Chests and Furnaces are now saved properly into Anvil scheme.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
825ce1e5e0
commit
1a0bfd8d28
@ -9,6 +9,7 @@
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#include "zlib.h"
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#include "BlockID.h"
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#include "cChestEntity.h"
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#include "cFurnaceEntity.h"
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#include "cItem.h"
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#include "StringCompression.h"
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#include "cEntity.h"
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@ -55,7 +56,7 @@ public:
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{
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if (m_IsTagOpen)
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{
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m_Writer.EndCompound();
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m_Writer.EndList();
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}
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}
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@ -90,7 +91,7 @@ protected:
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}
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void AddItem(cItem * a_Item, int a_Slot)
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void AddItem(const cItem * a_Item, int a_Slot)
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{
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m_Writer.BeginCompound("");
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m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
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@ -104,11 +105,11 @@ protected:
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void AddChestEntity(cChestEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "chest");
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AddBasicTileEntity(a_Entity, "Chest");
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m_Writer.BeginList("Items", TAG_Compound);
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for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
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{
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cItem * Item = a_Entity->GetSlot(i);
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const cItem * Item = a_Entity->GetSlot(i);
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if ((Item == NULL) || Item->IsEmpty())
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{
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continue;
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@ -118,6 +119,21 @@ protected:
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Furnace, "Furnace");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItem(&a_Furnace->GetSlot(0), 0);
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AddItem(&a_Furnace->GetSlot(1), 1);
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AddItem(&a_Furnace->GetSlot(2), 2);
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m_Writer.EndList();
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m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
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m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
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m_Writer.EndCompound();
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}
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virtual bool LightIsValid(bool a_IsLightValid) override
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@ -139,20 +155,21 @@ protected:
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{
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if (!m_HasHadBlockEntity)
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{
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m_Writer.EndCompound();
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m_Writer.BeginCompound("TileEntities");
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m_Writer.EndList();
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m_Writer.BeginList("TileEntities", TAG_Compound);
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}
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}
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else
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{
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m_Writer.BeginCompound("TileEntities");
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m_Writer.BeginList("TileEntities", TAG_Compound);
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}
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m_IsTagOpen = true;
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// Add tile-entity into NBT:
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switch (a_Entity->GetBlockType())
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{
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case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity); break;
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
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default:
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{
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ASSERT(!"Unhandled block entity saved into Anvil");
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@ -598,6 +615,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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{
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LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
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}
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else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
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{
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LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
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}
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// TODO: Other block entities
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} // for Child - tag children
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}
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@ -655,6 +676,70 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
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void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
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int x, y, z;
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if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
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{
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return;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
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}
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std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
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for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
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{
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int Slot = a_NBT.FindChildByName(Child, "Slot");
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if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
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{
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continue;
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}
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cItem Item;
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int ID = a_NBT.FindChildByName(Child, "id");
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if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
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{
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continue;
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}
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Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
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int Damage = a_NBT.FindChildByName(Child, "Damage");
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if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
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{
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continue;
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}
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Item.m_ItemHealth = a_NBT.GetShort(Damage);
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int Count = a_NBT.FindChildByName(Child, "Count");
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if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
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{
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continue;
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}
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Item.m_ItemCount = a_NBT.GetByte(Count);
