Merge pull request #694 from mc-server/itemframes
Implemented item frames, a part of #689
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commit
1d9b02c956
@ -81,6 +81,7 @@ public:
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etProjectile,
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etExpOrb,
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etFloater,
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etItemFrame,
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etPainting,
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// Common variations
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@ -140,6 +141,7 @@ public:
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bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
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bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
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bool IsFloater (void) const { return (m_EntityType == etFloater); }
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bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); }
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bool IsPainting (void) const { return (m_EntityType == etPainting); }
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/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
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124
src/Entities/ItemFrame.cpp
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124
src/Entities/ItemFrame.cpp
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@ -0,0 +1,124 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ItemFrame.h"
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#include "ClientHandle.h"
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#include "Player.h"
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
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: cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
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m_BlockFace(a_BlockFace),
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m_Item(E_BLOCK_AIR),
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m_Rotation(0)
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
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{
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int Dir = 0;
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// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
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switch (m_BlockFace)
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{
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case BLOCK_FACE_ZP: break; // Initialised to zero
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case BLOCK_FACE_ZM: Dir = 2; break;
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case BLOCK_FACE_XM: Dir = 1; break;
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case BLOCK_FACE_XP: Dir = 3; break;
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default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
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}
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if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
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{
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SetYaw((Dir * 90) - 180);
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}
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else
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{
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SetYaw(Dir * 90);
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}
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a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
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}
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void cItemFrame::OnRightClicked(cPlayer & a_Player)
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{
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if (!m_Item.IsEmpty())
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{
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// Item not empty, rotate, clipping values to zero to three inclusive
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m_Rotation++;
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if (m_Rotation >= 4)
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{
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m_Rotation = 0;
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}
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}
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else if (!a_Player.GetEquippedItem().IsEmpty())
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{
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// Item empty, and player held item not empty - add this item to self
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m_Item = a_Player.GetEquippedItem();
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m_Item.m_ItemCount = 1;
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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GetWorld()->BroadcastEntityMetadata(*this); // Update clients
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}
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void cItemFrame::KilledBy(cEntity * a_Killer)
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{
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if (m_Item.IsEmpty())
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{
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super::KilledBy(a_Killer);
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Destroy();
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return;
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}
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if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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{
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cItems Item;
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Item.push_back(m_Item);
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GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
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}
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SetHealth(GetMaxHealth());
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m_Item.Clear();
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m_Rotation = 0;
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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{
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a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
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}
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}
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42
src/Entities/ItemFrame.h
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42
src/Entities/ItemFrame.h
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@ -0,0 +1,42 @@
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cItemFrame :
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public cEntity
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{
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// tolua_end
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cItemFrame);
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cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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const cItem & GetItem(void) { return m_Item; }
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Byte GetRotation(void) const { return m_Rotation; }
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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virtual void KilledBy(cEntity * a_Killer) override;
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virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
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eBlockFace m_BlockFace;
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cItem m_Item;
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Byte m_Rotation;
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}; // tolua_export
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@ -21,6 +21,7 @@
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#include "ItemFishingRod.h"
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#include "ItemFlowerPot.h"
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#include "ItemFood.h"
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#include "ItemItemFrame.h"
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#include "ItemHoe.h"
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#include "ItemLeaves.h"
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#include "ItemLighter.h"
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@ -106,6 +107,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
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case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
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case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
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case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
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case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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@ -344,6 +346,7 @@ char cItemHandler::GetMaxStackSize(void)
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case E_ITEM_GUNPOWDER: return 64;
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case E_ITEM_HEAD: return 64;
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case E_ITEM_IRON: return 64;
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case E_ITEM_ITEM_FRAME: return 64;
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case E_ITEM_LEATHER: return 64;
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case E_ITEM_MAGMA_CREAM: return 64;
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case E_ITEM_MAP: return 64;
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53
src/Items/ItemItemFrame.h
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53
src/Items/ItemItemFrame.h
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@ -0,0 +1,53 @@
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#pragma once
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#include "ItemHandler.h"
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#include "Entities/ItemFrame.h"
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#include "../Entities/Player.h"
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class cItemItemFrameHandler :
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public cItemHandler
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{
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public:
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cItemItemFrameHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
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{
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// Client sends this if clicked on top or bottom face
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return false;
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}
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
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if (Block == E_BLOCK_AIR)
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{
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cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
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ItemFrame->Initialize(a_World);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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return false;
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}
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};
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@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes:
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#include "../Entities/Painting.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../Entities/ItemFrame.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../UI/Window.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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@ -938,8 +939,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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Pkt.WriteFPInt(a_Entity.GetPosX());
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Pkt.WriteFPInt(a_Entity.GetPosY());
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Pkt.WriteFPInt(a_Entity.GetPosZ());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteInt(a_ObjectData);
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if (a_ObjectData != 0)
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{
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@ -961,8 +962,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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Pkt.WriteFPInt(a_Vehicle.GetPosX());
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Pkt.WriteFPInt(a_Vehicle.GetPosY());
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Pkt.WriteFPInt(a_Vehicle.GetPosZ());
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Pkt.WriteByteAngle(a_Vehicle.GetYaw());
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Pkt.WriteByteAngle(a_Vehicle.GetPitch());
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Pkt.WriteByteAngle(a_Vehicle.GetYaw());
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Pkt.WriteInt(a_VehicleSubType);
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if (a_VehicleSubType != 0)
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{
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@ -2406,6 +2407,15 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
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WriteMobMetadata((const cMonster &)a_Entity);
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break;
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}
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case cEntity::etItemFrame:
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{
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cItemFrame & Frame = (cItemFrame &)a_Entity;
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WriteByte(0xA2);
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WriteItem(Frame.GetItem());
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WriteByte(0x3);
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WriteByte(Frame.GetRotation());
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break;
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}
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}
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}
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@ -627,6 +627,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: /* TODO */ break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etPainting: /* TODO */ break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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