Fixed the Reload and Save-all console commands.
They were broken by the PerWorldThreads update removing cServer:BroadcastMessage() and cServer:SendMessage()
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1c2140dd4d
@ -21,9 +21,12 @@ function InitConsoleCommands()
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PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
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PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
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PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
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end
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function HandleConsoleGive(Split)
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-- Make sure there are a correct number of arguments.
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@ -80,9 +83,12 @@ function HandleConsoleGive(Split)
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end
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return true
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end
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function HandleConsoleBan(Split)
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if (#Split < 2) then
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return true, "Usage: ban [Player] <Reason>";
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@ -108,6 +114,10 @@ function HandleConsoleBan(Split)
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return true
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end
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function HandleConsoleUnban(Split)
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if #Split < 2 then
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@ -123,9 +133,12 @@ function HandleConsoleUnban(Split)
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local Server = cRoot:Get():GetServer()
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return true, "Unbanned " .. Split[2]
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end
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function HandleConsoleBanList(Split)
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if (#Split == 1) then
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return true, BanListByName();
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@ -138,6 +151,10 @@ function HandleConsoleBanList(Split)
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return true, "Unknown banlist subcommand";
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end
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function HandleConsoleHelp(Split)
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local Commands = {}; -- {index => {"Command", "HelpString"} }
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local MaxLength = 0;
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@ -166,6 +183,10 @@ function HandleConsoleHelp(Split)
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return true, Out;
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end
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function HandleConsoleList(Split)
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-- Get a list of all players, one playername per line
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local Out = "";
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@ -181,6 +202,10 @@ function HandleConsoleList(Split)
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return true, Out;
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end
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function HandleConsoleListGroups(Split)
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-- Read the groups.ini file:
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local GroupsIni = cIniFile("groups.ini");
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@ -201,6 +226,10 @@ function HandleConsoleListGroups(Split)
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return true, Out;
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end
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function HandleConsoleNumChunks(Split)
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local Output = {};
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local AddNumChunks = function(World)
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@ -220,6 +249,10 @@ function HandleConsoleNumChunks(Split)
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return true, Out;
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end
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function HandleConsolePlayers(Split)
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local PlayersInWorlds = {}; -- "WorldName" => [players array]
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local AddToTable = function(Player)
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@ -243,6 +276,10 @@ function HandleConsolePlayers(Split)
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return true, Out;
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end
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function HandleConsoleVersion(Split)
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if (#Split == 1) then
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-- Display current version:
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@ -256,6 +293,10 @@ function HandleConsoleVersion(Split)
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return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
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end
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function HandleConsoleRank(Split)
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if (Split[2] == nil) or (Split[3] == nil) then
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return true, "Usage: /rank [Player] [Group]";
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@ -301,20 +342,38 @@ function HandleConsoleRank(Split)
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return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
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end
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function HandleConsoleReload(Split)
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Server = cRoot:Get():GetServer();
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Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
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cRoot:Get():ForEachWorld(
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function (a_World)
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a_World:BroadcastChat(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
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end
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)
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cPluginManager:Get():ReloadPlugins();
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return true;
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end
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function HandleConsoleSaveAll(Split)
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Server = cRoot:Get():GetServer();
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Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
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cRoot:Get():ForEachWorld(
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function (a_World)
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a_World:BroadcastChat(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
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end
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)
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cRoot:Get():SaveAllChunks();
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return true;
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end
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function HandleConsoleSay(Split)
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table.remove(Split, 1);
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local Message = "";
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@ -326,6 +385,10 @@ function HandleConsoleSay(Split)
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return true;
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end
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function HandleConsoleUnload(Split)
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local UnloadChunks = function(World)
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World:UnloadUnusedChunks();
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@ -336,3 +399,7 @@ function HandleConsoleUnload(Split)
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Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
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return true, Out;
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end
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