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Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
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} // for itr - ItemDefs[]
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int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
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if (BurnTime >= 0)
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{
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Int16 bt = a_NBT.GetShort(BurnTime);
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// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
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Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
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}
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int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
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if (CookTime >= 0)
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{
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Int16 ct = a_NBT.GetShort(CookTime);
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// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
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Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
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}
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Furnace->ContinueCooking();
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a_BlockEntities.push_back(Furnace.release());
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}
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bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
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{
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int x = a_NBT.FindChildByName(a_TagIdx, "x");
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@ -31,16 +31,6 @@ enum
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// fwd: "NBT.h"
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class cNBTTag;
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class cNBTList;
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class cNBTCompound;
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class cNBTByteArray;
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class cWSSAnvil :
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public cWSSchema
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{
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@ -118,7 +108,8 @@ protected:
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/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
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void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
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void LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
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/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
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bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
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@ -73,7 +73,7 @@ void cChestEntity::Destroy()
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cItem * cChestEntity::GetSlot( int a_Slot )
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const cItem * cChestEntity::GetSlot( int a_Slot ) const
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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{
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@ -161,7 +161,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
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for(unsigned int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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cItem* Item = GetSlot( i );
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const cItem * Item = GetSlot( i );
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if( Item ) Item->GetJson( Slot );
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AllSlots.append( Slot );
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}
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@ -210,6 +210,14 @@ void cChestEntity::UsedBy( cPlayer * a_Player )
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ChestOpen.m_Byte1 = (char)1;
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ChestOpen.m_Byte2 = (char)1;
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m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
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// This is rather a hack
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// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
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// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
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// The few false positives aren't much to worry about
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int ChunkX, ChunkY = 0, ChunkZ;
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cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
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m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
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}
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@ -34,7 +34,7 @@ public:
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void HandleData( cNBTData* a_NBTData );
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cItem * GetSlot( int a_Slot );
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const cItem * GetSlot( int a_Slot ) const;
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void SetSlot( int a_Slot, cItem & a_Item );
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OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
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@ -531,7 +531,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
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{
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((cFurnaceEntity *)(*itr))->Tick( a_Dt );
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m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
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}
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}
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}
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@ -102,13 +102,27 @@ void cFurnaceEntity::UsedBy( cPlayer * a_Player )
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bool cFurnaceEntity::Tick( float a_Dt )
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{
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//LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
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/*
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// DEBUG:
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Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
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Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
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LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
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*/
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if (m_BurnTime <= 0)
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{
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if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
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// There is no fuel and no flame, no need to tick at all
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return false;
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}
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// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
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{
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if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
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{
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m_TimeCooked += a_Dt;
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if( m_TimeCooked >= m_CookTime )
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if ( m_TimeCooked >= m_CookTime )
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{
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m_Items[0].m_ItemCount--;
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if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
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@ -117,26 +131,26 @@ bool cFurnaceEntity::Tick( float a_Dt )
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m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
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m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
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delete m_CookingItem;
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m_CookingItem = 0;
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m_CookingItem = NULL;
