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General fixes to get the new Monster spawning code working.

Also wrote in some code to use the default settings for monsters located in settings.ini
This commit is contained in:
Samuel Barney 2013-10-14 11:12:12 -06:00
parent 318d552248
commit 210cd4eb50

View File

@ -444,6 +444,12 @@ void cWorld::Start(void)
m_SpawnY = cChunkDef::Height;
m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
m_GameMode = eGameMode_Creative;
static AString SettingsName = "settings.ini";
cIniFile Settings(SettingsName);
if (!Settings.ReadFile())
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", SettingsName.c_str());
}
cIniFile IniFile(m_IniFileName);
if (!IniFile.ReadFile())
@ -489,8 +495,11 @@ void cWorld::Start(void)
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true);
m_bAnimals = Settings.GetValueB("Monsters", "AnimalsOn", true);
m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", m_bAnimals);
AString sAllMonsters = IniFile.GetValue("Monsters", "Types");
if (!sAllMonsters.size())
sAllMonsters = Settings.GetValue("Monsters", "Types");
AStringVector SplitList = StringSplit(sAllMonsters, ",");
for (unsigned int i = 0; i < SplitList.size(); ++i)
{
@ -728,7 +737,6 @@ void cWorld::TickMobs(float a_Dt)
// before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ...
cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus);
for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
{
cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr);
@ -741,6 +749,7 @@ void cWorld::TickMobs(float a_Dt)
{
if (m_bAnimals)
{
cMobSpawner Spawner(*itr,m_AllowedMobs);
if (Spawner.CanSpawnSomething())
{
@ -2511,11 +2520,11 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
bool SkType = GetDimension() == biNether; // Skeleton
cMobTypesManager::NewMonsterFromType(a_MonsterType);
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
bool SkType = GetDimension() == dimNether ; // Skeleton
Monster = cMobTypesManager::NewMonsterFromType(a_MonsterType);
if (Monster)
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
return SpawnMobFinalize(Monster);
}
@ -2524,6 +2533,8 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int cWorld::SpawnMobFinalize(cMonster* a_Monster)
{
if (!a_Monster)
return -1;
a_Monster->SetHealth(a_Monster->GetMaxHealth());
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{