Merge pull request #1665 from mc-server/Inventory
Own classes for all windows and implemented vanilla-like shift click.
This commit is contained in:
commit
1b60fe12a8
@ -167,6 +167,24 @@ void cLuaWindow::Destroy(void)
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void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer& a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas Areas;
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for (auto Area : m_SlotAreas)
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{
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if (Area != a_ClickedArea)
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{
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Areas.push_back(Area);
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}
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
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}
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void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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{
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if (a_ItemGrid != &m_Contents)
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if (a_ItemGrid != &m_Contents)
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@ -84,6 +84,7 @@ protected:
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// cWindow overrides:
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// cWindow overrides:
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virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
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virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
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virtual void Destroy(void) override;
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virtual void Destroy(void) override;
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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// cItemGrid::cListener overrides:
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
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virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
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@ -4,6 +4,7 @@
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#include "BeaconEntity.h"
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#include "BeaconEntity.h"
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#include "../BlockArea.h"
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#include "../BlockArea.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../UI/BeaconWindow.h"
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@ -289,7 +290,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
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OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
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OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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Window = GetWindow();
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}
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}
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if (Window != nullptr)
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if (Window != nullptr)
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{
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{
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// if (a_Player->GetWindow() != Window)
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// if (a_Player->GetWindow() != Window)
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@ -4,7 +4,7 @@
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#include "ChestEntity.h"
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#include "ChestEntity.h"
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#include "../Item.h"
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#include "../Item.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../UI/Window.h"
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#include "../UI/ChestWindow.h"
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@ -8,6 +8,7 @@
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#include "DropSpenserEntity.h"
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#include "DropSpenserEntity.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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#include "../UI/DropSpenserWindow.h"
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@ -4,7 +4,7 @@
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#include "EnderChestEntity.h"
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#include "EnderChestEntity.h"
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#include "../Item.h"
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#include "../Item.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../UI/Window.h"
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#include "../UI/EnderChestWindow.h"
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@ -2,7 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FurnaceEntity.h"
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#include "FurnaceEntity.h"
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#include "../UI/Window.h"
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#include "../UI/FurnaceWindow.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Root.h"
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#include "../Chunk.h"
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#include "../Chunk.h"
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@ -9,6 +9,7 @@
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Bindings/PluginManager.h"
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#include "../Bindings/PluginManager.h"
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#include "../UI/HopperWindow.h"
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#include "ChestEntity.h"
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#include "ChestEntity.h"
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#include "FurnaceEntity.h"
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#include "FurnaceEntity.h"
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@ -4,6 +4,7 @@
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#include "BlockHandler.h"
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../UI/AnvilWindow.h"
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@ -2,7 +2,7 @@
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#pragma once
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#pragma once
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#include "BlockHandler.h"
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#include "BlockHandler.h"
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#include "../UI/Window.h"
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#include "../UI/EnchantingWindow.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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@ -2,7 +2,7 @@
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#pragma once
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#pragma once
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#include "BlockHandler.h"
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#include "BlockHandler.h"
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#include "../UI/Window.h"
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#include "../UI/CraftingWindow.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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@ -9,7 +9,7 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include
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set(FOLDERS
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set(FOLDERS
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OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
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OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
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WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
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WorldStorage Mobs Entities Simulator BlockEntities UI Generating/Prefabs
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Noise
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Noise
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)
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)
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@ -318,7 +318,7 @@ if (NOT MSVC)
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target_link_libraries(${EXECUTABLE}
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target_link_libraries(${EXECUTABLE}
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OSSupport HTTPServer Bindings Items Blocks Noise
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OSSupport HTTPServer Bindings Items Blocks Noise
