Adding Family for monsters : Hostile/Passive/Water/Ambient
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04aebd944b
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@ -95,5 +95,12 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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}
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cMonster::eFamily cAggressiveMonster::GetMobFamily() const
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{
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return mfHostile;
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}
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@ -20,6 +20,8 @@ public:
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virtual void EventSeePlayer(cEntity *) override;
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virtual eFamily GetMobFamily(void) const override;
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protected:
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float m_ChaseTime;
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} ;
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19
source/Mobs/Bat.cpp
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19
source/Mobs/Bat.cpp
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@ -0,0 +1,19 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Bat.h"
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#include "../Vector3d.h"
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#include "../Chunk.h"
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cBat::cBat(void) :
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
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{
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}
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cMonster::eFamily cBat::GetMobFamily() const
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{
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return mfWater;
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}
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@ -13,13 +13,11 @@ class cBat :
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typedef cPassiveMonster super;
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public:
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cBat(void) :
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
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{
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}
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cBat(void);
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CLASS_PROTODEF(cBat);
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virtual eFamily GetMobFamily(void) const override;
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} ;
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@ -56,6 +56,15 @@ public:
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mtVillager = E_META_SPAWN_EGG_VILLAGER,
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} ;
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enum eFamily
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{
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mfHostile = 0, // Spider, Zombies ...
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mfPassive = 1, // Cows, Pigs
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mfAmbient = 2, // Bats
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mfWater = 3, // Squid
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mfMaxplusone = 4, // Nothing
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} ;
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// tolua_end
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float m_SightDistance;
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@ -81,6 +90,7 @@ public:
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virtual bool ReachedDestination(void);
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char GetMobType(void) const {return m_MobType; }
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virtual eFamily GetMobFamily(void) const = 0;
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const char * GetState();
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void SetState(const AString & str);
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@ -55,4 +55,11 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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cMonster::eFamily cPassiveMonster::GetMobFamily() const
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{
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return mfPassive;
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}
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@ -19,6 +19,8 @@ public:
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/// When hit by someone, run away
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual eFamily GetMobFamily(void) const override;
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} ;
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@ -54,4 +54,7 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
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cMonster::eFamily cSquid::GetMobFamily() const
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{
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return mfWater;
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}
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@ -20,6 +20,8 @@ public:
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CLASS_PROTODEF(cSquid);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual eFamily GetMobFamily(void) const override;
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} ;
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