Changed SendBlockEntity format slightly
* Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
This commit is contained in:
parent
a85b2897e0
commit
1af89a8b50
@ -58,6 +58,7 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
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void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
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{
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{
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m_World->BroadcastBlockEntity(GetPosX(), GetPosY(), GetPosZ());
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m_LastOutput = a_LastOut;
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m_LastOutput = a_LastOut;
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}
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}
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@ -141,30 +142,7 @@ bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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{
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{
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cFastNBTWriter Writer;
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a_Client.SendUpdateBlockEntity(GetPosX(), GetPosY(), GetPosZ(), 2, *this);
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", GetResult());
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Writer.AddInt("x", GetPosX());
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Writer.AddInt("y", GetPosY());
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Writer.AddInt("z", GetPosZ());
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Writer.AddString("Command", GetCommand().c_str());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!GetLastOutput().empty())
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{
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AString Output;
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Printf(Output, "{\"text\":\"%s\"}", GetLastOutput().c_str());
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Writer.AddString("LastOutput", Output.c_str());
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}
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Writer.Finish();
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a_Client.SendUpdateBlockEntity(GetPosX(), GetPosY(), GetPosZ(), 2, Writer);
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}
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}
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@ -20,7 +20,6 @@
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#include "Items/ItemHandler.h"
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#include "Items/ItemHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockHandler.h"
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#include "Blocks/BlockSlab.h"
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#include "Blocks/BlockSlab.h"
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#include "WorldStorage/FastNBT.h"
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#include "Vector3f.h"
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#include "Vector3f.h"
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#include "Vector3d.h"
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#include "Vector3d.h"
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@ -573,6 +572,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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{
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{
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if (a_Length < 14)
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if (a_Length < 14)
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{
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{
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SendChat(Printf("%s[INFO]%s Failure setting command block command; bad request", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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LOGD("Malformed MC|AdvCdm packet.");
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LOGD("Malformed MC|AdvCdm packet.");
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return;
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return;
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}
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}
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@ -602,6 +602,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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default:
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default:
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{
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{
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SendChat(Printf("%s[INFO]%s Failure setting command block command; unhandled mode", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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LOGD("Unhandled MC|AdvCdm packet mode.");
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LOGD("Unhandled MC|AdvCdm packet mode.");
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return;
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return;
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}
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}
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@ -624,6 +625,8 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
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cWorld * World = m_Player->GetWorld();
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cWorld * World = m_Player->GetWorld();
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World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
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World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
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SendChat(Printf("%s[INFO]%s Successfully set command block command", cChatColor::Green.c_str(), cChatColor::White.c_str()));
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}
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}
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@ -2210,9 +2213,9 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
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void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity)
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{
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{
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_NBT);
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_BlockEntity);
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}
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}
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@ -16,7 +16,6 @@
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#include "OSSupport/SocketThreads.h"
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#include "OSSupport/SocketThreads.h"
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#include "ChunkDef.h"
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#include "ChunkDef.h"
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#include "ByteBuffer.h"
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#include "ByteBuffer.h"
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#include "WorldStorage/FastNBT.h"
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@ -137,7 +136,7 @@ public:
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
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void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT);
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void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendWeather (eWeather a_Weather);
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void SendWeather (eWeather a_Weather);
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@ -12,7 +12,6 @@
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#include "../Defines.h"
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#include "../Defines.h"
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#include "../Endianness.h"
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#include "../Endianness.h"
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#include "../WorldStorage/FastNBT.h"
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@ -104,7 +103,7 @@ public:
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) = 0;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity) = 0;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendWeather (eWeather a_Weather) = 0;
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virtual void SendWeather (eWeather a_Weather) = 0;
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@ -79,7 +79,7 @@ public:
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) override {};
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity) override {};
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes:
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../UI/Window.h"
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#include "../UI/Window.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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@ -892,7 +893,7 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
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void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity)
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{
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{
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cPacketizer Pkt(*this, 0x35); // Update tile entity packet
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cPacketizer Pkt(*this, 0x35); // Update tile entity packet
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Pkt.WriteInt(a_BlockX);
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Pkt.WriteInt(a_BlockX);
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@ -900,7 +901,7 @@ void cProtocol172::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_Block
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Pkt.WriteInt(a_BlockZ);
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Pkt.WriteInt(a_BlockZ);
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Pkt.WriteByte(a_Action);
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Pkt.WriteByte(a_Action);
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Pkt.WriteBlockEntity(a_NBT);
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Pkt.WriteBlockEntity(a_BlockEntity);
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}
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}
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@ -1833,10 +1834,44 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
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void cProtocol172::cPacketizer::WriteBlockEntity(const cFastNBTWriter & a_NBT)
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void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
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{
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{
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cFastNBTWriter Writer;
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switch (a_BlockEntity.GetBlockType())
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{
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case E_BLOCK_COMMAND_BLOCK:
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{
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cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity;
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
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Writer.AddInt("x", CommandBlockEntity.GetPosX());
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Writer.AddInt("y", CommandBlockEntity.GetPosY());
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Writer.AddInt("z", CommandBlockEntity.GetPosZ());
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Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!CommandBlockEntity.GetLastOutput().empty())
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{
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AString Output;
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Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str());
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Writer.AddString("LastOutput", Output.c_str());
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}
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break;
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}
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default: break;
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}
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Writer.Finish();
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AString Compressed;
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AString Compressed;
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CompressStringGZIP(a_NBT.GetResult().data(), a_NBT.GetResult().size(), Compressed);
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CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
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WriteShort(Compressed.size());
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WriteShort(Compressed.size());
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WriteBuf(Compressed.data(), Compressed.size());
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WriteBuf(Compressed.data(), Compressed.size());
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}
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}
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@ -102,7 +102,7 @@ public:
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) override;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
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void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
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void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
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void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
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void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
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void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
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void WriteBlockEntity(const cFastNBTWriter & a_NBT);
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void WriteBlockEntity(const cBlockEntity & a_BlockEntity);
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protected:
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protected:
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cProtocol172 & m_Protocol;
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cProtocol172 & m_Protocol;
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void cProtocolRecognizer::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT)
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void cProtocolRecognizer::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity)
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{
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{
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ASSERT(m_Protocol != NULL);
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_NBT);
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m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_BlockEntity);
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}
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}
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#include "Protocol.h"
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#include "Protocol.h"
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#include "../ByteBuffer.h"
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#include "../ByteBuffer.h"
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#include "../WorldStorage/FastNBT.h"
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) override;
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virtual void SendUpdateBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cBlockEntity & a_BlockEntity) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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