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Protocol Generating Generating_Prefabs WorldStorage
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Protocol Generating Generating_Prefabs WorldStorage
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Mobs Entities Simulator UI BlockEntities PolarSSL++
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Mobs Entities Simulator BlockEntities UI PolarSSL++
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)
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)
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endif ()
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endif ()
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if (WIN32)
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if (WIN32)
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@ -12,6 +12,9 @@
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#include "BlockEntities/CommandBlockEntity.h"
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#include "BlockEntities/CommandBlockEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "BlockEntities/SignEntity.h"
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#include "UI/Window.h"
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#include "UI/Window.h"
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#include "UI/AnvilWindow.h"
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#include "UI/BeaconWindow.h"
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#include "UI/EnchantingWindow.h"
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#include "Item.h"
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#include "Item.h"
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#include "Mobs/Monster.h"
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#include "Mobs/Monster.h"
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#include "ChatColor.h"
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#include "ChatColor.h"
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@ -11,6 +11,7 @@
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#include "../Chunk.h"
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#include "../Chunk.h"
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#include "Player.h"
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#include "Player.h"
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#include "../BoundingBox.h"
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#include "../BoundingBox.h"
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#include "../UI/MinecartWithChestWindow.h"
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#define NO_SPEED 0.0
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#define NO_SPEED 0.0
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#define MAX_SPEED 8
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#define MAX_SPEED 8
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@ -5,7 +5,7 @@
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#include <unordered_map>
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#include <unordered_map>
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#include "../ChatColor.h"
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#include "../ChatColor.h"
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#include "../Server.h"
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#include "../Server.h"
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#include "../UI/Window.h"
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#include "../UI/InventoryWindow.h"
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#include "../UI/WindowOwner.h"
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#include "../UI/WindowOwner.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Bindings/PluginManager.h"
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#include "../Bindings/PluginManager.h"
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@ -291,6 +291,22 @@ const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_In
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bool cFurnaceRecipe::IsFuel(const cItem & a_Item) const
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{
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for (auto & Fuel : m_pState->Fuel)
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{
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if ((Fuel.In->m_ItemType == a_Item.m_ItemType) && (Fuel.In->m_ItemCount <= a_Item.m_ItemCount))
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{
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return true;
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}
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}
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return false;
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}
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int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
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int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
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{
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{
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int BestFuel = 0;
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int BestFuel = 0;
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@ -34,6 +34,9 @@ public:
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/** Returns a recipe for the specified input, nullptr if no recipe found */
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/** Returns a recipe for the specified input, nullptr if no recipe found */
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const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
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const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
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/** Returns true if the item is a fuel, false if not. */
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bool IsFuel(const cItem & a_Item) const;
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/** Returns the amount of time that the specified fuel burns, in ticks */
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/** Returns the amount of time that the specified fuel burns, in ticks */
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int GetBurnTime(const cItem & a_Fuel) const;
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int GetBurnTime(const cItem & a_Fuel) const;
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83
src/UI/AnvilWindow.cpp
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83
src/UI/AnvilWindow.cpp
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@ -0,0 +1,83 @@
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// AnvilWindow.cpp
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// Representing the UI window for the anvil block
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#include "Globals.h"
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#include "AnvilWindow.h"
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#include "SlotArea.h"
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cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtAnvil, "Repair"),
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m_RepairedItemName(""),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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m_AnvilSlotArea = new cSlotAreaAnvil(*this);
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m_SlotAreas.push_back(m_AnvilSlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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AString cAnvilWindow::GetRepairedItemName(void) const
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{
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return m_RepairedItemName;
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}
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void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
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{
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m_RepairedItemName = a_Name;
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if (a_Player != nullptr)
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{
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m_AnvilSlotArea->UpdateResult(*a_Player);
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}
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}
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void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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{
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a_PosX = m_BlockX;
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a_PosY = m_BlockY;
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a_PosZ = m_BlockZ;
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}
