRaised = true;
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m_StopEvent.Set();
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m_InputThreadRunFlag.clear();
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@ -190,6 +190,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player)
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bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_ShouldAuth)
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{
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m_Description = a_Settings.GetValueSet("Server", "Description", "Cuberite - in C++!");
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m_ShutdownMessage = a_Settings.GetValueSet("Server", "ShutdownMessage", "Server shutdown");
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m_MaxPlayers = a_Settings.GetValueSetI("Server", "MaxPlayers", 100);
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m_bIsHardcore = a_Settings.GetValueSetB("Server", "HardcoreEnabled", false);
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m_bAllowMultiLogin = a_Settings.GetValueSetB("Server", "AllowMultiLogin", false);
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@ -64,6 +64,8 @@ public:
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const AString & GetDescription(void) const {return m_Description; }
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const AString & GetShutdownMessage(void) const { return m_ShutdownMessage; }
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// Player counts:
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int GetMaxPlayers(void) const { return m_MaxPlayers; }
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int GetNumPlayers(void) const;
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@ -204,6 +206,7 @@ private:
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cRCONServer m_RCONServer;
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AString m_Description;
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AString m_ShutdownMessage;
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AString m_FaviconData;
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int m_MaxPlayers;
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bool m_bIsHardcore;
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