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Move chunk position accesses after the chunk validity checks

This commit is contained in:
worktycho 2015-05-08 23:20:22 +01:00
parent 9329c2c2cb
commit 1cef39cb73

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@ -264,12 +264,14 @@ bool cMonster::EnsureProperDestination(cChunk & a_Chunk)
cChunk * Chunk = a_Chunk.GetNeighborChunk(m_FinalDestination.x, m_FinalDestination.z);
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
int RelX = m_FinalDestination.x - Chunk->GetPosX() * cChunkDef::Width;
int RelZ = m_FinalDestination.z - Chunk->GetPosZ() * cChunkDef::Width;
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
int RelX = m_FinalDestination.x - Chunk->GetPosX() * cChunkDef::Width;
int RelZ = m_FinalDestination.z - Chunk->GetPosZ() * cChunkDef::Width;
// If destination in the air, go down to the lowest air block.
while (m_FinalDestination.y > 0)