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void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Anvil Slot
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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45
src/UI/AnvilWindow.h
Normal file
45
src/UI/AnvilWindow.h
Normal file
@ -0,0 +1,45 @@
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// AnvilWindow.h
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// Representing the UI window for the anvil block
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#pragma once
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#include "Window.h"
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class cAnvilWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Gets the repaired item name. */
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AString GetRepairedItemName(void) const;
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
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/** Gets the Position from the Anvil */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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protected:
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cSlotAreaAnvil * m_AnvilSlotArea;
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AString m_RepairedItemName;
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int m_BlockX, m_BlockY, m_BlockZ;
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};
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76
src/UI/BeaconWindow.cpp
Normal file
76
src/UI/BeaconWindow.cpp
Normal file
@ -0,0 +1,76 @@
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// BeaconWindow.cpp
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// Representing the UI window for the beacon block
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#include "Globals.h"
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#include "BeaconWindow.h"
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#include "SlotArea.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../Entities/Player.h"
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cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
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cWindow(wtBeacon, "Beacon"),
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m_Beacon(a_Beacon)
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{
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m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Beacon Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1))
|
||||||
|
{
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */
|
||||||
|
}
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[1])
|
||||||
|
{
|
||||||
|
// Inventory Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
}
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
|
||||||
|
{
|
||||||
|
super::OpenedByPlayer(a_Player);
|
||||||
|
|
||||||
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
|
||||||
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
|
||||||
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
40
src/UI/BeaconWindow.h
Normal file
40
src/UI/BeaconWindow.h
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
|
||||||
|
// BeaconWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the beacon block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
#include "../Entities/Player.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cBeaconWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
|
||||||
|
|
||||||
|
cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
// cWindow Overrides:
|
||||||
|
virtual void OpenedByPlayer(cPlayer & a_Player) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cBeaconEntity * m_Beacon;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -6,11 +6,32 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
|
|||||||
|
|
||||||
SET (SRCS
|
SET (SRCS
|
||||||
SlotArea.cpp
|
SlotArea.cpp
|
||||||
Window.cpp)
|
Window.cpp
|
||||||
|
AnvilWindow.cpp
|
||||||
|
BeaconWindow.cpp
|
||||||
|
ChestWindow.cpp
|
||||||
|
CraftingWindow.cpp
|
||||||
|
DropSpenserWindow.cpp
|
||||||
|
EnchantingWindow.cpp
|
||||||
|
EnderChestWindow.cpp
|
||||||
|
FurnaceWindow.cpp
|
||||||
|
HopperWindow.cpp
|
||||||
|
InventoryWindow.cpp)
|
||||||
|
|
||||||
SET (HDRS
|
SET (HDRS
|
||||||
SlotArea.h
|
SlotArea.h
|
||||||
Window.h
|
Window.h
|
||||||
|
AnvilWindow.h
|
||||||
|
BeaconWindow.h
|
||||||
|
ChestWindow.h
|
||||||
|
CraftingWindow.h
|
||||||
|
DropSpenserWindow.h
|
||||||
|
EnchantingWindow.h
|
||||||
|
EnderChestWindow.h
|
||||||
|
FurnaceWindow.h
|
||||||
|
HopperWindow.h
|
||||||
|
InventoryWindow.h
|
||||||
|
MinecartWithChestWindow.h
|
||||||
WindowOwner.h)
|
WindowOwner.h)
|
||||||
|
|
||||||
if(NOT MSVC)
|
if(NOT MSVC)
|
||||||
|
141
src/UI/ChestWindow.cpp
Normal file
141
src/UI/ChestWindow.cpp
Normal file
@ -0,0 +1,141 @@
|
|||||||
|
|
||||||
|
// ChestWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the chest block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "ChestWindow.h"
|
||||||
|
#include "../BlockEntities/ChestEntity.h"
|
||||||
|
#include "../Entities/Player.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
|
||||||
|
cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
|
||||||
|
m_World(a_Chest->GetWorld()),
|
||||||
|
m_BlockX(a_Chest->GetPosX()),
|
||||||
|
m_BlockY(a_Chest->GetPosY()),
|
||||||
|
m_BlockZ(a_Chest->GetPosZ()),
|
||||||
|
m_PrimaryChest(a_Chest),
|
||||||
|
m_SecondaryChest(nullptr)
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
|
||||||
|
// Play the opening sound:
|
||||||
|
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
||||||
|
|
||||||
|
// Send out the chest-open packet:
|
||||||
|
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
|
||||||
|
cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
|
||||||
|
m_World(a_PrimaryChest->GetWorld()),
|
||||||
|
m_BlockX(a_PrimaryChest->GetPosX()),
|
||||||
|
m_BlockY(a_PrimaryChest->GetPosY()),
|
||||||
|
m_BlockZ(a_PrimaryChest->GetPosZ()),
|
||||||
|
m_PrimaryChest(a_PrimaryChest),
|
||||||
|
m_SecondaryChest(a_SecondaryChest)
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
|
||||||
|
// Play the opening sound:
|
||||||
|
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
||||||
|
|
||||||
|
// Send out the chest-open packet:
|
||||||
|
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cChestWindow::~cChestWindow()
|
||||||
|
{
|
||||||
|
// Send out the chest-close packet:
|
||||||
|
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
|
||||||
|
|
||||||
|
m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
||||||
|
{
|
||||||
|
int ChunkX, ChunkZ;
|
||||||
|
|
||||||
|
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
|
||||||
|
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
|
||||||
|
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
||||||
|
|
||||||
|
if (m_SecondaryChest != nullptr)
|
||||||
|
{
|
||||||
|
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
|
||||||
|
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
|
||||||
|
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
|
||||||
|
{
|
||||||
|
int ChunkX, ChunkZ;
|
||||||
|
|
||||||
|
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
|
||||||
|
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
|
||||||
|
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
||||||
|
|
||||||
|
if (m_SecondaryChest != nullptr)
|
||||||
|
{
|
||||||
|
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
|
||||||
|
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
|
||||||
|
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
cWindow::OpenedByPlayer(a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Chest Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar or Inventory
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
45
src/UI/ChestWindow.h
Normal file
45
src/UI/ChestWindow.h
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
|
||||||
|
// ChestWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the chest block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cChestWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cChestWindow(cChestEntity * a_Chest);
|
||||||
|
|
||||||
|
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
|
||||||
|
|
||||||
|
~cChestWindow();
|
||||||
|
|
||||||
|
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
|
||||||
|
|
||||||
|
virtual void OpenedByPlayer(cPlayer & a_Player) override;
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cWorld * m_World;
|
||||||
|
int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
|
||||||
|
cChestEntity * m_PrimaryChest;
|
||||||
|
cChestEntity * m_SecondaryChest;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
61
src/UI/CraftingWindow.cpp
Normal file
61
src/UI/CraftingWindow.cpp
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
|
||||||
|
// CraftingWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the crafting block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "CraftingWindow.h"
|
