Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@534 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 05/31/12 22:03:38.
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** Generated automatically by tolua++-1.0.92 on 06/02/12 11:29:17.
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*/
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#ifndef __cplusplus
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@ -12888,38 +12888,6 @@ static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetWorld of class cRoot */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
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static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
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#endif
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{
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OBSOLETE cWorld* tolua_ret = (OBSOLETE cWorld*) self->GetWorld();
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetDefaultWorld of class cRoot */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00
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static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
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@ -12953,9 +12921,10 @@ static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetWorld of class cRoot */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld01
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static int tolua_AllToLua_cRoot_GetWorld01(lua_State* tolua_S)
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
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static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
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@ -12964,6 +12933,7 @@ static int tolua_AllToLua_cRoot_GetWorld01(lua_State* tolua_S)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
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const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0));
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@ -12977,8 +12947,11 @@ static int tolua_AllToLua_cRoot_GetWorld01(lua_State* tolua_S)
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}
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}
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return 2;
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tolua_lerror:
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return tolua_AllToLua_cRoot_GetWorld00(tolua_S);
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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@ -18563,9 +18536,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_beginmodule(tolua_S,"cRoot");
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tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00);
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tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00);
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tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
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tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00);
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tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld01);
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tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
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tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
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tolua_function(tolua_S,"GetRecipeChecker",tolua_AllToLua_cRoot_GetRecipeChecker00);
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tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 05/31/12 22:03:38.
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** Generated automatically by tolua++-1.0.92 on 06/02/12 11:29:17.
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*/
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/* Exported function */
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@ -102,6 +102,94 @@ static int tolua_LOGERROR(lua_State* tolua_S)
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static int tolua_cRoot_ForEachWorld(lua_State * tolua_S)
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{
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int NumArgs = lua_gettop( tolua_S ) - 1; // This includes 'self'
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if ((NumArgs != 1) && (NumArgs != 2))
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{
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LOGWARN("Error in function call 'ForEachWorld': Requires 1 or 2 arguments, got %i", NumArgs);
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return 0;
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}
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cRoot * self = (cRoot *)tolua_tousertype(tolua_S, 1, 0);
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if (!lua_isfunction(tolua_S, 2))
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{
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LOGWARN("Error in function call 'ForEachWorld': Expected a function for parameter #1");
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return 0;
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}
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// luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top
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int TableRef = LUA_REFNIL;
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if( NumArgs == 2 )
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{
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if( TableRef == LUA_REFNIL )
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{
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LOGWARN("Error in function call 'ForEachWorld': Could not get value reference of parameter #2");
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return 0;
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}
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}
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// table value is popped, and now function is on top of the stack
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if( FuncRef == LUA_REFNIL )
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{
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LOGWARN("Error in function call 'ForEachWorld': Could not get function reference of parameter #1");
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return 0;
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}
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class cLuaWorldCallback : public cWorldListCallback
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{
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public:
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cLuaWorldCallback( lua_State* a_LuaState, int a_FuncRef, int a_TableRef )
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: LuaState( a_LuaState )
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, FuncRef( a_FuncRef )
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, TableRef( a_TableRef )
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{}
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private:
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virtual bool Item(cWorld * a_World) override
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function reference
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tolua_pushusertype( LuaState, a_World, "cWorld" );
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if (TableRef != LUA_REFNIL)
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{
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lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push table reference
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}
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int s = lua_pcall( LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
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if (report_errors(LuaState, s))
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{
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return true; // break enumeration
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}
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if (lua_isboolean( LuaState, -1))
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{
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return (tolua_toboolean( LuaState, -1, 0) > 0);
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}
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return false; // continue enumeration
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}
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lua_State* LuaState;
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int FuncRef;
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int TableRef;
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} Callback( tolua_S, FuncRef, TableRef );
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bool bRetVal = self->ForEachWorld(Callback);
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// Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
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luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
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luaL_unref( tolua_S, LUA_REGISTRYINDEX, FuncRef );
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// Push return value on stack
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tolua_pushboolean( tolua_S, bRetVal );
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return 1;
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}
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static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S)
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{
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int NumArgs = lua_gettop( tolua_S )-1; // This includes 'self'
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@ -161,16 +249,16 @@ static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S)
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int s = lua_pcall( LuaState, (TableRef==LUA_REFNIL?1:2), 1, 0);
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if( report_errors( LuaState, s ) )
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{
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return false; // Maybe we should return true?
