Fixed a deadlock in cClientHandle network sending.
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053362e604
commit
19d463ae1c
@ -1824,10 +1824,7 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
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}
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cCSLock Lock(m_CSOutgoingData);
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if (m_Link != nullptr)
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{
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m_Link->Send(a_Data, a_Size);
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}
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m_OutgoingData.append(a_Data, a_Size);
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}
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@ -1888,6 +1885,17 @@ void cClientHandle::Tick(float a_Dt)
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{
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m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
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}
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// Send any queued outgoing data:
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AString OutgoingData;
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{
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cCSLock Lock(m_CSOutgoingData);
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std::swap(OutgoingData, m_OutgoingData);
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}
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if ((m_Link != nullptr) && !OutgoingData.empty())
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{
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m_Link->Send(OutgoingData.data(), OutgoingData.size());
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}
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m_TicksSinceLastPacket += 1;
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if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
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@ -1976,6 +1984,17 @@ void cClientHandle::ServerTick(float a_Dt)
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m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
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}
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// Send any queued outgoing data:
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AString OutgoingData;
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{
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cCSLock Lock(m_CSOutgoingData);
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std::swap(OutgoingData, m_OutgoingData);
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}
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if ((m_Link != nullptr) && !OutgoingData.empty())
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{
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m_Link->Send(OutgoingData.data(), OutgoingData.size());
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}
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if (m_State == csAuthenticated)
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{
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StreamNextChunk();
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@ -376,9 +376,13 @@ private:
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Protected by m_CSIncomingData. */
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AString m_IncomingData;
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/** Protects data going out through m_Link against multi-threaded sending. */
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/** Protects m_OutgoingData against multithreaded access. */
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cCriticalSection m_CSOutgoingData;
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/** Buffer for storing outgoing data from any thread; will get sent in Tick() (to prevent deadlocks).
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Protected by m_CSOutgoingData. */
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AString m_OutgoingData;
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Vector3d m_ConfirmPosition;
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cPlayer * m_Player;
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