||||||
|
#include "SlotArea.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||||
|
cWindow(wtWorkbench, "Crafting Table")
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cCraftingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Crafting Area
|
||||||
|
if (a_Slot == 0)
|
||||||
|
{
|
||||||
|
// Result Slot
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
}
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
|
||||||
|
}
|
||||||
|
else if (a_ClickedArea == m_SlotAreas[1])
|
||||||
|
{
|
||||||
|
// Inventory Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
31
src/UI/CraftingWindow.h
Normal file
31
src/UI/CraftingWindow.h
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
// CraftingWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the crafting block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cCraftingWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
46
src/UI/DropSpenserWindow.cpp
Normal file
46
src/UI/DropSpenserWindow.cpp
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
|
||||||
|
// DropSpenserWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the dropper/dispenser block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "DropSpenserWindow.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
|
||||||
|
cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cDropSpenserWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// DropSpenser Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Inventory or Hotbar
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* DropSpenser */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
32
src/UI/DropSpenserWindow.h
Normal file
32
src/UI/DropSpenserWindow.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
|
||||||
|
// DropSpenserWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the dropper/dispenser block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
#include "../BlockEntities/DropSpenserEntity.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cDropSpenserWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
100
src/UI/EnchantingWindow.cpp
Normal file
100
src/UI/EnchantingWindow.cpp
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
|
||||||
|
// EnchantingWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the enchanting block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "EnchantingWindow.h"
|
||||||
|
#include "SlotArea.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||||
|
cWindow(wtEnchantment, "Enchant"),
|
||||||
|
m_SlotArea(),
|
||||||
|
m_BlockX(a_BlockX),
|
||||||
|
m_BlockY(a_BlockY),
|
||||||
|
m_BlockZ(a_BlockZ)
|
||||||
|
{
|
||||||
|
m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
|
||||||
|
m_SlotAreas.push_back(m_SlotArea);
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||||
|
{
|
||||||
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
|
{
|
||||||
|
ASSERT(!"a_Property is invalid");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_PropertyValue[a_Property] = a_Value;
|
||||||
|
super::SetProperty(a_Property, a_Value, a_Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
|
||||||
|
{
|
||||||
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
|
{
|
||||||
|
ASSERT(!"a_Property is invalid");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_PropertyValue[a_Property] = a_Value;
|
||||||
|
super::SetProperty(a_Property, a_Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
short cEnchantingWindow::GetPropertyValue(short a_Property)
|
||||||
|
{
|
||||||
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
|
{
|
||||||
|
ASSERT(!"a_Property is invalid");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_PropertyValue[a_Property];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Enchanting Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Inventory or Hotbar
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
44
src/UI/EnchantingWindow.h
Normal file
44
src/UI/EnchantingWindow.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
|
||||||
|
// EnchantingWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the enchanting block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cEnchantingWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
|
|
||||||
|
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||||
|
|
||||||
|
virtual void SetProperty(short a_Property, short a_Value) override;
|
||||||
|
|
||||||
|
/** Return the value of a property */
|
||||||
|
short GetPropertyValue(short a_Property);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
cSlotArea * m_SlotArea;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
short m_PropertyValue[3];
|
||||||
|
int m_BlockX, m_BlockY, m_BlockZ;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
71
src/UI/EnderChestWindow.cpp
Normal file
71
src/UI/EnderChestWindow.cpp
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
|
||||||
|
// EnderChestWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the enderchest block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "../World.h"
|
||||||
|
#include "EnderChestWindow.h"
|
||||||
|
#include "SlotArea.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
|
||||||
|
cWindow(wtChest, "Ender Chest"),
|
||||||
|
m_World(a_EnderChest->GetWorld()),
|
||||||
|
m_BlockX(a_EnderChest->GetPosX()),
|
||||||
|
m_BlockY(a_EnderChest->GetPosY()),
|
||||||
|
m_BlockZ(a_EnderChest->GetPosZ())
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
|
||||||
|
// Play the opening sound:
|
||||||
|
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
||||||
|
|
||||||
|
// Send out the chest-open packet:
|
||||||
|
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cEnderChestWindow::~cEnderChestWindow()
|
||||||
|
{
|
||||||
|
// Send out the chest-close packet:
|
||||||
|
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
|
||||||
|
|
||||||
|
// Play the closing sound
|
||||||
|
m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Chest Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar or Inventory
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
38
src/UI/EnderChestWindow.h
Normal file
38
src/UI/EnderChestWindow.h
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
|
||||||
|
// EnderChestWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the enderchest block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
#include "../BlockEntities/EnderChestEntity.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cEnderChestWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
|
||||||
|
|
||||||
|
~cEnderChestWindow();
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cWorld * m_World;
|
||||||
|
int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
74
src/UI/FurnaceWindow.cpp
Normal file
74
src/UI/FurnaceWindow.cpp
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
|
||||||
|
// FurnaceWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the furnace block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "FurnaceWindow.h"
|
||||||
|
#include "SlotArea.h"
|
||||||
|
#include "../FurnaceRecipe.h"
|
||||||
|
#include "../Root.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
|
||||||
|
cWindow(wtFurnace, "Furnace")
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Furnace Area
|
||||||
|
if (a_Slot == 2)
|
||||||
|
{
|
||||||
|
// Result Slot
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Furnace Input/Fuel Slot
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
|
||||||
|
if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
|
||||||
|
{
|
||||||
|
// The item is a valid input item or fuel
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */
|
||||||
|
}
|
||||||
|
else if (a_ClickedArea == m_SlotAreas[1])
|
||||||
|
{
|
||||||
|
// Inventory Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
}
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
32
src/UI/FurnaceWindow.h
Normal file
32
src/UI/FurnaceWindow.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
|
||||||
|
// FurnaceWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the furnace block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cFurnaceWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
48
src/UI/HopperWindow.cpp
Normal file
48
src/UI/HopperWindow.cpp
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
|
||||||
|
// HopperWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the hopper block
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "../BlockEntities/HopperEntity.h"
|
||||||
|
#include "HopperWindow.h"
|
||||||
|
#include "../BlockEntities/DropperEntity.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
|
||||||
|
super(wtHopper, "Hopper")
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cHopperWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Hopper Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Inventory or Hotbar
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Hopper */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
32
src/UI/HopperWindow.h
Normal file
32
src/UI/HopperWindow.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
