Even more fixes [SEE DESC]
* Fixed minecarts breaking completely due to stuff * Rails are now non solid again + Added IsRail inline bool - Removed Herobrine
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@ -782,7 +782,7 @@ public:
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g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
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g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
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g_BlockIsSolid[E_BLOCK_PISTON] = false;
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g_BlockIsSolid[E_BLOCK_PISTON] = false;
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g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
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g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
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g_BlockIsSolid[E_BLOCK_RAIL] = true;
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g_BlockIsSolid[E_BLOCK_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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@ -12,6 +12,7 @@
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#include "../Simulator/FluidSimulator.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../PluginManager.h"
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#include "../PluginManager.h"
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#include "../Tracer.h"
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#include "../Tracer.h"
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#include "Minecart.h"
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@ -553,6 +554,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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{
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fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
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fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
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}
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}
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else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts
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{
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fallspeed = 0;
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m_bOnGround = true;
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}
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else if (BlockIn == E_BLOCK_COBWEB)
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else if (BlockIn == E_BLOCK_COBWEB)
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{
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{
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NextSpeed.y *= 0.05; // Reduce overall falling speed
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NextSpeed.y *= 0.05; // Reduce overall falling speed
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@ -567,25 +573,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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}
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}
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else
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else
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{
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{
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if (
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if (IsMinecart())
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(BlockBelow != E_BLOCK_RAIL) &&
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(BlockBelow != E_BLOCK_DETECTOR_RAIL) &&
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(BlockBelow != E_BLOCK_POWERED_RAIL) &&
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(BlockBelow != E_BLOCK_ACTIVATOR_RAIL)
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)
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{
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{
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// Friction
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if (!IsBlockRail(BlockBelow))
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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{
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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// Friction if minecart is off track, otherwise, Minecart.cpp handles this
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if (fabs(NextSpeed.x) < 0.05)
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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{
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NextSpeed.x = 0;
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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}
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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}
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if (fabs(NextSpeed.z) < 0.05)
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else
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{
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// Friction
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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{
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NextSpeed.z = 0;
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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}
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}
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}
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}
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}
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}
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@ -54,20 +54,24 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height))
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if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height))
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{
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{
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BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
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BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
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BLOCKTYPE InsideType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY()), floor(GetPosZ()));
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if (
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if (IsBlockRail(BelowType))
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(BelowType == E_BLOCK_RAIL) ||
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(BelowType == E_BLOCK_POWERED_RAIL) ||
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(BelowType == E_BLOCK_DETECTOR_RAIL) ||
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(BelowType == E_BLOCK_ACTIVATOR_RAIL)
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)
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{
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{
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HandleRailPhysics(a_Dt, a_Chunk);
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HandleRailPhysics(a_Dt, a_Chunk);
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}
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}
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else
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else
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{
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{
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super::HandlePhysics(a_Dt, a_Chunk);
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if (IsBlockRail(InsideType))
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BroadcastMovementUpdate();
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{
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SetPosY(ceil(GetPosY()));
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HandleRailPhysics(a_Dt, a_Chunk);
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}
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else
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{
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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}
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}
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}
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}
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}
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else
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else
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@ -16,6 +16,20 @@
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inline bool IsBlockRail(BLOCKTYPE a_BlockType)
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{
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return (
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(a_BlockType == E_BLOCK_RAIL) ||
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(a_BlockType == E_BLOCK_ACTIVATOR_RAIL) ||
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(a_BlockType == E_BLOCK_DETECTOR_RAIL) ||
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(a_BlockType == E_BLOCK_POWERED_RAIL)
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) ;
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}
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class cMinecart :
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class cMinecart :
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public cEntity
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public cEntity
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{
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{
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