Ignore CanFly flag sent by the client
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090d8305e4
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2103308618
@ -837,12 +837,11 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
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void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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void cClientHandle::HandlePlayerAbilities(bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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{
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UNUSED(FlyingSpeed); // Ignore the client values for these
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UNUSED(WalkingSpeed);
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m_Player->SetCanFly(a_CanFly);
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m_Player->SetFlying(a_IsFlying);
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}
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@ -350,7 +350,7 @@ public: // tolua_export
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void HandleOpenHorseInventory(UInt32 a_EntityID);
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void HandlePing (void);
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void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
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void HandlePlayerAbilities (bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
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void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
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void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
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@ -2641,17 +2641,13 @@ void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
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HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
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// COnvert the bitfield into individual boolean flags:
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bool IsFlying = false, CanFly = false;
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bool IsFlying = false;
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if ((Flags & 2) != 0)
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{
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IsFlying = true;
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}
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if ((Flags & 4) != 0)
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{
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CanFly = true;
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}
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m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
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m_Client->HandlePlayerAbilities(IsFlying, FlyingSpeed, WalkingSpeed);
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}
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