Fix for entity spawning in general
This commit is contained in:
parent
4722a90a0b
commit
21d835b594
@ -447,7 +447,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
|
|||||||
{
|
{
|
||||||
{
|
{
|
||||||
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
||||||
Pkt.WriteInt(a_Pickup.GetUniqueID());
|
Pkt.WriteVarInt(a_Pickup.GetUniqueID());
|
||||||
Pkt.WriteByte(2); // Type = Pickup
|
Pkt.WriteByte(2); // Type = Pickup
|
||||||
Pkt.WriteFPInt(a_Pickup.GetPosX());
|
Pkt.WriteFPInt(a_Pickup.GetPosX());
|
||||||
Pkt.WriteFPInt(a_Pickup.GetPosY());
|
Pkt.WriteFPInt(a_Pickup.GetPosY());
|
||||||
@ -616,7 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
|
|||||||
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
|
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
|
||||||
{
|
{
|
||||||
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
|
||||||
Pkt.WriteInt(a_FallingBlock.GetUniqueID());
|
Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
|
||||||
Pkt.WriteByte(70); // Falling block
|
Pkt.WriteByte(70); // Falling block
|
||||||
Pkt.WriteFPInt(a_FallingBlock.GetPosX());
|
Pkt.WriteFPInt(a_FallingBlock.GetPosX());
|
||||||
Pkt.WriteFPInt(a_FallingBlock.GetPosY());
|
Pkt.WriteFPInt(a_FallingBlock.GetPosY());
|
||||||
@ -681,7 +681,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
|
|||||||
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
|
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
|
||||||
{
|
{
|
||||||
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
||||||
Pkt.WriteInt(a_Vehicle.GetUniqueID());
|
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
|
||||||
Pkt.WriteByte(a_VehicleType);
|
Pkt.WriteByte(a_VehicleType);
|
||||||
Pkt.WriteFPInt(a_Vehicle.GetPosX());
|
Pkt.WriteFPInt(a_Vehicle.GetPosX());
|
||||||
Pkt.WriteFPInt(a_Vehicle.GetPosY());
|
Pkt.WriteFPInt(a_Vehicle.GetPosY());
|
||||||
|
Loading…
Reference in New Issue
Block a user