commit
194a1b208f
37
.gitignore
vendored
37
.gitignore
vendored
@ -57,7 +57,44 @@ MCServer.dir/
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#win32 cmake stuff
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*.vcxproj
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*.vcproj
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*.vcxproj.filters
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*.opensdf
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*.sdf
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*.sln
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#cmake output folders
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ZERO_CHECK.dir/
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lib/cryptopp/Debug/
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lib/cryptopp/Release/
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lib/cryptopp/cryptopp.dir/
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lib/expat/Debug/
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lib/expat/Release/
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lib/expat/expat.dir/
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lib/inifile/Debug/
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lib/inifile/Release/
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lib/inifile/inifile.dir/
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lib/jsoncpp/Debug/
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lib/jsoncpp/Release/
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lib/jsoncpp/jsoncpp.dir/
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lib/lua/Debug/
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lib/lua/Release/
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lib/lua/lua.dir/
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lib/luaexpat/Debug/
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lib/luaexpat/Release/
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lib/luaexpat/luaexpat.dir/
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lib/md5/Debug/
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lib/md5/Release/
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lib/md5/md5.dir/
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lib/sqlite/Debug/
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lib/sqlite/Release/
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lib/sqlite/sqlite.dir/
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lib/tolua++/Debug/
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lib/tolua++/Release/
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lib/tolua++/tolua.dir/
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lib/tolua++/tolualib.dir/
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lib/zlib/Debug/
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lib/zlib/Release/
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lib/zlib/zlib.dir/
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src/Debug/
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src/Release/
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@ -83,7 +83,13 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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add_definitions(-DCRYPTOPP_DISABLE_ASM)
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endif()
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add_definitions(-DLUA_USE_DLOPEN)
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# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
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if (WIN32)
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add_definitions(-DLUA_BUILD_AS_DLL)
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endif()
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# The Expat library is linked in statically, make the source files aware of that:
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add_definitions(-DXML_STATIC)
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add_subdirectory(lib/inifile/)
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add_subdirectory(lib/jsoncpp/)
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@ -106,10 +112,13 @@ else()
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add_flags("/Wall")
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endif()
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set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE_BAK}")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_PROFILE} -rdynamic")
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if (NOT WIN32)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -rdynamic")
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_PROFILE} -rdynamic")
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endif()
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add_subdirectory (src)
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@ -2,10 +2,15 @@
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cmake_minimum_required (VERSION 2.6)
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project (expat)
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include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
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file(GLOB SOURCE
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"*.c"
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)
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# add headers to MSVC project files:
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if (WIN32)
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file(GLOB HEADERS "*.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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add_library(expat ${SOURCE})
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@ -8,12 +8,23 @@ file(GLOB SOURCE
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"src/*.c"
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)
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if(${STATIC_LUA})
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add_library(lua ${SOURCE})
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else()
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add_library(lua SHARED ${SOURCE})
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
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# add headers to MSVC project files:
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if (WIN32)
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file(GLOB HEADERS "src/*.h")
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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if(UNIX)
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target_link_libraries(lua m dl)
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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if (WIN32)
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add_library(lua SHARED ${SOURCE})
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else()
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add_library(lua ${SOURCE})
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endif()
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if (UNIX)
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target_link_libraries(lua m dl)
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endif()
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@ -2,13 +2,24 @@
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cmake_minimum_required (VERSION 2.6)
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project (sqlite)
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include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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file(GLOB SOURCE
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"*.c"
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)
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# add headers to MSVC project files:
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if (WIN32)
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file(GLOB HEADERS "src/*.h")
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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add_library(sqlite ${SOURCE})
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target_link_libraries(sqlite dl)
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if (UNIX)
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target_link_libraries(sqlite dl)
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endif()
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@ -18,7 +18,7 @@ extern "C"
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// fwd: SQLite/lsqlite3.c
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extern "C"
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{
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LUALIB_API int luaopen_lsqlite3(lua_State * L);
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int luaopen_lsqlite3(lua_State * L);
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}
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// fwd: LuaExpat/lxplib.c:
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@ -309,7 +309,7 @@ void cLuaState::Push(const AStringVector & a_Vector)
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{
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ASSERT(IsValid());
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lua_createtable(m_LuaState, a_Vector.size(), 0);
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lua_createtable(m_LuaState, (int)a_Vector.size(), 0);
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int newTable = lua_gettop(m_LuaState);
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int index = 1;
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for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
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@ -12,72 +12,81 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
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set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating)
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set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
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if(NOT WIN32)
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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file(GLOB SOURCE
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"*.cpp"
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)
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else()
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if (NOT WIN32)
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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function(includefolder PATH)
