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Fixed missing - that caused all neighbour lookups to go to the chunkmap

This commit is contained in:
Tycho 2014-04-08 08:57:35 -07:00
parent 143a5e61fc
commit 18793ca568

View File

@ -2511,7 +2511,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;