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Implemented chunk loading without generating on load-failure

git-svn-id: http://mc-server.googlecode.com/svn/trunk@331 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-26 16:46:23 +00:00
parent b902546863
commit 1f88db187b
3 changed files with 62 additions and 16 deletions

View File

@ -196,12 +196,20 @@ int cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
// Queues the chunk for loading; if not loaded, the chunk will be generated
cCSLock Lock(m_CSQueues);
m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
// Check if already in the queue:
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
{
return;
}
}
m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}
@ -221,11 +229,19 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorldStorage::UnqueueLoad(const cChunkCoords & a_Chunk)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSQueues);
m_LoadQueue.remove(a_Chunk);
m_evtRemoved.Set();
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
{
continue;
}
m_LoadQueue.erase(itr);
m_evtRemoved.Set();
return;
} // for itr - m_LoadQueue[]
}
@ -306,7 +322,7 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
cChunkCoords ToLoad(0, 0, 0);
sChunkLoad ToLoad(0, 0, 0, false);
bool HasMore;
bool ShouldLoad = false;
{
@ -319,10 +335,18 @@ bool cWorldStorage::LoadOneChunk(void)
}
HasMore = (m_LoadQueue.size() > 0);
}
if (ShouldLoad && !LoadChunk(ToLoad))
if (ShouldLoad && !LoadChunk(cChunkCoords(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)))
{
// The chunk couldn't be loaded, generate it:
m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
if (ToLoad.m_Generate)
{
// The chunk couldn't be loaded, generate it:
m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
else
{
// TODO: Notify the world that the load has failed:
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
}
return HasMore;
}

View File

@ -97,10 +97,10 @@ public:
cWorldStorage(void);
~cWorldStorage();
void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueLoad(const cChunkCoords & a_Chunk);
void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
@ -112,12 +112,24 @@ public:
protected:
struct sChunkLoad
{
int m_ChunkX;
int m_ChunkY;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
} ;
typedef std::list<sChunkLoad> sChunkLoadQueue;
cWorld * m_World;
AString m_StorageSchemaName;
// Both queues are locked by the same CS
cCriticalSection m_CSQueues;
cChunkCoordsList m_LoadQueue;
sChunkLoadQueue m_LoadQueue;
cChunkCoordsList m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues

View File

@ -115,9 +115,13 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return NULL;
}
if (!(Chunk->IsValid()))
{
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
}
return Chunk;
}
@ -137,8 +141,14 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
// TODO: Load, but do not generate, if not valid
if (Chunk == NULL)
{
return NULL;
}
if (!(Chunk->IsValid()))
{
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
}
return Chunk;
}