Fix Unused Variable Warning at FluidSimulator.cpp line 169 and 176
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@ -1,4 +1,3 @@
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#include "Globals.h"
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#include "Globals.h"
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#include "FluidSimulator.h"
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#include "FluidSimulator.h"
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@ -138,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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*/
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*/
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NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
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NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
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int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
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int X = 0, Z = 0; //Lowest Pos will be stored here
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if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
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if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
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{
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{
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@ -167,14 +166,14 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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{
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{
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LowestPoint = Meta;
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LowestPoint = Meta;
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X = Pos->x;
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X = Pos->x;
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Y = Pos->y;
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Pos->y; //Remove if no side effects
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Z = Pos->z;
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Z = Pos->z;
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}
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}
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}else if(BlockID == E_BLOCK_AIR)
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}else if(BlockID == E_BLOCK_AIR)
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{
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{
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LowestPoint = 9; //This always dominates
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LowestPoint = 9; //This always dominates
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X = Pos->x;
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X = Pos->x;
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Y = Pos->y;
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Pos->y; //Remove if no side effects
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Z = Pos->z;
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Z = Pos->z;
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}
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}
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