Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/08/11 02:11:35.
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** Generated automatically by tolua++-1.0.92 on 11/09/11 15:37:09.
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*/
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#ifndef __cplusplus
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@ -5099,6 +5099,70 @@ tolua_lerror:
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetGameMode of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
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static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetGameMode();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetIP of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00
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static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL);
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#endif
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{
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std::string tolua_ret = (std::string) self->GetIP();
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tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: MoveTo of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00
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static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S)
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@ -15631,6 +15695,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
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tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00);
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tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo01);
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tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
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tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
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tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
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tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00);
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tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/08/11 02:11:36.
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** Generated automatically by tolua++-1.0.92 on 11/09/11 15:37:10.
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*/
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/* Exported function */
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@ -1078,6 +1078,8 @@ void cClientHandle::Tick(float a_Dt)
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World->LockEntities();
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m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
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m_Player->SetIP ( m_pState->Socket.GetIPString() );
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player );
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// Return a server login packet
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@ -61,6 +61,7 @@ struct cPlayer::sPlayerState
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cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
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: m_bBurnable(true)
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, m_GameMode( 0 )
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, m_IP("")
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, m_LastBlockActionTime( 0 )
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, e_EPMetaState(NORMAL)
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, m_bVisible( true )
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@ -419,6 +420,10 @@ void cPlayer::SetGameMode( int a_GameMode )
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m_GameMode = a_GameMode;
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}
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void cPlayer::SetIP( std::string a_IP )
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{
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m_IP = a_IP;
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}
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#ifdef SendMessage // Cause stupid windows.h defines SendMessage as SendMessageA
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#undef SendMessage
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@ -31,10 +31,12 @@ public:
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virtual void TeleportTo( cEntity* a_Entity ); //tolua_export
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virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
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int GetGameMode() { return m_GameMode; } //return GameMode for player.
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int GetGameMode() { return m_GameMode; } //tolua_export
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std::string GetIP() { return m_IP; } //tolua_export
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float GetLastBlockActionTime() { return m_LastBlockActionTime; } //return LastBlockActionTime for player.
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void SetLastBlockActionTime();
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void SetGameMode( int a_GameMode );
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void SetIP( std::string a_IP );
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// Tries to move to a new position, with collision checks and stuff
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virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
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@ -104,6 +106,7 @@ protected:
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float m_LastBlockActionTime;
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int m_GameMode;
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std::string m_IP;
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cClientHandle* m_ClientHandle;
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}; //tolua_export
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source/lua5.1.dll
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source/lua5.1.dll
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