Fixed stupid mistax in conditional
boats can't be placed if the face is not block_face_none and not block_face_YM, not if it is only not one.
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@ -1,4 +1,3 @@
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// ItemBoat.h
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// Declares the various boat ItemHandlers
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@ -31,7 +30,7 @@ public:
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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if (a_Dir != BLOCK_FACE_YM || a_Dir != BLOCK_FACE_NONE)
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if (a_Dir != BLOCK_FACE_YM && a_Dir != BLOCK_FACE_NONE)
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{
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return false;
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}
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