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MobSpawner: Added skeleton and wolf conditions.

This fixes the flood of warnings in the server console in Debug mode.
This commit is contained in:
madmaxoft 2013-11-08 22:06:08 +01:00
parent 07fa8313b1
commit 24428a9768

View File

@ -139,10 +139,14 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
switch(a_MobType)
{
case cMonster::mtSquid:
{
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
}
case cMonster::mtBat:
{
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
}
case cMonster::mtChicken:
case cMonster::mtCow:
@ -150,15 +154,28 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
case cMonster::mtHorse:
case cMonster::mtSheep:
{
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9);
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(BlockBelow == E_BLOCK_GRASS) &&
(SkyLight >= 9)
);
}
case cMonster::mtOcelot:
{
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) &&
((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)
) &&
(a_RelY >= 62) &&
(m_Random.NextInt(3, a_Biome) != 0)
);
}
case cMonster::mtEnderman:
{
if (a_RelY < 250)
@ -167,12 +184,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
if (BlockTop == E_BLOCK_AIR)
{
BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ);
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) && (BlockLight <= 7);
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(BlockTop == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) &&
(BlockLight <= 7)
);
}
}
break;
}
case cMonster::mtSpider:
{
bool CanSpawn = true;
@ -187,31 +211,79 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
{
return false;
}
if (!HaveFloor)
{
a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock);
HaveFloor = HaveFloor || !g_BlockTransparent[TargetBlock];
}
HaveFloor = (
HaveFloor ||
(
a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) &&
!g_BlockTransparent[TargetBlock]
)
);
}
}
return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7);
}
case cMonster::mtCreeper:
case cMonster::mtSkeleton:
case cMonster::mtZombie:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
(m_Random.NextInt(2, a_Biome) == 0)
);
}
case cMonster::mtSlime:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
((a_RelY <= 40) || a_Biome == biSwampland);
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(
(a_RelY <= 40) || (a_Biome == biSwampland)
)
);
}
case cMonster::mtGhast:
case cMonster::mtZombiePigman:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
(m_Random.NextInt(20,a_Biome) == 0);
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(m_Random.NextInt(20, a_Biome) == 0)
);
}
case cMonster::mtWolf:
{
return (
(TargetBlock == E_BLOCK_GRASS) &&
(BlockAbove == E_BLOCK_AIR) &&
(
(a_Biome == biTaiga) ||
(a_Biome == biTaigaHills) ||
(a_Biome == biForest) ||
(a_Biome == biForestHills) ||
(a_Biome == biColdTaiga) ||
(a_Biome == biColdTaigaHills) ||
(a_Biome == biTaigaM) ||
(a_Biome == biMegaTaiga) ||
(a_Biome == biMegaTaigaHills)
)
);
}
default:
{
LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType);
return false;
}
}
}
return false;