BLOCKTYPE...
This commit is contained in:
parent
96c94a79a7
commit
258bb45880
@ -18,8 +18,8 @@ public:
|
||||
{
|
||||
if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0).
|
||||
{
|
||||
int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
||||
int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);// We don't need to check this 2 blocks more than 1 time.
|
||||
BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
|
||||
BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);// We don't need to check this 2 blocks more than 1 time.
|
||||
if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK)) //If the first two blocks below the pumpkin are snow blocks, spawn a snow golem.
|
||||
{
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
|
Loading…
Reference in New Issue
Block a user