Fixed compiling using Clang
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5249f574bd
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@ -830,8 +830,6 @@ void GetRoofedForestTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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// Create branches
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for (int i = 0; i < 3; i++)
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{
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//int x = (a_Noise.IntNoise3D(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) < 0 ? -1 : 2);
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//int z = (a_Noise.IntNoise3D(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) < 0 ? -1 : 2);
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int x = (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) % 3) - 1;
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int z = (a_Noise.IntNoise3DInt(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) % 3) - 1;
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@ -841,11 +839,11 @@ void GetRoofedForestTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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NOISE_DATATYPE Val1 = a_Noise.IntNoise2D(x, z);
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if (Val1 < 0)
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{
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x = a_BlockX + (Val1 < -0.5) ? -1 : 3;
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x = a_BlockX + ((Val1 < -0.5) ? -1 : 3);
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}
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else
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{
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z = a_BlockZ + (Val1 < 0.5) ? -1 : 3;
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z = a_BlockZ + ((Val1 < 0.5) ? -1 : 3);
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}
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}
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