Implemented chunk loading without generating on load-failure
git-svn-id: http://mc-server.googlecode.com/svn/trunk@331 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -196,12 +196,20 @@ int cWorldStorage::GetSaveQueueLength(void)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
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{
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// Queues the chunk for loading; if not loaded, the chunk will be generated
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cCSLock Lock(m_CSQueues);
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m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
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m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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// Check if already in the queue:
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
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{
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return;
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}
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}
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m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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m_Event.Set();
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}
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@ -221,11 +229,19 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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void cWorldStorage::UnqueueLoad(const cChunkCoords & a_Chunk)
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void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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cCSLock Lock(m_CSQueues);
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m_LoadQueue.remove(a_Chunk);
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m_evtRemoved.Set();
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
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{
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continue;
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}
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m_LoadQueue.erase(itr);
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m_evtRemoved.Set();
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return;
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} // for itr - m_LoadQueue[]
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}
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@ -306,7 +322,7 @@ void cWorldStorage::Execute(void)
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bool cWorldStorage::LoadOneChunk(void)
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{
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cChunkCoords ToLoad(0, 0, 0);
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sChunkLoad ToLoad(0, 0, 0, false);
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bool HasMore;
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bool ShouldLoad = false;
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{
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@ -319,10 +335,18 @@ bool cWorldStorage::LoadOneChunk(void)
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}
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HasMore = (m_LoadQueue.size() > 0);
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}
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if (ShouldLoad && !LoadChunk(ToLoad))
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if (ShouldLoad && !LoadChunk(cChunkCoords(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)))
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{
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// The chunk couldn't be loaded, generate it:
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m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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if (ToLoad.m_Generate)
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{
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// The chunk couldn't be loaded, generate it:
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m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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else
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{
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// TODO: Notify the world that the load has failed:
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// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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}
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return HasMore;
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}
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@ -97,10 +97,10 @@ public:
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cWorldStorage(void);
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~cWorldStorage();
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void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
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void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
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void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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void UnqueueLoad(const cChunkCoords & a_Chunk);
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void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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void UnqueueSave(const cChunkCoords & a_Chunk);
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bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
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@ -112,12 +112,24 @@ public:
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protected:
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struct sChunkLoad
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{
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int m_ChunkX;
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int m_ChunkY;
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int m_ChunkZ;
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bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
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sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
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} ;
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typedef std::list<sChunkLoad> sChunkLoadQueue;
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cWorld * m_World;
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AString m_StorageSchemaName;
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// Both queues are locked by the same CS
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cCriticalSection m_CSQueues;
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cChunkCoordsList m_LoadQueue;
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sChunkLoadQueue m_LoadQueue;
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cChunkCoordsList m_SaveQueue;
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cEvent m_Event; // Set when there's any addition to the queues
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@ -115,9 +115,13 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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if (Chunk == NULL)
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{
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return NULL;
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}
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if (!(Chunk->IsValid()))
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{
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
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}
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return Chunk;
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}
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@ -137,8 +141,14 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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}
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
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// TODO: Load, but do not generate, if not valid
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if (Chunk == NULL)
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{
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return NULL;
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}
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if (!(Chunk->IsValid()))
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{
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m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
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}
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return Chunk;
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}
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