Fixed a valgrind error in lighting thread (uninitialized var value)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1039 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -402,6 +402,7 @@ void cLightingThread::PrepareBlockLight(void)
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{
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// Clear seeds:
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memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
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memset(m_IsSeed2, 0, sizeof(m_IsSeed2));
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m_NumSeeds = 0;
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// Walk every column that has all XZ neighbors, make a seed for each light-emitting block:
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