Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes.
This commit is contained in:
parent
648fee1a08
commit
2478e290f9
@ -1668,13 +1668,14 @@ a_Player:OpenWindow(Window);
|
||||
SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." },
|
||||
IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." },
|
||||
SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." },
|
||||
FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" },
|
||||
FamilyFromType = { Params = "{{Globals#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{Globals#MobType|mtXXX}} constants)" },
|
||||
GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" },
|
||||
GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" },
|
||||
GetMobType = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the type of this mob ({{Globals#MobType|mtXXX}} constant)" },
|
||||
GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." },
|
||||
MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
|
||||
MobTypeToString = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{Globals#MobType|mtXXX}} constant), or empty string if unknown type." },
|
||||
MobTypeToVanillaName = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the correct vanilla name of the given mob type, or empty string if unknown type." },
|
||||
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
|
||||
StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
|
||||
StringToMobType = { Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{Globals#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
|
||||
GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
|
||||
SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
|
||||
},
|
||||
@ -2571,7 +2572,7 @@ World:ForEachEntity(
|
||||
return;
|
||||
end
|
||||
local Monster = tolua.cast(a_Entity, "cMonster"); -- Get the cMonster out of cEntity, now that we know the entity represents one.
|
||||
if (Monster:GetMobType() == cMonster.mtSpider) then
|
||||
if (Monster:GetMobType() == mtSpider) then
|
||||
Monster:TeleportToCoords(Monster:GetPosX(), Monster:GetPosY() + 100, Monster:GetPosZ());
|
||||
end
|
||||
end
|
||||
@ -2928,7 +2929,7 @@ end
|
||||
StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."},
|
||||
StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"},
|
||||
StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"},
|
||||
StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"},
|
||||
StringToMobType = {Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "Converts a string representation to a {{Globals#MobType|MobType}} enumerated value"},
|
||||
StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"},
|
||||
TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"},
|
||||
md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"},
|
||||
@ -3014,6 +3015,13 @@ end
|
||||
gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API.
|
||||
]],
|
||||
},
|
||||
MobType =
|
||||
{
|
||||
Include = { "^mt.*" },
|
||||
TextBefore = [[
|
||||
The following constants are used for the mob types.
|
||||
]],
|
||||
},
|
||||
Weather =
|
||||
{
|
||||
Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" },
|
||||
|
@ -231,6 +231,43 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
|
||||
},
|
||||
}, -- cJukeboxEntity
|
||||
|
||||
cMobHeadEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a mob head block entity in the world.
|
||||
]],
|
||||
Inherits = "cBlockEntity",
|
||||
Functions =
|
||||
{
|
||||
SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
|
||||
SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
|
||||
SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" },
|
||||
GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
|
||||
GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
|
||||
GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
|
||||
},
|
||||
}, -- cMobHeadEntity
|
||||
|
||||
cMobSpawnerEntity =
|
||||
{
|
||||
Desc = [[
|
||||
This class represents a mob spawner block entity in the world.
|
||||
]],
|
||||
Inherits = "cBlockEntity",
|
||||
Functions =
|
||||
{
|
||||
UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
|
||||
ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
|
||||
SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
|
||||
GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
|
||||
SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
|
||||
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
|
||||
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
|
||||
GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
|
||||
GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
|
||||
},
|
||||
}, -- cMobSpawnerEntity
|
||||
|
||||
cNoteEntity =
|
||||
{
|
||||
Desc = [[
|
||||
|
@ -74,6 +74,7 @@ $cfile "../BlockEntities/JukeboxEntity.h"
|
||||
$cfile "../BlockEntities/NoteEntity.h"
|
||||
$cfile "../BlockEntities/SignEntity.h"
|
||||
$cfile "../BlockEntities/MobHeadEntity.h"
|
||||
$cfile "../BlockEntities/MobSpawnerEntity.h"
|
||||
$cfile "../BlockEntities/FlowerPotEntity.h"
|
||||
$cfile "../WebAdmin.h"
|
||||
$cfile "../Root.h"
|
||||
|
@ -33,22 +33,22 @@ public:
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Set the Type */
|
||||
/** Set the type of the mob head */
|
||||
void SetType(const eMobHeadType & a_SkullType);
|
||||
|
||||
/** Set the Rotation */
|
||||
/** Set the rotation of the mob head */
|
||||
void SetRotation(eMobHeadRotation a_Rotation);
|
||||
|
||||
/** Set the Player Name for Mobheads with Player type */
|
||||
/** Set the player name for mob heads with player type */
|
||||
void SetOwner(const AString & a_Owner);
|
||||
|
||||
/** Get the Type */
|
||||
/** Returns the type of the mob head */
|
||||
eMobHeadType GetType(void) const { return m_Type; }
|
||||
|
||||
/** Get the Rotation */
|
||||
/** Returns the rotation of the mob head */
|
||||
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
|
||||
|
||||
/** Get the setted Player Name */
|
||||
/** Returns the player name of the mob head */
|
||||
AString GetOwner(void) const { return m_Owner; }
|
||||
|
||||
// tolua_end
|
||||
|
@ -49,7 +49,7 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), GetEntityName().c_str());
|
||||
LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -195,51 +195,6 @@ void cMobSpawnerEntity::SpawnEntity(void)
|
||||
|
||||
|
||||
|
||||
AString cMobSpawnerEntity::GetEntityName() const
|
||||
{
|
||||
switch (m_Entity)
|
||||
{
|
||||
case mtBat: return "Bat";
|
||||
case mtBlaze: return "Blaze";
|
||||
case mtCaveSpider: return "CaveSpider";
|
||||
case mtChicken: return "Chicken";
|
||||
case mtCow: return "Cow";
|
||||
case mtCreeper: return "Creeper";
|
||||
case mtEnderDragon: return "EnderDragon";
|
||||
case mtEnderman: return "Enderman";
|
||||
case mtGhast: return "Ghast";
|
||||
case mtGiant: return "Giant";
|
||||
case mtHorse: return "EntityHorse";
|
||||
case mtIronGolem: return "VillagerGolem";
|
||||
case mtMagmaCube: return "LavaSlime";
|
||||
case mtMooshroom: return "MushroomCow";
|
||||
case mtOcelot: return "Ozelot";
|
||||
case mtPig: return "Pig";
|
||||
case mtSheep: return "Sheep";
|
||||
case mtSilverfish: return "Silverfish";
|
||||
case mtSkeleton: return "Skeleton";
|
||||
case mtSlime: return "Slime";
|
||||
case mtSnowGolem: return "SnowMan";
|
||||
case mtSpider: return "Spider";
|
||||
case mtSquid: return "Squid";
|
||||
case mtVillager: return "Villager";
|
||||
case mtWitch: return "Witch";
|
||||
case mtWither: return "WitherBoss";
|
||||
case mtWolf: return "Wolf";
|
||||
case mtZombie: return "Zombie";
|
||||
case mtZombiePigman: return "PigZombie";
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unknown monster type!");
|
||||
return "Pig";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cMobSpawnerEntity::GetNearbyPlayersNum(void)
|
||||
{
|
||||
Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
|
||||
|
@ -35,22 +35,22 @@ public:
|
||||
/** Spawns the entity. This function automaticly change the spawn delay! */
|
||||
void SpawnEntity(void);
|
||||
|
||||
/** Returns the entity type who will be spawn by this mob spawner. */
|
||||
/** Returns the entity type that will be spawn by this mob spawner. */
