Monsters no longer check for direct line of sight
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9c0e3615ce
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@ -11,7 +11,6 @@
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#include "../MonsterConfig.h"
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#include "../MonsterConfig.h"
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#include "../MersenneTwister.h"
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#include "../MersenneTwister.h"
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#include "../Tracer.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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#include "../FastRandom.h"
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#include "../FastRandom.h"
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@ -507,16 +506,9 @@ void cMonster::CheckEventSeePlayer(void)
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void cMonster::CheckEventLostPlayer(void)
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void cMonster::CheckEventLostPlayer(void)
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{
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{
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Vector3f pos;
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cTracer LineOfSight(GetWorld());
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if (m_Target != NULL)
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if (m_Target != NULL)
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{
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{
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pos = m_Target->GetPosition();
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if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
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if (
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((pos - GetPosition()).Length() > m_SightDistance) ||
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LineOfSight.Trace(Vector3d(GetPosX(), GetPosY() + 1, GetPosZ()), (pos - GetPosition()), (int)(pos - GetPosition()).Length())
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)
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{
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{
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EventLosePlayer();
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EventLosePlayer();
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}
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}
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