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Chests and Furnaces are now saved properly into Anvil scheme.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-05-28 16:47:57 +00:00
parent 825ce1e5e0
commit 1a0bfd8d28
9 changed files with 210 additions and 57 deletions

View File

@ -9,6 +9,7 @@
#include "zlib.h"
#include "BlockID.h"
#include "cChestEntity.h"
#include "cFurnaceEntity.h"
#include "cItem.h"
#include "StringCompression.h"
#include "cEntity.h"
@ -55,7 +56,7 @@ public:
{
if (m_IsTagOpen)
{
m_Writer.EndCompound();
m_Writer.EndList();
}
}
@ -90,7 +91,7 @@ protected:
}
void AddItem(cItem * a_Item, int a_Slot)
void AddItem(const cItem * a_Item, int a_Slot)
{
m_Writer.BeginCompound("");
m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
@ -104,11 +105,11 @@ protected:
void AddChestEntity(cChestEntity * a_Entity)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "chest");
AddBasicTileEntity(a_Entity, "Chest");
m_Writer.BeginList("Items", TAG_Compound);
for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
{
cItem * Item = a_Entity->GetSlot(i);
const cItem * Item = a_Entity->GetSlot(i);
if ((Item == NULL) || Item->IsEmpty())
{
continue;
@ -118,6 +119,21 @@ protected:
m_Writer.EndList();
m_Writer.EndCompound();
}
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Furnace, "Furnace");
m_Writer.BeginList("Items", TAG_Compound);
AddItem(&a_Furnace->GetSlot(0), 0);
AddItem(&a_Furnace->GetSlot(1), 1);
AddItem(&a_Furnace->GetSlot(2), 2);
m_Writer.EndList();
m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
m_Writer.EndCompound();
}
virtual bool LightIsValid(bool a_IsLightValid) override
@ -139,20 +155,21 @@ protected:
{
if (!m_HasHadBlockEntity)
{
m_Writer.EndCompound();
m_Writer.BeginCompound("TileEntities");
m_Writer.EndList();
m_Writer.BeginList("TileEntities", TAG_Compound);
}
}
else
{
m_Writer.BeginCompound("TileEntities");
m_Writer.BeginList("TileEntities", TAG_Compound);
}
m_IsTagOpen = true;
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity); break;
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
@ -598,6 +615,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
{
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
}
// TODO: Other block entities
} // for Child - tag children
}
@ -655,6 +676,70 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
int x, y, z;
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
{
return;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
int Slot = a_NBT.FindChildByName(Child, "Slot");
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
{
continue;
}
cItem Item;
int ID = a_NBT.FindChildByName(Child, "id");
if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
{
continue;
}
Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
int Damage = a_NBT.FindChildByName(Child, "Damage");
if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
{
continue;
}
Item.m_ItemHealth = a_NBT.GetShort(Damage);
int Count = a_NBT.FindChildByName(Child, "Count");
if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
{
continue;
}
Item.m_ItemCount = a_NBT.GetByte(Count);
Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
} // for itr - ItemDefs[]
int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
if (BurnTime >= 0)
{
Int16 bt = a_NBT.GetShort(BurnTime);
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
}
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
if (CookTime >= 0)
{
Int16 ct = a_NBT.GetShort(CookTime);
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
}
Furnace->ContinueCooking();
a_BlockEntities.push_back(Furnace.release());
}
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");

View File

@ -31,16 +31,6 @@ enum
// fwd: "NBT.h"
class cNBTTag;
class cNBTList;
class cNBTCompound;
class cNBTByteArray;
class cWSSAnvil :
public cWSSchema
{
@ -118,7 +108,8 @@ protected:
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
void LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);

View File

@ -73,7 +73,7 @@ void cChestEntity::Destroy()
cItem * cChestEntity::GetSlot( int a_Slot )
const cItem * cChestEntity::GetSlot( int a_Slot ) const
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
@ -161,7 +161,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
cItem* Item = GetSlot( i );
const cItem * Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
}
@ -210,6 +210,14 @@ void cChestEntity::UsedBy( cPlayer * a_Player )
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
// The few false positives aren't much to worry about
int ChunkX, ChunkY = 0, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
}

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@ -34,7 +34,7 @@ public:
void HandleData( cNBTData* a_NBTData );
cItem * GetSlot( int a_Slot );
const cItem * GetSlot( int a_Slot ) const;
void SetSlot( int a_Slot, cItem & a_Item );
OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format

View File

@ -531,7 +531,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{
if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
{
((cFurnaceEntity *)(*itr))->Tick( a_Dt );
m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
}
}
}

