Rewritten code.
Implemented xoft suggestion. Using MoveToPosition as tigerw suggested.
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@ -41,29 +41,6 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
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{
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m_EggDropTimer++;
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_SEEDS)
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{
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if (!IsBegging())
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{
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m_IsBegging = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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PlayerPos.y++;
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m_FinalDestination = PlayerPos;
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}
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else
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{
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if (IsBegging())
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{
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m_IsBegging = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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@ -19,13 +19,11 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsBegging (void) const { return m_IsBegging; }
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); }
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private:
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int m_EggDropTimer;
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bool m_IsBegging;
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} ;
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@ -41,30 +41,3 @@ void cCow::OnRightClicked(cPlayer & a_Player)
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}
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}
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void cCow::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
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{
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if (!IsBegging())
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{
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m_IsBegging = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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PlayerPos.y++;
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m_FinalDestination = PlayerPos;
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}
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else
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{
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if (IsBegging())
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{
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m_IsBegging = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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@ -19,13 +19,8 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsBegging (void) const { return m_IsBegging; }
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private:
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bool m_IsBegging;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
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} ;
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@ -30,32 +30,4 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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}
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void cMooshroom::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
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{
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if (!IsBegging())
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{
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m_IsBegging = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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PlayerPos.y++;
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m_FinalDestination = PlayerPos;
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}
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else
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{
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if (IsBegging())
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{
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m_IsBegging = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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@ -18,14 +18,8 @@ public:
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CLASS_PROTODEF(cMooshroom);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsBegging (void) const { return m_IsBegging; }
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private:
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bool m_IsBegging;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
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} ;
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@ -3,7 +3,7 @@
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#include "PassiveMonster.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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@ -39,6 +39,20 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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{
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CheckEventLostPlayer();
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}
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cItem FollowedItem = GetFollowedItem();
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if (FollowedItem.IsEmpty())
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{
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return;
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == FollowedItem.m_ItemType)
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{
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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MoveToPosition(PlayerPos);
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}
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}
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}
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@ -20,6 +20,8 @@ public:
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/// When hit by someone, run away
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual const cItem GetFollowedItem(void) const { return cItem(); }
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} ;
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@ -71,33 +71,5 @@ void cPig::OnRightClicked(cPlayer & a_Player)
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}
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}
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void cPig::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_CARROT)
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{
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if (!IsBegging())
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{
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m_IsBegging = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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PlayerPos.y++;
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m_FinalDestination = PlayerPos;
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}
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else
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{
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if (IsBegging())
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{
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m_IsBegging = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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@ -19,14 +19,13 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
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bool IsSaddled(void) const { return m_bIsSaddled; }
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bool IsBegging (void) const { return m_IsBegging; }
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private:
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bool m_IsBegging;
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bool m_bIsSaddled;
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} ;
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@ -95,29 +95,6 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
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m_TimeToStopEating = 40;
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}
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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{
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if (a_Closest_Player->GetEquippedItem().m_ItemType == E_ITEM_WHEAT)
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{
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if (!IsBegging())
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{
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m_IsBegging = true;
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m_World->BroadcastEntityMetadata(*this);
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}
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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PlayerPos.y++;
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m_FinalDestination = PlayerPos;
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}
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else
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{
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if (IsBegging())
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{
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m_IsBegging = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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}
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@ -21,13 +21,13 @@ public:
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsBegging(void) const { return m_IsBegging; }
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
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bool IsSheared(void) const { return m_IsSheared; }
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int GetFurColor(void) const { return m_WoolColor; }
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private:
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bool m_IsBegging;
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bool m_IsSheared;
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int m_WoolColor;
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int m_TimeToStopEating;
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