Fix comment
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@ -28,6 +28,6 @@ public:
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
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/** If there is a block entity at the specified coords, sends it to the client specified */
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/** Sends the block on those coords to the player */
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virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;
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};
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