Added levels of shrapnel
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e672988577
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@ -1832,13 +1832,17 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
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m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
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}
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else if (m_World->IsTNTShrapnelEnabled() && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
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else if ((m_World->GetTNTShrapnelLevel() > 0) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
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{
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if (!cBlockInfo::FullyOccupiesVoxel(area.GetBlockType(bx + x, by + y, bz + z)))
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if (!cBlockInfo::FullyOccupiesVoxel(Block))
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{
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break;
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}
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m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, area.GetBlockType(bx + x, by + y, bz + z), area.GetBlockMeta(bx + x, by + y, bz + z));
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else if ((m_World->GetTNTShrapnelLevel() == 1) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
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{
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break;
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}
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m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
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}
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
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a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
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@ -578,13 +578,15 @@ void cWorld::Start(void)
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bTNTSpawnsShrapnel = IniFile.GetValueSetB("Physics", "IsTNTShrapnelEnabled", true);
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m_TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", 2);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
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if (m_TNTShrapnelLevel > 2)
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m_TNTShrapnelLevel = 2;
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// Load allowed mobs:
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const char * DefaultMonsters = "";
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12
src/World.h
12
src/World.h
@ -605,8 +605,8 @@ public:
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bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; }
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void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; }
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bool IsTNTShrapnelEnabled(void) const { return m_bTNTSpawnsShrapnel; }
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void SetTNTShrapnelEnabled(bool a_Flag) { m_bTNTSpawnsShrapnel = a_Flag; }
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unsigned char GetTNTShrapnelLevel(void) const { return m_TNTShrapnelLevel; }
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void SetTNTShrapnelLevel(int a_Flag) { m_TNTShrapnelLevel = a_Flag; }
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bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
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void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
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@ -866,8 +866,12 @@ private:
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/** Whether prefixes such as [INFO] are prepended to SendMessageXXX() / BroadcastChatXXX() functions */
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bool m_bUseChatPrefixes;
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/** Whether TNT explosions, done via cWorld::DoExplosionAt(), should project random affected blocks as FallingBlock entities */
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bool m_bTNTSpawnsShrapnel;
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/** The level of DoExplosionAt() projecting random affected blocks as FallingBlock entities
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0 = None
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1 = Only sand and gravel
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2 = All blocks
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*/
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int m_TNTShrapnelLevel;
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cChunkGenerator m_Generator;
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