|
||||||
|
// HopperWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the hopper block
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cHopperWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
73
src/UI/InventoryWindow.cpp
Normal file
73
src/UI/InventoryWindow.cpp
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
|
||||||
|
// InventoryWindow.cpp
|
||||||
|
|
||||||
|
// Representing the UI window for the player inventory
|
||||||
|
|
||||||
|
#include "Globals.h"
|
||||||
|
#include "InventoryWindow.h"
|
||||||
|
#include "SlotArea.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
|
||||||
|
cWindow(wtInventory, "Inventory"),
|
||||||
|
m_Player(a_Player)
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Crafting Area
|
||||||
|
if (a_Slot == 0)
|
||||||
|
{
|
||||||
|
// Result Slot
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
|
||||||
|
}
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
|
||||||
|
}
|
||||||
|
else if (a_ClickedArea == m_SlotAreas[1])
|
||||||
|
{
|
||||||
|
// Armor Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
else if (a_ClickedArea == m_SlotAreas[2])
|
||||||
|
{
|
||||||
|
// Inventory Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
34
src/UI/InventoryWindow.h
Normal file
34
src/UI/InventoryWindow.h
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
|
||||||
|
// InventoryWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the player inventory
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cInventoryWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cInventoryWindow(cPlayer & a_Player);
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cPlayer & m_Player;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
67
src/UI/MinecartWithChestWindow.h
Normal file
67
src/UI/MinecartWithChestWindow.h
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
|
||||||
|
// MinecartWithChestWindow.h
|
||||||
|
|
||||||
|
// Representing the UI window for the minecart chest entity
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
#include "../Entities/Minecart.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class cMinecartWithChestWindow :
|
||||||
|
public cWindow
|
||||||
|
{
|
||||||
|
typedef cWindow super;
|
||||||
|
|
||||||
|
public:
|
||||||
|
cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
|
||||||
|
cWindow(wtChest, "Minecart with Chest"),
|
||||||
|
m_ChestCart(a_ChestCart)
|
||||||
|
{
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||||
|
|
||||||
|
a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea* a_ClickedArea, bool a_ShouldApply) override
|
||||||
|
{
|
||||||
|
cSlotAreas AreasInOrder;
|
||||||
|
|
||||||
|
if (a_ClickedArea == m_SlotAreas[0])
|
||||||
|
{
|
||||||
|
// Chest Area
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Hotbar or Inventory
|
||||||
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
|
||||||
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
~cMinecartWithChestWindow()
|
||||||
|
{
|
||||||
|
m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
cMinecartWithChest * m_ChestCart;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
|||||||
|
|
||||||
// SlotArea.cpp
|
// SlotArea.cpp
|
||||||
|
|
||||||
// Implements the cSlotArea class and its descendants
|
// Implements the cSlotArea class and its descendants
|
||||||
@ -12,6 +13,7 @@
|
|||||||
#include "../BlockEntities/FurnaceEntity.h"
|
#include "../BlockEntities/FurnaceEntity.h"
|
||||||
#include "../Entities/Minecart.h"
|
#include "../Entities/Minecart.h"
|
||||||
#include "../Items/ItemHandler.h"
|
#include "../Items/ItemHandler.h"
|
||||||
|
#include "AnvilWindow.h"
|
||||||
#include "Window.h"
|
#include "Window.h"
|
||||||
#include "../CraftingRecipes.h"
|
#include "../CraftingRecipes.h"
|
||||||
#include "../Root.h"
|
#include "../Root.h"
|
||||||
@ -205,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
|
|||||||
{
|
{
|
||||||
// Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
|
// Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
|
||||||
cItem Slot(*GetSlot(a_SlotNum, a_Player));
|
cItem Slot(*GetSlot(a_SlotNum, a_Player));
|
||||||
m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
|
m_ParentWindow.DistributeStack(Slot, a_SlotNum, a_Player, this, true);
|
||||||
if (Slot.IsEmpty())
|
if (Slot.IsEmpty())
|
||||||
{
|
{
|
||||||
// Empty the slot completely, the client doesn't like left-over ItemType with zero count
|
// Empty the slot completely, the client doesn't like left-over ItemType with zero count
|
||||||
@ -340,31 +342,31 @@ void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < m_NumSlots; i++)
|
for (int i = 0; i < m_NumSlots; i++)
|
||||||
{
|
{
|
||||||
const cItem * Slot = GetSlot(i, a_Player);
|
int SlotNum = (a_BackFill) ? (m_NumSlots - 1 - i) : i;
|
||||||
|
|
||||||
|
const cItem * Slot = GetSlot(SlotNum, a_Player);
|
||||||
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||||
{
|
{
|
||||||
// Different items
|
// Different items
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
||||||
if (NumFit <= 0)
|
if (NumFit <= 0)
|
||||||
{
|
{
|
||||||
// Full stack already
|
// Full stack already
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (NumFit > a_ItemStack.m_ItemCount)
|
NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
|
||||||
{
|
|
||||||
NumFit = a_ItemStack.m_ItemCount;
|
|
||||||
}
|
|
||||||
if (a_ShouldApply)
|
if (a_ShouldApply)
|
||||||
{
|
{
|
||||||
cItem NewSlot(a_ItemStack);
|
cItem NewSlot(a_ItemStack);
|
||||||
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
||||||
SetSlot(i, a_Player, NewSlot);
|
SetSlot(SlotNum, a_Player, NewSlot);
|
||||||
}
|
}
|
||||||
a_ItemStack.m_ItemCount -= NumFit;
|
a_ItemStack.m_ItemCount -= NumFit;
|
||||||
if (a_ItemStack.IsEmpty())
|
if (a_ItemStack.IsEmpty())
|
||||||
@ -589,12 +591,13 @@ void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
UNUSED(a_ItemStack);
|
UNUSED(a_ItemStack);
|
||||||
UNUSED(a_Player);
|
UNUSED(a_Player);
|
||||||
UNUSED(a_ShouldApply);
|
UNUSED(a_ShouldApply);
|
||||||
UNUSED(a_KeepEmptySlots);
|
UNUSED(a_KeepEmptySlots);
|
||||||
|
UNUSED(a_BackFill);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -656,7 +659,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
|
|||||||
{
|
{
|
||||||
// Try distributing the result. If it fails, bail out:
|
// Try distributing the result. If it fails, bail out:
|
||||||
cItem ResultCopy(Result);
|
cItem ResultCopy(Result);
|
||||||
m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false);
|
m_ParentWindow.DistributeStack(ResultCopy, 0, a_Player, this, false);
|
||||||
if (!ResultCopy.IsEmpty())
|
if (!ResultCopy.IsEmpty())
|
||||||
{
|
{
|
||||||
// Couldn't distribute all of it. Bail out
|
// Couldn't distribute all of it. Bail out
|
||||||
@ -665,7 +668,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
|
|||||||
|
|
||||||
// Distribute the result, this time for real:
|
// Distribute the result, this time for real:
|
||||||
ResultCopy = Result;
|
ResultCopy = Result;
|
||||||
m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
|
m_ParentWindow.DistributeStack(ResultCopy, 0, a_Player, this, true);
|
||||||
|
|
||||||
// Remove the ingredients from the crafting grid and update the recipe:
|
// Remove the ingredients from the crafting grid and update the recipe:
|
||||||
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
|
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
|
||||||
@ -769,7 +772,7 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
// cSlotAreaAnvil:
|
// cSlotAreaAnvil:
|
||||||
|
|
||||||
cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
|
cSlotAreaAnvil::cSlotAreaAnvil(cWindow & a_ParentWindow) :
|
||||||
cSlotAreaTemporary(3, a_ParentWindow),
|
cSlotAreaTemporary(3, a_ParentWindow),
|
||||||
m_MaximumCost(0),
|
m_MaximumCost(0),
|
||||||
m_StackSizeToBeUsedInRepair(0)
|
m_StackSizeToBeUsedInRepair(0)
|
||||||
@ -894,7 +897,7 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
|
m_ParentWindow.DistributeStack(Slot, a_SlotNum, a_Player, this, true);
|
||||||
if (Slot.IsEmpty())
|
if (Slot.IsEmpty())
|
||||||
{
|
{
|
||||||
Slot.Empty();
|
Slot.Empty();
|
||||||
@ -910,31 +913,31 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
const cItem * Slot = GetSlot(i, a_Player);
|
int SlotNum = (a_BackFill) ? (2 - 1 - i) : i;
|
||||||
|
|
||||||
|
const cItem * Slot = GetSlot(SlotNum, a_Player);
|
||||||
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||||
{
|
{
|
||||||
// Different items
|
// Different items
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
||||||
if (NumFit <= 0)
|
if (NumFit <= 0)
|
||||||
{
|
{
|
||||||
// Full stack already
|
// Full stack already
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (NumFit > a_ItemStack.m_ItemCount)
|
NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
|
||||||
{
|
|
||||||
NumFit = a_ItemStack.m_ItemCount;
|
|
||||||
}
|
|
||||||
if (a_ShouldApply)
|
if (a_ShouldApply)
|
||||||
{
|
{
|
||||||
cItem NewSlot(a_ItemStack);
|