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return true; // Abort enumeration
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}
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if( lua_isboolean( LuaState, -1 ) )
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{
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return (tolua_toboolean( LuaState, -1, 0) > 0);
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}
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return false;
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return false; // Continue enumeration
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}
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lua_State* LuaState;
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lua_State * LuaState;
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int FuncRef;
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int TableRef;
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} Callback( tolua_S, FuncRef, TableRef );
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@ -481,6 +569,9 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_function(tolua_S,"LOGERROR",tolua_LOGERROR);
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tolua_function(tolua_S,"Log",tolua_LOG); // Deprecated
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tolua_beginmodule(tolua_S,"cRoot");
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tolua_function(tolua_S,"ForEachWorld",tolua_cRoot_ForEachWorld);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S,"cWorld");
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tolua_function(tolua_S,"ForEachPlayer",tolua_cWorld_ForEachPlayer);
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tolua_endmodule(tolua_S);
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@ -247,15 +247,6 @@ void cRoot::UnloadWorlds()
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cWorld* cRoot::GetWorld()
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{
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return GetDefaultWorld();
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}
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cWorld* cRoot::GetDefaultWorld()
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{
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return m_pState->pDefaultWorld;
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@ -277,6 +268,22 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
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bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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{
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if (a_Callback.Item(itr->second))
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{
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return false;
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}
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}
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return true;
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}
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void cRoot::TickWorlds( float a_Dt )
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{
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for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
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@ -21,6 +21,7 @@ class cServer;
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class cWorld;
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class cPlayer;
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typedef cItemCallback<cPlayer> cPlayerListCallback;
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typedef cItemCallback<cWorld> cWorldListCallback;
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@ -36,18 +37,21 @@ public:
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void Start();
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cServer* GetServer() { return m_Server; } //tolua_export
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OBSOLETE cWorld* GetWorld(); //tolua_export
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cWorld* GetDefaultWorld(); //tolua_export
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cServer* GetServer(void) { return m_Server; } //tolua_export
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cWorld* GetDefaultWorld(void); //tolua_export
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cWorld* GetWorld( const AString & a_WorldName ); //tolua_export
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/// Calls the callback for each world; returns true if the callback didn't abort (return true)
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bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
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cMonsterConfig *GetMonsterConfig() { return m_MonsterConfig;}
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cGroupManager* GetGroupManager() { return m_GroupManager; } //tolua_export
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cRecipeChecker* GetRecipeChecker() { return m_RecipeChecker; } //tolua_export
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cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; } //tolua_export
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cWebAdmin* GetWebAdmin() { return m_WebAdmin; } //tolua_export
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cPluginManager* GetPluginManager() { return m_PluginManager; } //tolua_export
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cAuthenticator & GetAuthenticator() {return m_Authenticator; }
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cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
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cRecipeChecker * GetRecipeChecker(void) { return m_RecipeChecker; } // tolua_export
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cFurnaceRecipe * GetFurnaceRecipe(void) { return m_FurnaceRecipe; } // tolua_export
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cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
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cPluginManager * GetPluginManager(void) { return m_PluginManager; } // tolua_export
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cAuthenticator & GetAuthenticator(void) { return m_Authenticator; }
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void ServerCommand(const char* a_Cmd ); //tolua_export
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@ -123,9 +123,8 @@ public:
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void AddPlayer( cPlayer* a_Player );
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void RemovePlayer( cPlayer* a_Player );
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typedef struct lua_State lua_State;
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // Calls the callback for each player in the list
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// >> EXPORTED IN MANUALBINDINGS <<
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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unsigned int GetNumPlayers(); //tolua_export
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// TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action)
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