Fixed Formatting, Added DropChance attributes to Monsters
This commit is contained in:
parent
beba3e55d7
commit
1afcc255bf
@ -81,6 +81,11 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
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, m_AttackDamage(1)
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, m_AttackRange(2)
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, m_AttackInterval(0)
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, m_DropChanceWeapon(0.085)
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, m_DropChanceHelmet(0.085)
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, m_DropChanceChestplate(0.085)
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, m_DropChanceLeggings(0.085)
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, m_DropChanceBoots(0.085)
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, m_SightDistance(25)
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, m_BurnsInDaylight(false)
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{
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@ -912,22 +917,22 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a
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void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
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{
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MTRand r1;
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if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
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if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
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{
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if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet());
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}
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if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
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if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2)))
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{
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if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate());
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}
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if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
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if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2)))
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{
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if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings());
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}
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if (r1.randInt() % 200 < (17 + (a_LootingLevel * 2)))
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if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2)))
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{
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if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots());
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}
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@ -937,6 +942,19 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
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void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
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{
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MTRand r1;
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if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
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{
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if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon());
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}
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}
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void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
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{
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if (!m_BurnsInDaylight)
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@ -119,6 +119,17 @@ public:
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void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
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void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
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float GetDropChanceWeapon() { return m_DropChanceWeapon; };
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float GetDropChanceHelmet() { return m_DropChanceHelmet; };
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float GetDropChanceChestplate() { return m_DropChanceChestplate; };
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float GetDropChanceLeggings() { return m_DropChanceLeggings; };
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float GetDropChanceBoots() { return m_DropChanceBoots; };
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void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; };
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void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; };
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void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; };
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void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; };
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void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; };
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/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
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void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
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@ -221,6 +232,12 @@ protected:
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float m_AttackInterval;
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int m_SightDistance;
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float m_DropChanceWeapon;
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float m_DropChanceHelmet;
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float m_DropChanceChestplate;
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float m_DropChanceLeggings;
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float m_DropChanceBoots;
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void HandleDaylightBurning(cChunk & a_Chunk);
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bool m_BurnsInDaylight;
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@ -236,6 +253,9 @@ protected:
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/** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
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void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
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/** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
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void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
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} ; // tolua_export
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@ -39,34 +39,35 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cMooshroom::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
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switch (a_Player.GetEquippedItem().m_ItemType)
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{
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if (!a_Player.IsGameModeCreative())
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case E_ITEM_BUCKET:
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MILK);
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}
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}
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BOWL))
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{
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if (!a_Player.IsGameModeCreative())
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MILK);
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}
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} break;
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case E_ITEM_BOWL:
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
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}
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}
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS)
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{
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if (!a_Player.IsGameModeCreative())
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
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}
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} break;
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case E_ITEM_SHEARS:
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{
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a_Player.UseEquippedItem();
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}
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.UseEquippedItem();
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}
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cItems Drops;
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Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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cItems Drops;
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Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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} break;
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}
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}
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@ -27,19 +27,19 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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}
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if (IsWither())
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
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AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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}
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else
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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@ -39,9 +39,7 @@ void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR); break;
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}
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}
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cItems RareDrops;
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if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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@ -35,6 +35,7 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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RareDrops.Add(cItem(E_ITEM_POTATO));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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@ -31,6 +31,7 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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RareDrops.Add(cItem(E_ITEM_GOLD));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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@ -407,6 +407,14 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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}
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} // switch (payload)
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m_Writer.BeginList("DropChances", TAG_Float);
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m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
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m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
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m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
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m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Monster, EntityClass);
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switch (a_Monster->GetMobType())
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@ -1485,6 +1485,11 @@ void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1500,6 +1505,11 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1515,6 +1525,11 @@ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1530,6 +1545,11 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1545,6 +1565,11 @@ void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1560,6 +1585,11 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1575,6 +1605,11 @@ void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNB
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1591,6 +1626,11 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT &
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1606,6 +1646,11 @@ void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1620,6 +1665,11 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1646,6 +1696,11 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1661,6 +1716,11 @@ void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1682,6 +1742,11 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1697,6 +1762,11 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1712,6 +1782,11 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1727,6 +1802,11 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1748,6 +1828,11 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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@ -1763,6 +1848,11 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1784,6 +1874,11 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1805,6 +1900,11 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1820,6 +1920,11 @@ void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1835,6 +1940,11 @@ void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1850,6 +1960,11 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1871,6 +1986,11 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1886,6 +2006,11 @@ void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1901,6 +2026,11 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1916,6 +2046,10 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
|
||||
if (OwnerIdx > 0)
|
||||
{
|
||||
@ -1964,6 +2098,11 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
@ -1980,6 +2119,11 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
|
||||
@ -2023,6 +2167,25 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
|
||||
|
||||
|
||||
|
||||
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
float DropChance[5];
|
||||
if (!LoadDoublesListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
a_Monster.SetDropChanceWeapon(DropChance[0]);
|
||||
a_Monster.SetDropChanceHelmet(DropChance[1]);
|
||||
a_Monster.SetDropChanceChestplate(DropChance[2]);
|
||||
a_Monster.SetDropChanceLeggings(DropChance[3]);
|
||||
a_Monster.SetDropChanceBoots(DropChance[4]);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
|
||||
|
@ -194,6 +194,9 @@ protected:
|
||||
/// Loads entity common data from the NBT compound; returns true if successful
|
||||
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
||||
/// Loads monster common data from the NBT compound; returns true if successful
|
||||
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
||||
/// Loads projectile common data from the NBT compound; returns true if successful
|
||||
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user