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cWindow* Window = GetWindow();
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if( Window )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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m_TimeCooked = 0.f;
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m_TimeCooked -= m_CookTime;
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StartCooking();
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}
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cWindow* Window = GetWindow();
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if( Window )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_ProgressBar = 0;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
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if( Progress.m_Value > 180 ) Progress.m_Value = 180;
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if( Progress.m_Value < 0 ) Progress.m_Value = 0;
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Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
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if (Progress.m_Value > 180) Progress.m_Value = 180;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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Window->Broadcast(Progress);
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}
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}
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@ -144,42 +158,42 @@ bool cFurnaceEntity::Tick( float a_Dt )
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m_TimeBurned += a_Dt;
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cWindow* Window = GetWindow();
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if( m_TimeBurned >= m_BurnTime )
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cWindow * Window = GetWindow();
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if (m_TimeBurned >= m_BurnTime)
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{
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m_TimeBurned -= m_BurnTime;
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m_BurnTime = 0;
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if( StartCooking() && Window )
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if (StartCooking() && (Window != NULL))
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{
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Window->BroadcastWholeWindow();
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}
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}
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if( Window )
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_ProgressBar = 1;
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if ( m_BurnTime > 0.f )
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if (m_BurnTime > 0.f)
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{
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Progress.m_Value = (short)( m_TimeBurned * (150.f / m_BurnTime) );
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if ( Progress.m_Value > 150 ) Progress.m_Value = 150;
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if ( Progress.m_Value < 0 ) Progress.m_Value = 0;
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Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
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if (Progress.m_Value > 250) Progress.m_Value = 250;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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}
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else
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{
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Progress.m_Value = 0;
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}
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Window->Broadcast( Progress );
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Window->Broadcast(Progress);
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}
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return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
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return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
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}
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bool cFurnaceEntity::StartCooking()
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bool cFurnaceEntity::StartCooking(void)
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{
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cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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@ -217,6 +231,33 @@ bool cFurnaceEntity::StartCooking()
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bool cFurnaceEntity::ContinueCooking(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
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if (R != NULL) // cook able ingredient
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{
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if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
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{
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// good to go
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if (m_CookingItem == NULL) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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}
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return true;
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}
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}
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}
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return false;
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}
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void cFurnaceEntity::ResetCookTimer()
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{
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delete m_CookingItem;
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@ -229,6 +270,20 @@ void cFurnaceEntity::ResetCookTimer()
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void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 3))
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{
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ASSERT(!"Furnace: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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@ -321,7 +376,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
|
||||
for(unsigned int i = 0; i < 3; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
m_Items[ i ].GetJson( Slot );
|
||||
m_Items[ i ].GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "cBlockEntity.h"
|
||||
#include "cWindowOwner.h"
|
||||
#include "FileDefine.h"
|
||||
#include "cItem.h"
|
||||
|
||||
|
||||
|
||||
@ -16,8 +17,6 @@ namespace Json
|
||||
|
||||
class cClientHandle;
|
||||
class cServer;
|
||||
class cItem;
|
||||
class cNBTData;
|
||||
|
||||
|
||||
|
||||
@ -36,23 +35,38 @@ public:
|
||||
bool LoadFromJson(const Json::Value& a_Value );
|
||||
virtual void SaveToJson(Json::Value& a_Value ) override;
|
||||
|
||||
// Returns true if there's any change, forcing the chunk to go dirty.
|
||||
bool Tick( float a_Dt );
|
||||
|
||||
virtual void UsedBy( cPlayer * a_Player ) override;
|
||||
|
||||
bool StartCooking();
|
||||
|
||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
||||
bool ContinueCooking(void);
|
||||
|
||||
void ResetCookTimer();
|
||||
|
||||
const cItem & GetSlot(int i) const { return m_Items[i]; }
|
||||
|
||||
void SetSlot(int a_Slot, const cItem & a_Item);
|
||||
|
||||
float GetTimeCooked(void) const {return m_TimeCooked; }
|
||||
float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
|
||||
|
||||
void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
|
||||
void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
|
||||
|
||||
private:
|
||||
|
||||
cItem * m_Items;
|
||||
cItem * m_CookingItem;
|
||||
float m_CookTime;
|
||||
float m_TimeCooked;
|
||||
|
||||
float m_BurnTime;
|
||||
float m_TimeBurned;
|
||||
|
||||
// All timers are in 1 ms
|
||||
float m_CookTime; // Amount of time needed to fully cook current item
|
||||
float m_TimeCooked; // Amount of time that the current item has been cooking
|
||||
float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
|
||||
float m_TimeBurned; // Amount of time that the current fuel has been burning
|
||||
};
|
||||
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
|
||||
|
||||
void cItem::GetJson( Json::Value & a_OutValue )
|
||||
void cItem::GetJson( Json::Value & a_OutValue ) const
|
||||
{
|
||||
a_OutValue["ID"] = m_ItemID;
|
||||
if( m_ItemID > 0 )
|
||||
|
@ -85,7 +85,7 @@ public:
|
||||
|
||||
inline bool HasDuration() { return GetMaxDuration() > 0; }
|
||||
|
||||
void GetJson( Json::Value & a_OutValue ); //tolua_export
|
||||
void GetJson( Json::Value & a_OutValue ) const; //tolua_export
|
||||
void FromJson( const Json::Value & a_Value ); //tolua_export
|
||||
|
||||
static bool IsEnchantable(ENUM_ITEM_ID item);
|
||||
|
Loading…
Reference in New Issue
Block a user