Now saddled horses spawn a saddle pickup when killed
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Horse.h"
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@ -142,6 +141,10 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
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void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
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if (m_bIsSaddled)
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{
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a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
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}
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}
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