Fix HasNonZeroLength name
now 100% more cs compliant
This commit is contained in:
parent
3d1bd544b0
commit
2359fc6705
@ -64,7 +64,7 @@ int cTracer::SigNum(float a_Num)
|
||||
void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
|
||||
{
|
||||
// Since this method should only be called by Trace, zero length vectors should already have been taken care of
|
||||
ASSERT(a_Direction.hasNonZeroLength());
|
||||
ASSERT(a_Direction.HasNonZeroLength());
|
||||
|
||||
// calculate the direction of the ray (linear algebra)
|
||||
dir = a_Direction;
|
||||
@ -148,7 +148,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
|
||||
|
||||
bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
|
||||
{
|
||||
if(!a_Direction.hasNonZeroLength())
|
||||
if(!a_Direction.HasNonZeroLength())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
);
|
||||
}
|
||||
|
||||
inline bool hasNonZeroLength(void) const
|
||||
inline bool HasNonZeroLength(void) const
|
||||
{
|
||||
return ((x != 0) || (y != 0) || (z != 0));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user