|
||||
eMonsterType GetEntity(void) const { return m_Entity; }
|
||||
|
||||
/** Sets the entity type who will be spawn by this mob spawner. */
|
||||
void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
|
||||
|
||||
/** Returns the entity name. (Required by the protocol) */
|
||||
AString GetEntityName(void) const;
|
||||
|
||||
/** Returns the spawn delay. */
|
||||
/** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */
|
||||
short GetSpawnDelay(void) const { return m_SpawnDelay; }
|
||||
|
||||
/** Sets the spawn delay. */
|
||||
void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
|
||||
|
||||
/** Returns the amount of the nearby players in a 16-block radius. */
|
||||
int GetNearbyPlayersNum(void);
|
||||
|
||||
/** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */
|
||||
int GetNearbyMonsterNum(eMonsterType a_EntityType);
|
||||
|
||||
// tolua_end
|
||||
|
@ -26,36 +26,37 @@ static const struct
|
||||
{
|
||||
eMonsterType m_Type;
|
||||
const char * m_lcName;
|
||||
const char * m_VanillaName;
|
||||
} g_MobTypeNames[] =
|
||||
{
|
||||
{mtBat, "bat"},
|
||||
{mtBlaze, "blaze"},
|
||||
{mtCaveSpider, "cavespider"},
|
||||
{mtChicken, "chicken"},
|
||||
{mtCow, "cow"},
|
||||
{mtCreeper, "creeper"},
|
||||
{mtEnderman, "enderman"},
|
||||
{mtEnderDragon, "enderdragon"},
|
||||
{mtGhast, "ghast"},
|
||||
{mtHorse, "horse"},
|
||||
{mtIronGolem, "irongolem"},
|
||||
{mtMagmaCube, "magmacube"},
|
||||
{mtMooshroom, "mooshroom"},
|
||||
{mtOcelot, "ocelot"},
|
||||
{mtPig, "pig"},
|
||||
{mtSheep, "sheep"},
|
||||
{mtSilverfish, "silverfish"},
|
||||
{mtSkeleton, "skeleton"},
|
||||
{mtSlime, "slime"},
|
||||
{mtSnowGolem, "snowgolem"},
|
||||
{mtSpider, "spider"},
|
||||
{mtSquid, "squid"},
|
||||
{mtVillager, "villager"},
|
||||
{mtWitch, "witch"},
|
||||
{mtWither, "wither"},
|
||||
{mtWolf, "wolf"},
|
||||
{mtZombie, "zombie"},
|
||||
{mtZombiePigman, "zombiepigman"},
|
||||
{mtBat, "bat", "Bat"},
|
||||
{mtBlaze, "blaze", "Blaze"},
|
||||
{mtCaveSpider, "cavespider", "CaveSpider"},
|
||||
{mtChicken, "chicken", "Chicken"},
|
||||
{mtCow, "cow", "Cow"},
|
||||
{mtCreeper, "creeper", "Creeper"},
|
||||
{mtEnderman, "enderman", "Enderman"},
|
||||
{mtEnderDragon, "enderdragon", "EnderDragon"},
|
||||
{mtGhast, "ghast", "Ghast"},
|
||||
{mtHorse, "horse", "EntityHorse"},
|
||||
{mtIronGolem, "irongolem", "VillagerGolem"},
|
||||
{mtMagmaCube, "magmacube", "LavaSlime"},
|
||||
{mtMooshroom, "mooshroom", "MushroomCow"},
|
||||
{mtOcelot, "ocelot", "Ozelot"},
|
||||
{mtPig, "pig", "Pig"},
|
||||
{mtSheep, "sheep", "Sheep"},
|
||||
{mtSilverfish, "silverfish", "Silverfish"},
|
||||
{mtSkeleton, "skeleton", "Skeleton"},
|
||||
{mtSlime, "slime", "Slime"},
|
||||
{mtSnowGolem, "snowgolem", "SnowMan"},
|
||||
{mtSpider, "spider", "Spider"},
|
||||
{mtSquid, "squid", "Squid"},
|
||||
{mtVillager, "villager", "Villager"},
|
||||
{mtWitch, "witch", "Witch"},
|
||||
{mtWither, "wither", "WitherBoss"},
|
||||
{mtWolf, "wolf", "Wolf"},
|
||||
{mtZombie, "zombie", "Zombie"},
|
||||
{mtZombiePigman, "zombiepigman", "PigZombie"},
|
||||
} ;
|
||||
|
||||
|
||||
@ -784,39 +785,47 @@ AString cMonster::MobTypeToString(eMonsterType a_MobType)
|
||||
|
||||
|
||||
|
||||
AString cMonster::MobTypeToVanillaName(eMonsterType a_MobType)
|
||||
{
|
||||
// Mob types aren't sorted, so we need to search linearly:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
|
||||
{
|
||||
if (g_MobTypeNames[i].m_Type == a_MobType)
|
||||
{
|
||||
return g_MobTypeNames[i].m_VanillaName;
|
||||
}
|
||||
}
|
||||
|
||||
// Not found:
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
eMonsterType cMonster::StringToMobType(const AString & a_Name)
|
||||
{
|
||||
AString lcName = StrToLower(a_Name);
|
||||
|
||||
// Binary-search for the lowercase name:
|
||||
int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1;
|
||||
while (hi - lo > 1)
|
||||
|
||||
// Search MCServer name:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
|
||||
{
|
||||
int mid = (lo + hi) / 2;
|
||||
int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str());