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@ -102,13 +102,27 @@ void cFurnaceEntity::UsedBy( cPlayer * a_Player )
bool cFurnaceEntity::Tick( float a_Dt )
{
//LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
/*
// DEBUG:
Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
*/
if (m_BurnTime <= 0)
{
if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
// There is no fuel and no flame, no need to tick at all
return false;
}
// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
{
if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
{
m_TimeCooked += a_Dt;
if( m_TimeCooked >= m_CookTime )
if ( m_TimeCooked >= m_CookTime )
{
m_Items[0].m_ItemCount--;
if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
@ -117,26 +131,26 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
delete m_CookingItem;
m_CookingItem = 0;
m_CookingItem = NULL;
cWindow* Window = GetWindow();
if( Window )
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastWholeWindow();
}
m_TimeCooked = 0.f;
m_TimeCooked -= m_CookTime;
StartCooking();
}
cWindow* Window = GetWindow();
if( Window )
cWindow * Window = GetWindow();
if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_ProgressBar = 0;
Progress.m_WindowID = (char)Window->GetWindowID();
Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
if( Progress.m_Value > 180 ) Progress.m_Value = 180;
if( Progress.m_Value < 0 ) Progress.m_Value = 0;
Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
if (Progress.m_Value > 180) Progress.m_Value = 180;
if (Progress.m_Value < 0) Progress.m_Value = 0;
Window->Broadcast(Progress);
}
}
@ -144,42 +158,42 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_TimeBurned += a_Dt;
cWindow* Window = GetWindow();
if( m_TimeBurned >= m_BurnTime )
cWindow * Window = GetWindow();
if (m_TimeBurned >= m_BurnTime)
{
m_TimeBurned -= m_BurnTime;
m_BurnTime = 0;
if( StartCooking() && Window )
if (StartCooking() && (Window != NULL))
{
Window->BroadcastWholeWindow();
}
}
if( Window )
if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_WindowID = (char)Window->GetWindowID();
Progress.m_ProgressBar = 1;
if ( m_BurnTime > 0.f )
if (m_BurnTime > 0.f)
{
Progress.m_Value = (short)( m_TimeBurned * (150.f / m_BurnTime) );
if ( Progress.m_Value > 150 ) Progress.m_Value = 150;
if ( Progress.m_Value < 0 ) Progress.m_Value = 0;
Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
if (Progress.m_Value > 250) Progress.m_Value = 250;
if (Progress.m_Value < 0) Progress.m_Value = 0;
}
else
{
Progress.m_Value = 0;
}
Window->Broadcast( Progress );
Window->Broadcast(Progress);
}
return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
}
bool cFurnaceEntity::StartCooking()
bool cFurnaceEntity::StartCooking(void)
{
cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
@ -217,6 +231,33 @@ bool cFurnaceEntity::StartCooking()
bool cFurnaceEntity::ContinueCooking(void)
{
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
{
const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
if (R != NULL) // cook able ingredient
{
if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
{
// good to go
if (m_CookingItem == NULL) // Only cook new item if not already cooking
{
m_CookingItem = new cItem( *R->Out ); // Resulting item
}
return true;
}
}
}
return false;
}
void cFurnaceEntity::ResetCookTimer()
{
delete m_CookingItem;
@ -229,6 +270,20 @@ void cFurnaceEntity::ResetCookTimer()
void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
{
if ((a_Slot < 0) || (a_Slot >= 3))
{
ASSERT(!"Furnace: slot number out of range");
return;
}
m_Items[a_Slot] = a_Item;
}
#define READ(File, Var) \
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
{ \
@ -321,7 +376,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < 3; i++)
{
Json::Value Slot;
m_Items[ i ].GetJson( Slot );
m_Items[ i ].GetJson( Slot );
AllSlots.append( Slot );
}
a_Value["Slots"] = AllSlots;

View File

@ -4,6 +4,7 @@
#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
#include "cItem.h"
@ -16,8 +17,6 @@ namespace Json
class cClientHandle;
class cServer;
class cItem;
class cNBTData;
@ -36,23 +35,38 @@ public:
bool LoadFromJson(const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
// Returns true if there's any change, forcing the chunk to go dirty.
bool Tick( float a_Dt );
virtual void UsedBy( cPlayer * a_Player ) override;
bool StartCooking();
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool ContinueCooking(void);
void ResetCookTimer();
const cItem & GetSlot(int i) const { return m_Items[i]; }
void SetSlot(int a_Slot, const cItem & a_Item);
float GetTimeCooked(void) const {return m_TimeCooked; }
float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
private:
cItem * m_Items;
cItem * m_CookingItem;
float m_CookTime;
float m_TimeCooked;
float m_BurnTime;
float m_TimeBurned;
// All timers are in 1 ms
float m_CookTime; // Amount of time needed to fully cook current item
float m_TimeCooked; // Amount of time that the current item has been cooking
float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
float m_TimeBurned; // Amount of time that the current fuel has been burning
};

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@ -8,7 +8,7 @@
void cItem::GetJson( Json::Value & a_OutValue )
void cItem::GetJson( Json::Value & a_OutValue ) const
{
a_OutValue["ID"] = m_ItemID;
if( m_ItemID > 0 )

View File

@ -85,7 +85,7 @@ public:
inline bool HasDuration() { return GetMaxDuration() > 0; }
void GetJson( Json::Value & a_OutValue ); //tolua_export
void GetJson( Json::Value & a_OutValue ) const; //tolua_export
void FromJson( const Json::Value & a_Value ); //tolua_export
static bool IsEnchantable(ENUM_ITEM_ID item);