cItem NewSlot(a_ItemStack);
|
||||||
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
||||||
SetSlot(i, a_Player, NewSlot);
|
SetSlot(SlotNum, a_Player, NewSlot);
|
||||||
}
|
}
|
||||||
a_ItemStack.m_ItemCount -= NumFit;
|
a_ItemStack.m_ItemCount -= NumFit;
|
||||||
if (a_ItemStack.IsEmpty())
|
if (a_ItemStack.IsEmpty())
|
||||||
@ -1051,7 +1054,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
|
|||||||
cItem SecondInput(*GetSlot(1, a_Player));
|
cItem SecondInput(*GetSlot(1, a_Player));
|
||||||
cItem Output(*GetSlot(2, a_Player));
|
cItem Output(*GetSlot(2, a_Player));
|
||||||
|
|
||||||
if (Input.IsEmpty() && !Output.IsEmpty())
|
if (Input.IsEmpty())
|
||||||
{
|
{
|
||||||
Output.Empty();
|
Output.Empty();
|
||||||
SetSlot(2, a_Player, Output);
|
SetSlot(2, a_Player, Output);
|
||||||
@ -1335,7 +1338,7 @@ void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
const cItem * Slot = GetSlot(0, a_Player);
|
const cItem * Slot = GetSlot(0, a_Player);
|
||||||
if (!Slot->IsEmpty() || !IsPlaceableItem(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemCount != 1))
|
if (!Slot->IsEmpty() || !IsPlaceableItem(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemCount != 1))
|
||||||
@ -1390,13 +1393,12 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
// cSlotAreaEnchanting:
|
// cSlotAreaEnchanting:
|
||||||
|
|
||||||
cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
|
cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||||
cSlotAreaTemporary(1, a_ParentWindow),
|
cSlotAreaTemporary(1, a_ParentWindow),
|
||||||
m_BlockX(a_BlockX),
|
m_BlockX(a_BlockX),
|
||||||
m_BlockY(a_BlockY),
|
m_BlockY(a_BlockY),
|
||||||
m_BlockZ(a_BlockZ)
|
m_BlockZ(a_BlockZ)
|
||||||
{
|
{
|
||||||
a_ParentWindow.m_SlotArea = this;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1503,7 +1505,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
|
void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
const cItem * Slot = GetSlot(0, a_Player);
|
const cItem * Slot = GetSlot(0, a_Player);
|
||||||
if (!Slot->IsEmpty())
|
if (!Slot->IsEmpty())
|
||||||
@ -1833,38 +1835,50 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 2; i++)
|
int SlotNum;
|
||||||
|
cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
|
||||||
|
|
||||||
|
if (FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr)
|
||||||
{
|
{
|
||||||
const cItem * Slot = GetSlot(i, a_Player);
|
SlotNum = 0;
|
||||||
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
}
|
||||||
{
|
else if (FurnaceRecipes->IsFuel(a_ItemStack))
|
||||||
// Different items
|
{
|
||||||
continue;
|
SlotNum = 1;
|
||||||
}
|
}
|
||||||
int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
else
|
||||||
if (NumFit <= 0)
|
{
|
||||||
{
|
return;
|
||||||
// Full stack already
|
}
|
||||||
continue;
|
|
||||||
}
|
const cItem * Slot = GetSlot(SlotNum, a_Player);
|
||||||
if (NumFit > a_ItemStack.m_ItemCount)
|
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
|
||||||
{
|
{
|
||||||
NumFit = a_ItemStack.m_ItemCount;
|
// Different items
|
||||||
}
|
return;
|
||||||
if (a_ShouldApply)
|
}
|
||||||
{
|
|
||||||
cItem NewSlot(a_ItemStack);
|
char NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
|
||||||
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
if (NumFit <= 0)
|
||||||
SetSlot(i, a_Player, NewSlot);
|
{
|
||||||
}
|
// Full stack already
|
||||||
a_ItemStack.m_ItemCount -= NumFit;
|
return;
|
||||||
if (a_ItemStack.IsEmpty())
|
}
|
||||||
{
|
NumFit = std::min(NumFit, a_ItemStack.m_ItemCount);
|
||||||
return;
|
|
||||||
}
|
if (a_ShouldApply)
|
||||||
} // for i - Slots
|
{
|
||||||
|
cItem NewSlot(a_ItemStack);
|
||||||
|
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
|
||||||
|
SetSlot(SlotNum, a_Player, NewSlot);
|
||||||
|
}
|
||||||
|
a_ItemStack.m_ItemCount -= NumFit;
|
||||||
|
if (a_ItemStack.IsEmpty())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -2013,7 +2027,7 @@ void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cI
|
|||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
// cSlotAreaArmor:
|
// cSlotAreaArmor:
|
||||||
|
|
||||||
void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
|
void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
|
||||||
{
|
{
|
||||||
if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
|
if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
|
||||||
{
|
{
|
||||||
|
@ -17,12 +17,10 @@ class cWindow;
|
|||||||
class cPlayer;
|
class cPlayer;
|
||||||
class cBeaconEntity;
|
class cBeaconEntity;
|
||||||
class cChestEntity;
|
class cChestEntity;
|
||||||
class cDropSpenserEntity;
|
|
||||||
class cEnderChestEntity;
|
class cEnderChestEntity;
|
||||||
class cFurnaceEntity;
|
class cFurnaceEntity;
|
||||||
class cMinecartWithChest;
|
class cMinecartWithChest;
|
||||||
class cCraftingRecipe;
|
class cCraftingRecipe;
|
||||||
class cEnchantingWindow;
|
|
||||||
class cWorld;
|
class cWorld;
|
||||||
|
|
||||||
|
|
||||||
@ -73,7 +71,7 @@ public:
|
|||||||
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
|
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
|
||||||
If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
|
If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
|
||||||
*/
|
*/
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill);
|
||||||
|
|
||||||
/// Called on DblClicking to collect all stackable items into hand.
|
/// Called on DblClicking to collect all stackable items into hand.
|
||||||
/// The items are accumulated in a_Dragging and removed from the slots immediately.
|
/// The items are accumulated in a_Dragging and removed from the slots immediately.
|
||||||
@ -158,7 +156,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
|
/** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
|
|
||||||
/** Called when a player clicks in the window. Parameters taken from the click packet. */
|
/** Called when a player clicks in the window. Parameters taken from the click packet. */
|
||||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
@ -246,7 +244,7 @@ public:
|
|||||||
virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||||
|
|
||||||
// Distributing items into this area is completely disabled
|
// Distributing items into this area is completely disabled
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@ -285,12 +283,12 @@ class cSlotAreaAnvil :
|
|||||||
typedef cSlotAreaTemporary super;
|
typedef cSlotAreaTemporary super;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
|
cSlotAreaAnvil(cWindow & a_ParentWindow);
|
||||||
|
|
||||||
// cSlotArea overrides:
|
// cSlotArea overrides:
|
||||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
|
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
|
|
||||||
// cSlotAreaTemporary overrides:
|
// cSlotAreaTemporary overrides:
|
||||||
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
|
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
|
||||||
@ -326,10 +324,10 @@ public:
|
|||||||
cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow);
|
cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow);
|
||||||
virtual ~cSlotAreaBeacon();
|
virtual ~cSlotAreaBeacon();
|
||||||
|
|
||||||
bool IsPlaceableItem(short a_ItemType);
|
static bool IsPlaceableItem(short a_ItemType);
|
||||||
|
|
||||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
||||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||||
|
|
||||||
@ -350,11 +348,11 @@ class cSlotAreaEnchanting :
|
|||||||
typedef cSlotAreaTemporary super;
|
typedef cSlotAreaTemporary super;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
|
cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
|
|
||||||
// cSlotArea overrides:
|
// cSlotArea overrides:
|
||||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||||
|
|
||||||
// cSlotAreaTemporary overrides:
|
// cSlotAreaTemporary overrides:
|
||||||
@ -439,7 +437,7 @@ public:
|
|||||||
virtual ~cSlotAreaFurnace();
|
virtual ~cSlotAreaFurnace();
|
||||||
|
|
||||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||||
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
|
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
|
||||||
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
||||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||||
|
|
||||||
|
@ -32,7 +32,6 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
|
|||||||
m_WindowType(a_WindowType),
|
m_WindowType(a_WindowType),
|
||||||
m_WindowTitle(a_WindowTitle),
|
m_WindowTitle(a_WindowTitle),
|
||||||
m_IsDestroyed(false),
|
m_IsDestroyed(false),
|
||||||
m_ShouldDistributeToHotbarFirst(true),
|
|
||||||
m_Owner(nullptr)
|
m_Owner(nullptr)
|
||||||
{
|
{
|
||||||
if (a_WindowType == wtInventory)
|
if (a_WindowType == wtInventory)
|
||||||
@ -392,43 +391,23 @@ bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply)
|
void cWindow::DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill)
|
||||||
{
|
{
|
||||||
// Ask each slot area to take as much of the stack as it can.
|
/* Ask each slot area to take as much of the stack as it can.