|
||||
if (res == 0)
|
||||
if (strcmp(g_MobTypeNames[i].m_lcName, lcName.c_str()) == 0)
|
||||
{
|
||||
return g_MobTypeNames[mid].m_Type;
|
||||
}
|
||||
if (res < 0)
|
||||
{
|
||||
lo = mid;
|
||||
}
|
||||
else
|
||||
{
|
||||
hi = mid;
|
||||
return g_MobTypeNames[i].m_Type;
|
||||
}
|
||||
}
|
||||
// Range has collapsed to at most two elements, compare each:
|
||||
if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0)
|
||||
|
||||
// Not found. Search Vanilla name:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
|
||||
{
|
||||
return g_MobTypeNames[lo].m_Type;
|
||||
if (strcmp(StrToLower(g_MobTypeNames[i].m_VanillaName).c_str(), lcName.c_str()) == 0)
|
||||
{
|
||||
return g_MobTypeNames[i].m_Type;
|
||||
}
|
||||
}
|
||||
if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0))
|
||||
{
|
||||
return g_MobTypeNames[hi].m_Type;
|
||||
}
|
||||
|
||||
|
||||
// Not found:
|
||||
return mtInvalidType;
|
||||
}
|
||||
|
@ -133,16 +133,19 @@ public:
|
||||
If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
|
||||
void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
|
||||
|
||||
/// Translates MobType enum to a string, empty string if unknown
|
||||
/** Translates MobType enum to a string, empty string if unknown */
|
||||
static AString MobTypeToString(eMonsterType a_MobType);
|
||||
|
||||
/// Translates MobType string to the enum, mtInvalidType if not recognized
|
||||
/** Translates MobType enum to the correct vanilla name of the mob, empty string if unknown. */
|
||||
static AString MobTypeToVanillaName(eMonsterType a_MobType);
|
||||
|
||||
/** Translates MobType string to the enum, mtInvalidType if not recognized */
|
||||
static eMonsterType StringToMobType(const AString & a_MobTypeName);
|
||||
|
||||
/// Returns the mob family based on the type
|
||||
/** Returns the mob family based on the type */
|
||||
static eFamily FamilyFromType(eMonsterType a_MobType);
|
||||
|
||||
/// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family
|
||||
/** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */
|
||||
static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
|
||||
|
||||
// tolua_end
|
||||
|
@ -2670,7 +2670,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
|
||||
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
|
||||
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
|
||||
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
|
||||
Writer.AddString("EntityId", MobSpawnerEntity.GetEntityName());
|
||||
Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
|
||||
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
|
||||
Writer.AddString("id", "MobSpawner");
|
||||
break;
|
||||
|
@ -33,6 +33,7 @@ Declares the 1.7.x protocol classes:
|
||||
|
||||
#include "PolarSSL++/AesCfb128Decryptor.h"
|
||||
#include "PolarSSL++/AesCfb128Encryptor.h"
|
||||
#include "../Mobs/MonsterTypes.h"
|
||||
|
||||
|
||||
|
||||
|
@ -2980,7 +2980,7 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
|
||||
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
|
||||
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
|
||||
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
|
||||
Writer.AddString("EntityId", MobSpawnerEntity.GetEntityName());
|
||||
Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
|
||||
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
|
||||
Writer.AddString("id", "MobSpawner");
|
||||
break;
|
||||
|
@ -32,6 +32,7 @@ Declares the 1.8.x protocol classes:
|
||||
|
||||
#include "PolarSSL++/AesCfb128Decryptor.h"
|
||||
#include "PolarSSL++/AesCfb128Encryptor.h"
|
||||
#include "../Mobs/MonsterTypes.h"
|
||||
|
||||
|
||||
|
||||
|
@ -296,7 +296,7 @@ void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
|
||||
m_Writer.BeginCompound("");
|
||||
AddBasicTileEntity(a_MobSpawner, "MobSpawner");
|
||||
m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
|
||||
m_Writer.AddString("EntityId", a_MobSpawner->GetEntityName());
|
||||
m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
|
||||
m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user