Entity Effect: Separates total duration and ticks of activity
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
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@ -8,6 +8,7 @@
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cEntityEffect::cEntityEffect():
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m_Ticks(0),
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m_Duration(0),
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m_Intensity(0),
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m_User(NULL),
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m_DistanceModifier(1)
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@ -19,11 +20,12 @@ cEntityEffect::cEntityEffect():
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cEntityEffect::cEntityEffect(int a_Ticks, short a_Intensity, cPawn *a_User, double a_DistanceModifier):
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m_Ticks(a_Ticks),
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cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier):
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m_Ticks(0),
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m_Duration(a_Duration),
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m_Intensity(a_Intensity),
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m_User(a_User),
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m_DistanceModifier(a_DistanceModifier)
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{
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}
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}
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@ -35,9 +35,12 @@ public:
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effSaturation = 23,
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} ;
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/** The duration of the effect */
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/** How many ticks this effect has been active for */
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int m_Ticks;
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/** Returns the duration of the effect */
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int GetDuration() { return m_Duration; }
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/** Returns how strong the effect will be applied */
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short GetIntensity() { return m_Intensity; }
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@ -47,6 +50,7 @@ public:
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/** Returns the distance modifier for affecting potency */
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double GetDistanceModifier() { return m_DistanceModifier; }
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void SetDuration(int a_Duration) { m_Duration = a_Duration; }
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void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
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void SetUser(cPawn *a_User) { m_User = a_User; }
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void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
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@ -58,14 +62,17 @@ public:
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/**
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* An entity effect
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* @param a_Ticks The duration of the effect
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* @param a_Duration How long this effect will last
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* @param a_Intensity How strong the effect will be applied
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* @param a_User The pawn that used this entity effect
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* @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1
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*/
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cEntityEffect(int a_Ticks, short a_Intensity, cPawn *a_User, double a_DistanceModifier = 1);
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cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier = 1);
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private:
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/** How long this effect will last */
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int m_Duration;
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/** How strong the effect will be applied */
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short m_Intensity;
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@ -30,14 +30,14 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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// Apply entity effect
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HandleEntityEffect(effect_type, effect_values);
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// Reduce the effect's duration
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effect_values.m_Ticks--;
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// Increase the effect's tick counter
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effect_values.m_Ticks++;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (effect_values.m_Ticks <= 0)
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if (effect_values.GetDuration() - effect_values.m_Ticks <= 0)
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{
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RemoveEntityEffect(effect_type);
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}
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@ -68,8 +68,9 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
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return;
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}
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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}
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@ -143,12 +144,9 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
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int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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Heal(1);
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counter = 0;
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}
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return;
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@ -158,16 +156,13 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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// Cannot take poison damage when health is at 1
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if (GetHealth() > 1)
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{
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TakeDamage(dtPoisoning, a_Effect.GetUser(), 1, 0);
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}
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counter = 0;
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}
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return;
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@ -177,12 +172,9 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect
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// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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// TODO: The counter needs to be specific to one cPawn, make it a member variable.
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static short counter = 0;
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if (++counter >= frequency)
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if (a_Effect.m_Ticks % frequency == 0)
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{
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TakeDamage(dtWither, a_Effect.GetUser(), 1, 0);
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counter = 0;
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}
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//TODO: "<Player> withered away>
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return;
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