|
||||||
// First ask only slots that already have the same kind of item
|
First ask only slots that already have the same kind of item
|
||||||
// Then ask any remaining slots
|
Then ask any remaining slots */
|
||||||
for (int Pass = 0; Pass < 2; ++Pass)
|
for (size_t Pass = 0; Pass < 2; Pass++)
|
||||||
{
|
{
|
||||||
if (m_ShouldDistributeToHotbarFirst)
|
for (auto SlotArea : a_AreasInOrder)
|
||||||
{
|
{
|
||||||
// First distribute into the hotbar:
|
SlotArea->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0), a_BackFill);
|
||||||
if (a_ExcludeArea != m_SlotAreas.back())
|
|
||||||
{
|
|
||||||
m_SlotAreas.back()->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
|
|
||||||
if (a_ItemStack.IsEmpty())
|
|
||||||
{
|
|
||||||
// Distributed it all
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// The distribute to all other areas:
|
|
||||||
cSlotAreas::iterator end = m_ShouldDistributeToHotbarFirst ? (m_SlotAreas.end() - 1) : m_SlotAreas.end();
|
|
||||||
for (cSlotAreas::iterator itr = m_SlotAreas.begin(); itr != end; ++itr)
|
|
||||||
{
|
|
||||||
if (*itr == a_ExcludeArea)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
(*itr)->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
|
|
||||||
if (a_ItemStack.IsEmpty())
|
if (a_ItemStack.IsEmpty())
|
||||||
{
|
{
|
||||||
// Distributed it all
|
// Distributed it all
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} // for itr - m_SlotAreas[]
|
}
|
||||||
} // for Pass - repeat twice
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -779,401 +758,3 @@ void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cInventoryWindow:
|
|
||||||
|
|
||||||
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
|
|
||||||
cWindow(wtInventory, "Inventory"),
|
|
||||||
m_Player(a_Player)
|
|
||||||
{
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cCraftingWindow:
|
|
||||||
|
|
||||||
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|
||||||
cWindow(wtWorkbench, "Crafting Table")
|
|
||||||
{
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cAnvilWindow:
|
|
||||||
|
|
||||||
cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|
||||||
cWindow(wtAnvil, "Repair"),
|
|
||||||
m_RepairedItemName(""),
|
|
||||||
m_BlockX(a_BlockX),
|
|
||||||
m_BlockY(a_BlockY),
|
|
||||||
m_BlockZ(a_BlockZ)
|
|
||||||
{
|
|
||||||
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
|
|
||||||
m_SlotAreas.push_back(m_AnvilSlotArea);
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
|
|
||||||
{
|
|
||||||
m_RepairedItemName = a_Name;
|
|
||||||
|
|
||||||
if (a_Player != nullptr)
|
|
||||||
{
|
|
||||||
m_AnvilSlotArea->UpdateResult(*a_Player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
|
|
||||||
{
|
|
||||||
a_PosX = m_BlockX;
|
|
||||||
a_PosY = m_BlockY;
|
|
||||||
a_PosZ = m_BlockZ;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cBeaconWindow:
|
|
||||||
|
|
||||||
cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
|
|
||||||
cWindow(wtBeacon, "Beacon"),
|
|
||||||
m_Beacon(a_Beacon)
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = true;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
|
|
||||||
{
|
|
||||||
super::OpenedByPlayer(a_Player);
|
|
||||||
|
|
||||||
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
|
|
||||||
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
|
|
||||||
a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cEnchantingWindow:
|
|
||||||
|
|
||||||
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|
||||||
cWindow(wtEnchantment, "Enchant"),
|
|
||||||
m_SlotArea(),
|
|
||||||
m_BlockX(a_BlockX),
|
|
||||||
m_BlockY(a_BlockY),
|
|
||||||
m_BlockZ(a_BlockZ)
|
|
||||||
{
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
|
|
||||||
{
|
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
|
||||||
{
|
|
||||||
ASSERT(!"a_Property is invalid");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PropertyValue[a_Property] = a_Value;
|
|
||||||
super::SetProperty(a_Property, a_Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
|
||||||
{
|
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
|
||||||
{
|
|
||||||
ASSERT(!"a_Property is invalid");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_PropertyValue[a_Property] = a_Value;
|
|
||||||
super::SetProperty(a_Property, a_Value, a_Player);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
short cEnchantingWindow::GetPropertyValue(short a_Property)
|
|
||||||
{
|
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
|
||||||
{
|
|
||||||
ASSERT(!"a_Property is invalid");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_PropertyValue[a_Property];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cChestWindow:
|
|
||||||
|
|
||||||
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
|
|
||||||
cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
|
|
||||||
m_World(a_Chest->GetWorld()),
|
|
||||||
m_BlockX(a_Chest->GetPosX()),
|
|
||||||
m_BlockY(a_Chest->GetPosY()),
|
|
||||||
m_BlockZ(a_Chest->GetPosZ()),
|
|
||||||
m_PrimaryChest(a_Chest),
|
|
||||||
m_SecondaryChest(nullptr)
|
|
||||||
{
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
|
|
||||||
// Play the opening sound:
|
|
||||||
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
|
||||||
|
|
||||||
// Send out the chest-open packet:
|
|
||||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
|
|
||||||
cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
|
|
||||||
m_World(a_PrimaryChest->GetWorld()),
|
|
||||||
m_BlockX(a_PrimaryChest->GetPosX()),
|
|
||||||
m_BlockY(a_PrimaryChest->GetPosY()),
|
|
||||||
m_BlockZ(a_PrimaryChest->GetPosZ()),
|
|
||||||
m_PrimaryChest(a_PrimaryChest),
|
|
||||||
m_SecondaryChest(a_SecondaryChest)
|
|
||||||
{
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
|
|
||||||
// Play the opening sound:
|
|
||||||
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
|
||||||
|
|
||||||
// Send out the chest-open packet:
|
|
||||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
|
|
||||||
{
|
|
||||||
int ChunkX, ChunkZ;
|
|
||||||
|
|
||||||
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
|
|
||||||
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
|
|
||||||
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
|
||||||
|
|
||||||
if (m_SecondaryChest != nullptr)
|
|
||||||
{
|
|
||||||
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
|
|
||||||
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
|
|
||||||
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
cWindow::OpenedByPlayer(a_Player);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
|
||||||
{
|
|
||||||
int ChunkX, ChunkZ;
|
|
||||||
|
|
||||||
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
|
|
||||||
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
|
|
||||||
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
|
||||||
|
|
||||||
if (m_SecondaryChest != nullptr)
|
|
||||||
{
|
|
||||||
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
|
|
||||||
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
|
|
||||||
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cChestWindow::~cChestWindow()
|
|
||||||
{
|
|
||||||
// Send out the chest-close packet:
|
|
||||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
|
|
||||||
|
|
||||||
m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cMinecartWithChestWindow:
|
|
||||||
|
|
||||||
cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
|
|
||||||
cWindow(wtChest, "Minecart with Chest"),
|
|
||||||
m_ChestCart(a_ChestCart)
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
|
|
||||||
a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cMinecartWithChestWindow::~cMinecartWithChestWindow()
