MineShafts: Limited the mineshafts generation into a settable-size cuboid
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1340 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -225,7 +225,6 @@ class cStructGenMineShafts::cMineShaftSystem
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{
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public:
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int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
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int m_MaxSystemSize; ///< Maximum size of a system (initialized from cStructGenMineShafts::m_MaxSystemSize)
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int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
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int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
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int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
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@ -233,6 +232,7 @@ public:
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int m_ChanceChest; ///< Chance [0 .. 250] that a corridor has a chest in it
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int m_ChanceSpawner; ///< Chance [0 .. 250] that a corridor has a spawner in it
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cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
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cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit
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/// Creates and generates the entire system
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cMineShaftSystem(
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@ -254,8 +254,8 @@ public:
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int a_RecursionLevel
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);
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/// Returns true if any of the objects in m_MineShafts intersects with the specified bounding box
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bool DoIntersect(const cCuboid & a_BoundingBox);
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/// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
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bool CanAppend(const cCuboid & a_BoundingBox);
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} ;
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@ -271,7 +271,6 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
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) :
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m_BlockX(a_BlockX),
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m_BlockZ(a_BlockZ),
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m_MaxSystemSize(a_MaxSystemSize),
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m_MaxRecursion(8), // TODO: settable
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m_ProbLevelCorridor(a_ProbLevelCorridor),
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m_ProbLevelCrossing(a_ProbLevelCrossing),
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@ -279,6 +278,11 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
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m_ChanceChest(12), // TODO: settable
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m_ChanceSpawner(12) // TODO: settable
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{
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m_BoundingBox.Assign(
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a_BlockX - a_MaxSystemSize / 2, 2, a_BlockZ - a_MaxSystemSize / 2,
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a_BlockX + a_MaxSystemSize / 2, 50, a_BlockZ + a_MaxSystemSize / 2
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);
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m_MineShafts.reserve(100);
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cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
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@ -357,16 +361,23 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
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bool cStructGenMineShafts::cMineShaftSystem::DoIntersect(const cCuboid & a_BoundingBox)
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bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_BoundingBox)
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{
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if (!a_BoundingBox.IsCompletelyInside(m_BoundingBox))
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{
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// Too far away, or too low / too high
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return false;
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}
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// Check intersections:
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for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
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{
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if ((*itr)->DoesIntersect(a_BoundingBox))
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{
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return true;
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return false;
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}
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} // for itr - m_MineShafts[]
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return false;
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return true;
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}
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@ -531,7 +542,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit(
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case dirZP: BoundingBox.p2.z += NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
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case dirZM: BoundingBox.p1.z -= NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
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}
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if (a_ParentSystem.DoIntersect(BoundingBox))
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if (!a_ParentSystem.CanAppend(BoundingBox))
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{
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return NULL;
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}
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@ -798,7 +809,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
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case dirZP: BoundingBox.p2.z += 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
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case dirZM: BoundingBox.p1.z -= 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
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}
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if (a_ParentSystem.DoIntersect(BoundingBox))
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if (!a_ParentSystem.CanAppend(BoundingBox))
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{
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return NULL;
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}
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@ -949,7 +960,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit(
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Slope = sDown;
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Box.Move(0, -4, 0);
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}
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if (a_ParentSystem.DoIntersect(Box))
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if (!a_ParentSystem.CanAppend(Box))
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{
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return NULL;
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}
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