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FILE(GLOB FOLDER_FILES
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"${PATH}/*.cpp"
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"${PATH}/*.h"
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file(GLOB SOURCE
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"*.cpp"
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)
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source_group("${PATH}" FILES ${FOLDER_FILES})
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endfunction(includefolder)
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
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foreach(folder ${FOLDERS})
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includefolder(${folder})
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endforeach(folder)
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else ()
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file(GLOB_RECURSE SOURCE
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"*.cpp"
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"*.h"
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)
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function(includefolder PATH)
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FILE(GLOB FOLDER_FILES
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"${PATH}/*.cpp"
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"${PATH}/*.h"
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)
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source_group("${PATH}" FILES ${FOLDER_FILES})
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endfunction(includefolder)
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include_directories("${PROJECT_SOURCE_DIR}")
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foreach(folder ${FOLDERS})
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includefolder(${folder})
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endforeach(folder)
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source_group("" FILES ${SOURCE})
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file(GLOB_RECURSE SOURCE
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"*.cpp"
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"*.h"
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)
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#precompiledheaders
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include_directories("${PROJECT_SOURCE_DIR}")
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file(GLOB_RECURSE HEADERS
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"*.h"
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)
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foreach(header ${HEADERS})
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set(FLAGS "/Yu ${header} /Yc ${header}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS}")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAGS}")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${FLAGS}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_PROFILE} ${FLAGS}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_PROFILE} ${FLAGS}")
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endforeach()
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source_group("" FILES ${SOURCE})
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# Precompiled headers (1st part)
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SET_SOURCE_FILES_PROPERTIES(
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Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
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)
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# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
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SET_SOURCE_FILES_PROPERTIES(
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Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
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)
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SET_SOURCE_FILES_PROPERTIES(
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"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
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)
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endif()
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
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if(UNIX)
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if (UNIX)
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set(EXECUTABLE ../MCServer/MCServer)
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else()
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else ()
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set(EXECUTABLE MCServer)
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endif()
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endif ()
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add_executable(${EXECUTABLE} ${SOURCE})
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if(NOT WIN32)
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target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
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target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
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target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
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# Precompiled headers (2nd part)
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if (WIN32)
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SET_TARGET_PROPERTIES(
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${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
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OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
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)
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endif ()
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if (NOT WIN32)
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target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
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target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
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target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
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endif ()
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if (WIN32)
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target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
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endif()
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target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua)
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target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite)
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@ -95,15 +95,11 @@
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*
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**********************************************************************/
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#include <windows.h>
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#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
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#include "Globals.h"
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#include <tchar.h>
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#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
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#include <crtdbg.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include "LeakFinder.h"
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@ -463,11 +459,11 @@ public:
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pHashEntry->nDataSize = nDataSize;
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pHashEntry->Next = NULL;
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#ifdef _M_IX86
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pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp);
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pHashEntry->pCallstackOffset = (LPVOID) std::min(context.Ebp, context.Esp);
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#elif _M_X64
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pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp);
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pHashEntry->pCallstackOffset = (LPVOID) std::min(context.Rdi, context.Rsp);
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#elif _M_IA64
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pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP);
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pHashEntry->pCallstackOffset = (LPVOID) std::min(context.IntSp, context.RsBSP);
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#else
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#error "Platform not supported!"
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#endif
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@ -490,7 +486,7 @@ public:
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if (pHashEntry->nMaxStackSize > 0)
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{
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SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset;
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bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF);
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bytesToRead = std::min(len, (SIZE_T)MAX_CALLSTACK_LEN_BUF);
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}
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// Now read the callstack:
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if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0)
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@ -73,10 +73,10 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**********************************************************************/
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#include <windows.h>
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#include "Globals.h"
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#include <tchar.h>
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#include <stdio.h>
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#include <stdlib.h>
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#pragma comment(lib, "version.lib") // for "VerQueryValue"
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#pragma warning(disable:4826)
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Loading…
Reference in New Issue
Block a user