Removed the particles when a mob spawns.
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@ -2767,9 +2767,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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}
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// Because it's logical that ALL mob spawns need spawn effects, not just spawners
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BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
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return SpawnMobFinalize(Monster);
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}
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