|
|
||||||
{
|
|
||||||
m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cDropSpenserWindow:
|
|
||||||
|
|
||||||
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
|
|
||||||
cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cEnderChestWindow:
|
|
||||||
|
|
||||||
cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
|
|
||||||
cWindow(wtChest, "Ender Chest"),
|
|
||||||
m_World(a_EnderChest->GetWorld()),
|
|
||||||
m_BlockX(a_EnderChest->GetPosX()),
|
|
||||||
m_BlockY(a_EnderChest->GetPosY()),
|
|
||||||
m_BlockZ(a_EnderChest->GetPosZ())
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
|
|
||||||
// Play the opening sound:
|
|
||||||
m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
|
||||||
|
|
||||||
// Send out the chest-open packet:
|
|
||||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
cEnderChestWindow::~cEnderChestWindow()
|
|
||||||
{
|
|
||||||
// Send out the chest-close packet:
|
|
||||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
|
|
||||||
|
|
||||||
// Play the closing sound
|
|
||||||
m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cHopperWindow:
|
|
||||||
|
|
||||||
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
|
|
||||||
super(wtHopper, "Hopper")
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
// cFurnaceWindow:
|
|
||||||
|
|
||||||
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
|
|
||||||
cWindow(wtFurnace, "Furnace")
|
|
||||||
{
|
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
||||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
204
src/UI/Window.h
204
src/UI/Window.h
@ -19,7 +19,6 @@ class cPlayer;
|
|||||||
class cWindowOwner;
|
class cWindowOwner;
|
||||||
class cClientHandle;
|
class cClientHandle;
|
||||||
class cChestEntity;
|
class cChestEntity;
|
||||||
class cDropSpenserEntity;
|
|
||||||
class cEnderChestEntity;
|
class cEnderChestEntity;
|
||||||
class cFurnaceEntity;
|
class cFurnaceEntity;
|
||||||
class cHopperEntity;
|
class cHopperEntity;
|
||||||
@ -154,14 +153,19 @@ public:
|
|||||||
|
|
||||||
/** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed!
|
/** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed!
|
||||||
if a_ShouldApply is true, the changes are written into the slots;
|
if a_ShouldApply is true, the changes are written into the slots;
|
||||||
|
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) */
|
||||||
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) = 0;
|
||||||
|
|
||||||
|
/** Called from DistributeStack() to distribute the stack into a_AreasInOrder; Modifies a_ItemStack as it is distributed!
|
||||||
|
If a_ShouldApply is true, the changes are written into the slots;
|
||||||
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
|
if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
|
||||||
*/
|
If a_BackFill is true, the areas will be filled from the back (right side). (Example: Empty Hotbar -> Item get in slot 8, not slot 0) */
|
||||||
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
|
void DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill);
|
||||||
|
|
||||||
/// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
|
/** Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
|
||||||
/// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
|
The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
|
||||||
/// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
|
If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
|
||||||
/// Returns true if full stack has been collected, false if there's space remaining to fill.
|
Returns true if full stack has been collected, false if there's space remaining to fill. */
|
||||||
bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
|
bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
|
||||||
|
|
||||||
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
|
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
|
||||||
@ -178,7 +182,6 @@ protected:
|
|||||||
cPlayerList m_OpenedBy;
|
cPlayerList m_OpenedBy;
|
||||||
|
|
||||||
bool m_IsDestroyed;
|
bool m_IsDestroyed;
|
||||||
bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
|
|
||||||
|
|
||||||
cWindowOwner * m_Owner;
|
cWindowOwner * m_Owner;
|
||||||
|
|
||||||
@ -219,188 +222,3 @@ protected:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cCraftingWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cAnvilWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
|
||||||
|
|
||||||
/** Gets the repaired item name. */
|
|
||||||
AString GetRepairedItemName(void) const { return m_RepairedItemName; }
|
|
||||||
|
|
||||||
/** Set the repaired item name. */
|
|
||||||
void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
|
|
||||||
|
|
||||||
/** Gets the Position from the Anvil */
|
|
||||||
void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
cSlotAreaAnvil * m_AnvilSlotArea;
|
|
||||||
AString m_RepairedItemName;
|
|
||||||
int m_BlockX, m_BlockY, m_BlockZ;
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cBeaconWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
|
|
||||||
|
|
||||||
cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
|
|
||||||
|
|
||||||
// cWindow Overrides:
|
|
||||||
virtual void OpenedByPlayer(cPlayer & a_Player) override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
cBeaconEntity * m_Beacon;
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cEnchantingWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
|
||||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
|
||||||
virtual void SetProperty(short a_Property, short a_Value) override;
|
|
||||||
|
|
||||||
/** Return the Value of a Property */
|
|
||||||
short GetPropertyValue(short a_Property);
|
|
||||||
|
|
||||||
cSlotArea * m_SlotArea;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
short m_PropertyValue[3];
|
|
||||||
int m_BlockX, m_BlockY, m_BlockZ;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cFurnaceWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cDropSpenserWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser);
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cHopperWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
typedef cWindow super;
|
|
||||||
public:
|
|
||||||
cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cChestWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
cChestWindow(cChestEntity * a_Chest);
|
|
||||||
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
|
|
||||||
~cChestWindow();
|
|
||||||
|
|
||||||
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
|
|
||||||
virtual void OpenedByPlayer(cPlayer & a_Player) override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
cWorld * m_World;
|
|
||||||
int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
|
|
||||||
cChestEntity * m_PrimaryChest;
|
|
||||||
cChestEntity * m_SecondaryChest;
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cMinecartWithChestWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
|
|
||||||
~cMinecartWithChestWindow();
|
|
||||||
private:
|
|
||||||
cMinecartWithChest * m_ChestCart;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cEnderChestWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
|
|
||||||
~cEnderChestWindow();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
cWorld * m_World;
|
|
||||||
int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class cInventoryWindow :
|
|
||||||
public cWindow
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
cInventoryWindow(cPlayer & a_Player);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
cPlayer & m_Player;
|
|
||||||
|
|
||||||
} ;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user