Thrown ender pearls are saved properly to MCA.
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@ -360,6 +360,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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}
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case cProjectileEntity::pkFireCharge:
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case cProjectileEntity::pkWitherSkull:
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case cProjectileEntity::pkEnderPearl:
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{
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m_Writer.BeginList("Motion", TAG_Double);
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m_Writer.AddDouble("", a_Projectile->GetSpeedX());
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